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Create MediaWiki page '468 Protocol'
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468-Protocol.mediawiki
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468-Protocol.mediawiki
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[[Category RS2]]
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Currently under development.
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== '''Packet structure''' ==
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When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
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== '''Login''' ==
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Blank at the moment.
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=='''Game Protocol'''==
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===Server -> Client Packets===
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{| border=2
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! Opcode
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! Type
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! Length (bytes)
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! Name
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! Description
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| 163
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| Fixed
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| 1
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| [[317 Run Energy|Run Energy]]
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| Sends the players run energy percentage.
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===Client -> Server Packets===
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{| border=2
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! Opcode
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! Type
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! Length (bytes)
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! Name
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! Description
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| 49
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| VARIABLE BYTE
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| 13
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| [[464 Character Design|Character Design]]
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| Sent when accepting the player's appearance on the design screen.
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| 115
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| VARIABLE BYTE
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| N/A
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| [[464 Chat|Chat]]
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| Sent when the player enters a chat message.
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@ -8,5 +8,5 @@ The following categories contain pages or media.
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* [[Category Packet 377]] (5 members)
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* [[Category Packet 377]] (5 members)
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* [[Category Packet 474]] (3 members)
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* [[Category Packet 474]] (3 members)
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* [[Category Packet {{{revision}}}]] (1 members)
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* [[Category Packet {{{revision}}}]] (1 members)
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* [[Category RS2]] (13 members)
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* [[Category RS2]] (14 members)
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* [[Category RSC]] (7 members)
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* [[Category RSC]] (7 members)
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@ -28,7 +28,7 @@ The ''opcode'' of a game packet is basically an identifier for the type of game
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A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
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A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
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<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
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<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
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== '''Pages in category "RS2"''' ==
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== '''Pages in category "RS2"''' ==
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The following 13 pages are in this category.
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The following 14 pages are in this category.
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* [[194 Protocol]]
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* [[194 Protocol]]
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* [[289 Protocol]]
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* [[289 Protocol]]
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* [[317 Protocol]]
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* [[317 Protocol]]
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@ -36,6 +36,7 @@ The following 13 pages are in this category.
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* [[377 Protocol]]
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* [[377 Protocol]]
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* [[443 Protocol]]
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* [[443 Protocol]]
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* [[464 Protocol]]
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* [[464 Protocol]]
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* [[468 Protocol]]
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* [[474 Protocol]]
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* [[474 Protocol]]
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* [[508 Protocol]]
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* [[508 Protocol]]
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* [[634 Protocol]]
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* [[634 Protocol]]
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