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Update MediaWiki page '135 Protocol'
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@ -447,7 +447,7 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* uint8 - The number of items in the player's inventory.
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* uint8 - The number of items in the player's inventory.
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* uint16... - The item's id. If equipped, increment by 0x8000.
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* uint16... - The item's id. If equipped, increment by 0x8000.
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* uint32a... - The item's stack size. Only sent when the item is stackable.
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* int32a... - The item's stack size. Only sent when the item is stackable.
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| Sends over the player's whole inventory. Variable length.
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| Sends over the player's whole inventory. Variable length.
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! Player Appearance
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! Player Appearance
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@ -509,7 +509,7 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* for (int i = 0; i < skill_count; i++)
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* for (int i = 0; i < skill_count; i++)
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* uint8... - The skill's base level.
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* uint8... - The skill's base level.
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* for (int i = 0; i < skill_count; i++)
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* for (int i = 0; i < skill_count; i++)
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* uint32... - The skill's xp points.
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* int32... - The skill's xp points.
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* uint8 - The player's quest points.
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* uint8 - The player's quest points.
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| Updates all of the player's skills and quest points. The 135 client reads 18 skills: Attack, Defense, Strength, Hits, Ranged, Prayer, Magic, Cooking, Woodcutting, Fletching, Fishing, Firemaking, Crafting, Smithing, Mining, Herblaw, Carpentry, Thieving.
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| Updates all of the player's skills and quest points. The 135 client reads 18 skills: Attack, Defense, Strength, Hits, Ranged, Prayer, Magic, Cooking, Woodcutting, Fletching, Fishing, Firemaking, Crafting, Smithing, Mining, Herblaw, Carpentry, Thieving.
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@ -551,7 +551,7 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* int8 - The number of items the other player has traded.
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* int8 - The number of items the other player has traded.
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* uint16... - The item's id.
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* uint16... - The item's id.
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* uint32a... - The item's stack size.
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* int32a... - The item's stack size.
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| Updates the other player's trade offer.
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| Updates the other player's trade offer.
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! Other's Trade Status
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! Other's Trade Status
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@ -602,7 +602,7 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* uint8 - The number of items in the player's bank.
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* uint8 - The number of items in the player's bank.
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* uint8 - The maximum number of items the player is allowed to store.
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* uint8 - The maximum number of items the player is allowed to store.
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* uint16... - The item's id.
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* uint16... - The item's id.
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* uint32a... - The item's stack size.
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* int32a... - The item's stack size.
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| Displays the bank interface. Variable length.
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| Displays the bank interface. Variable length.
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! Hide Bank
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! Hide Bank
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@ -614,20 +614,20 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* uint8 - The item's slot.
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* uint8 - The item's slot.
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* uint16 - The item's id.
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* uint16 - The item's id.
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* uint32a - The item's stack size. 0 to remove.
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* int32a - The item's stack size. 0 to remove.
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| Updates/adds/removes a single item in the bank interface to save bytes.
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| Updates/adds/removes a single item in the bank interface to save bytes.
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! Single XP Update
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! Single XP Update
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* uint8 - The skill's id.
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* uint8 - The skill's id.
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* uint32 - The skill's xp.
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* int32 - The skill's xp.
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| Updates a single skill's XP to save bytes.
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| Updates a single skill's XP to save bytes.
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! Update InvItem
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! Update InvItem
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* uint8 - The item's slot.
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* uint8 - The item's slot.
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* uint16 - The item's id. Increment by 0x7fff to change stack size.
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* uint16 - The item's id. Increment by 0x7fff to change stack size.
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* uint32a - The item's stack size. May not be read.
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* int32a - The item's stack size. May not be read.
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| Adds a single item, or changes the ID, or changes the stack size to save bytes. If id / 32768 == 1, the item is equipped.
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| Adds a single item, or changes the ID, or changes the stack size to save bytes. If id / 32768 == 1, the item is equipped.
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! Remove InvItem
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! Remove InvItem
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@ -640,7 +640,7 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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* uint8 - The skill's id.
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* uint8 - The skill's id.
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* uint8 - The skill's current level.
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* uint8 - The skill's current level.
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* uint8 - The skill's base level.
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* uint8 - The skill's base level.
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* uint32 - The skill's experience points.
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* int32 - The skill's experience points.
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| Updates a single skill to save bytes.
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| Updates a single skill to save bytes.
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