Update MediaWiki page '634 Protocol'

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Sini 2012-05-22 04:25:14 +00:00 committed by moparisthebest
parent 355b602609
commit 1d73751eb4
3 changed files with 15 additions and 3 deletions

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==634 Protocol==
[[Category RS2]]
== '''Packet structure''' ==
When the client sends a packet to the server, the first byte encapsulates its opcode. This specific opcode is encrypted with a value generated by the ISAAC PRNG seeded with a dynamically server generated key during the login block. The server decrypts it and associates the opcode to the packet's respective predefined size. If the packet does not contain a fixed size, the opcode will be followed by either a byte or a word - varying per packet - for its proper size. This is then followed by the payload.
== '''Login''' ==
Every connection to the main 'gateway' server sends a single byte of data, mostly well known as the connection type. The connection type tells the main server which type of connection you wish to initiate. The old engine list consists of:
<pre>
Needs documentation on how to login
</pre>

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* [[Category Packet 317]] (80 members)
* [[Category Packet 474]] (1 members)
* [[Category Packet {{{revision}}}]] (1 members)
* [[Category RS2]] (7 members)
* [[Category RS2]] (8 members)
* [[Category RSC]] (5 members)

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@ -28,11 +28,12 @@ The ''opcode'' of a game packet is basically an identifier for the type of game
A ''fixed-size'' packet is a packet whose payload size does never change, and the size for the specified opcode is already known between both client and server. A ''variable-sized'' packet is a packet whose payload size changes according to the situation of the game session.
<!-- DO NOT EDIT BELOW THIS LINE, OR CHANGE THIS COMMENT, CODE AUTOMATICALLY GENERATED BY category.sh -->
== '''Pages in category "RS2"''' ==
The following 7 pages are in this category.
The following 8 pages are in this category.
* [[194 Protocol]]
* [[289 Protocol]]
* [[317 Protocol]]
* [[464 Protocol]]
* [[474 Protocol]]
* [[508 Protocol]]
* [[634 Protocol]]
* [[668 Protocol]]