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Update MediaWiki page '135 Protocol'
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@ -173,11 +173,63 @@ public static String decode_37(long l) {
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== '''Player Appearance Update''' ==
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First, create a new packet with the opcode 250. Add the total number of expected updates ([u]int16).
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Then, for each 'thing' to update, write the (server) index of the player the update applies to ([u]int16), and the 'update type' (int8) followed by whatever data that update type expects.
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'''Update type 1 - Public chat messages'''
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* [u]int8 - The length of the chat message.
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* string (raw) - The chat message, scrambled by the sender's client.
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'''Update type 2 - Combat damage'''
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* [u]int8 - The damage recieved.
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* [u]int8 - That player's 'current' hitpoints level.
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* [u]int8 - That player's 'base' hitpoints
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'''Update type 3/4 - Projectiles'''
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The update type is 3 when the target is a NPC, or 4 is the target is a player.
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The standard magic projectile id is 1, and the standard ranged projectile id is 2.
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* [u]int16 - The projectile's id.
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* [u]int16 - The (server) index of the projectile's target entity.
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'''Update type 5 - Appearance'''
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Hair style, body type, leg type, and colours are as they are sent by the client's character design packet.
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* [u]int16 - The player's status? Doesn't appear to do anything. Jagex's server sends 9144.
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* [u]int64 - The player's username encoded with mod37.
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* [u]int8 - The size of the sub-update (but it reads by order so what's the point?)
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** [u]int8 - The player's hair style + 1, or 0 if they are wearing a hemlet
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** [u]int8 - The player's body type + 1, or 0 if they are wearing a platebody
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** [u]int8 - The player's leg type + 1, or 0 if they are wearing legs
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** [u]int8 - The animation id + 1 (look in the client) of the player's offhand item or 0.
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** [u]int8 - The animation id + 1 of the player's hand item or 0.
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** [u]int8 - The animation id + 1 of the player's head item or 0.
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** [u]int8 - The animation id + 1 of the player's body item or 0.
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** [u]int8 - The animation id + 1 of the player's leg item or 0.
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** [u]int8 - The animation id + 1 of the player's neck item or 0.
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** [u]int8 - The animation id + 1 of the player's shoes or 0.
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** [u]int8 - The animation id + 1 of the player's gloves or 0.
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** [u]int8 - The animation id + 1 of the player's cape or 0.
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* [u]int8 - The player's hair colour.
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* [u]int8 - The player's top colour.
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* [u]int8 - The player's leg colour.
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* [u]int8 - The player's skin colour.
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* [u]int8 - The player's combat level.
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* [u]int8 - 1 if the player is skulled.
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== '''Packets''' ==
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== '''Packets''' ==
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The packet opcodes are unchanged from previous revisions, presumably this was before the protocol was being regularly modified to deter the developers of bots such as [[AutoRune]]. The payload/structure is quite similar to most other RSC revisions.
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The packet opcodes are unchanged from previous revisions, presumably this was before the protocol was being regularly modified to deter the developers of bots such as [[AutoRune]]. The payload/structure is quite similar to most other RSC revisions.
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=== '''Incoming Data''' ===
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=== '''Incoming Data''' ===
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'''TODO: Duelling stuff, fully document 244, 240, NPCs, player appearance update '''
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'''TODO: Duelling stuff, fully document 244, 240, NPCs '''
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{| class="wikitable"
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{| class="wikitable"
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! scope="col" width="140px" | Name
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! scope="col" width="140px" | Name
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@ -267,8 +319,8 @@ The packet opcodes are unchanged from previous revisions, presumably this was be
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! Players (Appearance)
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! Players (Appearance)
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| 250 ||
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| 250 ||
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* ?
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* See [[135 Protocol#Player Appearance Update|Player Appearance Update]]
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| ?
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| Updates things to do with nearby players that aren't related to movement.
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! Boundary Positions
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! Boundary Positions
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| 249 ||
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| 249 ||
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