Update MediaWiki page 'Map Region System'

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t4 2011-07-19 16:55:06 +00:00 committed by moparisthebest
parent 84ad4c7097
commit 12c5818346

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@ -4,15 +4,15 @@ Everyone knows that a coordinate system is in place to navigate through the Rune
== Definitions == == Definitions ==
===Tile=== ===Tile===
A tile is a representation of an absolute coordinate. A tile is a representation of an absolute coordinate.
''Example: Varrock Coordinates [3211, 3424] represents one tile.'' ''Example: Varrock Coordinates [3211, 3424] represents one tile.''
===Tile Chunk=== ===Tile Chunk===
A chunk of tiles, 8 x 8 in size. Also known as a region before the scope of a region was understood. The chunk is considered a point so it has X and Y coordinates. There are two forms of a Chunk, formatted and non; a formatted chunks equation is: A chunk of tiles, 8 x 8 in size. Also known as a region before the scope of a region was understood. The chunk is considered a point so it has X and Y coordinates. There are two forms of a Chunk, formatted and non; a formatted chunks equation is:
[code]
int chunkX = (getAbsoluteX() >> 3) - 6; int chunkX = (getAbsoluteX() >> 3) - 6;
int chunkY = (getAbsoluteY() >> 3) - 6; int chunkY = (getAbsoluteY() >> 3) - 6;
[/code]
This centers the chunk on the map, more on that later. This centers the chunk on the map, more on that later.