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Update MediaWiki page 'OB3'
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@ -4,83 +4,32 @@ Work in progress.
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This page refers to .ob3, a custom format for 3D models created by Jagex. It is used by the RuneScape Classic engine.
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<pre>
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import util.Data;
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[Unsigned Short] vertex_count
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[Unsigned Short] face_count
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public class Ob3Model {
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public int faceCount;
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public int vertexCount;
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for (int i = 0; i < vertex_count; i++)
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[Signed Short] vert_x
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for (int i = 0; i < vertex_count; i++)
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[Signed Short] vert_z
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for (int i = 0; i < vertex_count; i++)
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[Signed Short] vert_y
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public int faceVertexCount[];
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public int faceBack[];
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public int faceFront[];
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public int verticesX[];
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public int verticesZ[];
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public int verticesY[];
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for (int i = 0; i < face_count; i++)
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[Unsigned Byte] face_vert_count
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for (int i = 0; i < face_count; i++)
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[Signed Short] face_back
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for (int i = 0; i < face_count; i++)
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[Signed Short] face_front
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for (int i = 0; i < face_count; i++)
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[Unsigned Byte] Boolean. Gourad shading?
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private static final int trigger = 0xbc614e;
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public Ob3Model(byte data[], int position) {
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int vertexCount = Data.readInt16(data, position);
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position += 2;
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int faceCount = Data.readInt16(data, position);
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position += 2;
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verticesX = new int[vertexCount];
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verticesY = new int[vertexCount];
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verticesZ = new int[vertexCount];
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faceBack = new int[faceCount];
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faceFront = new int[faceCount];
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faceVertexCount = new int[faceCount];
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for (int i = 0; i < vertexCount; i++) {
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verticesX[i] = Data.readSignedInt16(data, position);
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position += 2;
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}
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for (int i = 0; i < vertexCount; i++) {
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verticesZ[i] = Data.readSignedInt16(data, position);
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position += 2;
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}
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for (int i = 0; i < vertexCount; i++) {
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verticesY[i] = Data.readSignedInt16(data, position);
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position += 2;
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}
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for (int i = 0; i < faceCount; i++)
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faceVertexCount[i] = data[position++] & 0xff;
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for (int i = 0; i < faceCount; i++) {
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faceBack[i] = Data.readSignedInt16(data, position);
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position += 2;
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if (faceBack[i] == 32767)
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faceBack[i] = trigger;
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}
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for (int i = 0; i < faceCount; i++) {
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faceFront[i] = Data.readSignedInt16(data, position);
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position += 2;
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if (faceFront[i] == 32767)
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faceFront[i] = trigger;
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}
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position += faceCount - 1;
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for (int i = 0; i < faceCount; i++) {
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for (int j = 0; j < faceVertexCount[i]; j++) {
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if (vertexCount < 256) {
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position++;
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} else {
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Data.readInt16(data, position);
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position += 2;
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}
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}
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}
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this.vertexCount = vertexCount;
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this.faceCount = faceCount;
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}
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for (int i = 0; i < face_count; i++) {
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for (int j = 0; j < face_vert_count[i]; j++) {
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if (vertex_count < 256)
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[Unsigned Byte] Unknown
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else
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[Unsigned Short] Unknown
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}
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}</pre>
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== '''Face sides''' ==
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