mirror of
https://github.com/moparisthebest/rswiki-book
synced 2024-11-28 20:02:19 -05:00
Update MediaWiki page '464 Protocol'
This commit is contained in:
parent
2e8a0a463f
commit
7840a9be45
@ -1,3 +1,5 @@
|
||||
[[Category RS2]]
|
||||
|
||||
== '''Packet structure''' ==
|
||||
When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
|
||||
|
||||
|
@ -6,5 +6,5 @@ The following categories contain pages or media.
|
||||
* [[Category Packet 317]] (77 members)
|
||||
* [[Category Packet 474]] (1 members)
|
||||
* [[Category Packet {{{revision}}}]] (1 members)
|
||||
* [[Category RS2]] (4 members)
|
||||
* [[Category RS2]] (5 members)
|
||||
* [[Category RSC]] (5 members)
|
||||
|
@ -28,8 +28,9 @@ The ''opcode'' of a game packet is basically an identifier for the type of game
|
||||
A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
|
||||
<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
|
||||
== '''Pages in category "RS2"''' ==
|
||||
The following 4 pages are in this category.
|
||||
The following 5 pages are in this category.
|
||||
* [[194 Protocol]]
|
||||
* [[317 Protocol]]
|
||||
* [[464 Protocol]]
|
||||
* [[474 Protocol]]
|
||||
* [[508 Protocol]]
|
||||
|
Loading…
Reference in New Issue
Block a user