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Update MediaWiki page '464 Protocol'
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[[Category RS2]]
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== '''Packet structure''' ==
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== '''Packet structure''' ==
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When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
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When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
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@ -6,5 +6,5 @@ The following categories contain pages or media.
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* [[Category Packet 317]] (77 members)
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* [[Category Packet 317]] (77 members)
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* [[Category Packet 474]] (1 members)
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* [[Category Packet 474]] (1 members)
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* [[Category Packet {{{revision}}}]] (1 members)
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* [[Category Packet {{{revision}}}]] (1 members)
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* [[Category RS2]] (4 members)
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* [[Category RS2]] (5 members)
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* [[Category RSC]] (5 members)
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* [[Category RSC]] (5 members)
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@ -28,8 +28,9 @@ The ''opcode'' of a game packet is basically an identifier for the type of game
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A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
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A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
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<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
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<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
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== '''Pages in category "RS2"''' ==
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== '''Pages in category "RS2"''' ==
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The following 4 pages are in this category.
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The following 5 pages are in this category.
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* [[194 Protocol]]
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* [[194 Protocol]]
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* [[317 Protocol]]
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* [[317 Protocol]]
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* [[464 Protocol]]
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* [[474 Protocol]]
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* [[474 Protocol]]
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* [[508 Protocol]]
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* [[508 Protocol]]
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