# Construct Map Region The construct map region packet sends a dynamic map region that is constructed by using groups of 8x8 tiles. It is generally used for instanced areas, such as fight caves, and in later revisions, player owned houses. ## Packet Details | Key | Value | |--|--| | Name | Construct map region | | Description | Constructs a new map region from a palette of 8x8 tiles. | | Opcode | 241 | | Type | Variable Short | | Length | N/A | | Revision | 317 | ## Packet Structure | Data Type | Description | |--|--| | [Short](/Data-Types.html#common-data-types) [Special A](/Data-Types.html#bespoke-data-types) | The region Y coordinate (absolute Y coordinate / 8), plus 6. | | Bit block | See below. | | [Short](/Data-Types.html#common-data-types) | The region X coordinate (absolute X coordinate / 8), plus 6. | ## Bit block The bit block contains the 'palette' of map regions to make up the new region. A loop is used to construct it, as follows: ```java for (int z = 0; z < 4; z++) { for(int x = 0; x < 13; x++) { for(int y = 0; y < 13; y++) { // data for this region } } } ``` The individual format in each iteration of the loop is: * 1 bit - set to 0 to indicate to display nothing, 1 to display a region * 26 bits - if the flag above is set to 1: `region_x << 14 | region_y << 3`