mirror of
https://github.com/moparisthebest/rswiki-book
synced 2024-12-22 15:38:52 -05:00
Update MediaWiki page 'OB3'
This commit is contained in:
parent
f8f22fd3fa
commit
041d636ef3
181
OB3.mediawiki
181
OB3.mediawiki
@ -1,107 +1,106 @@
|
||||
[[Category RSC]]
|
||||
Work in progress.
|
||||
|
||||
This page refers to .ob3, a custom format for 3D models created by Jagex. It is used by the RuneScape Classic engine since client version #74. For the earlier version of the format see [[OB2|OB2]].
|
||||
|
||||
<pre>public class OB3Model {
|
||||
|
||||
private static final int num_seq = 0xbc614e;
|
||||
public int gouraud_shade[];
|
||||
public int vert_count;
|
||||
public int vert_x[];
|
||||
public int vert_y[];
|
||||
public int vert_z[];
|
||||
public int face_count;
|
||||
public int face_v_count[];
|
||||
public int face_v[][];
|
||||
public int face_back[];
|
||||
public int face_front[];
|
||||
private static final int num_seq = 0xbc614e;
|
||||
public int vertex_count;
|
||||
public int vertices_x[];
|
||||
public int vertices_y[];
|
||||
public int vertices_z[];
|
||||
public int face_count;
|
||||
public int face_vertex_count[];
|
||||
public int face_vertices[][];
|
||||
public int face_fill_back[];
|
||||
public int face_fill_front[];
|
||||
public int face_gouraud[];
|
||||
|
||||
public OB3Model(byte data[], int offset) {
|
||||
int vert_count = get_u_short(data, offset);
|
||||
offset += 2;
|
||||
int face_count = get_u_short(data, offset);
|
||||
offset += 2;
|
||||
public OB3Model(byte data[], int offset) {
|
||||
int vertex_count = get_uint16(data, offset);
|
||||
offset += 2;
|
||||
int face_count = get_uint16(data, offset);
|
||||
offset += 2;
|
||||
|
||||
vert_x = new int[vert_count];
|
||||
vert_y = new int[vert_count];
|
||||
vert_z = new int[vert_count];
|
||||
face_v_count = new int[face_count];
|
||||
faces = new int[face_count][];
|
||||
face_back = new int[face_count];
|
||||
face_front = new int[face_count];
|
||||
gouraud_shade = new int[face_count];
|
||||
vertices_x = new int[vertex_count];
|
||||
vertices_y = new int[vertex_count];
|
||||
vertices_z = new int[vertex_count];
|
||||
face_vertex_count = new int[face_count];
|
||||
face_vertices = new int[face_count][];
|
||||
face_fill_back = new int[face_count];
|
||||
face_fill_front = new int[face_count];
|
||||
face_gouraud = new int[face_count];
|
||||
|
||||
for (int v = 0; v < vert_count; v++) {
|
||||
vert_x[v] = get_short(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
for (int v = 0; v < vertex_count; v++) {
|
||||
vertices_x[v] = get_int16b(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int v = 0; v < vert_count; v++) {
|
||||
vert_y[v] = get_short(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
for (int v = 0; v < vertex_count; v++) {
|
||||
vertices_y[v] = get_int16b(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int v = 0; v < vert_count; v++) {
|
||||
vert_z[v] = get_short(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
for (int v = 0; v < vertex_count; v++) {
|
||||
vertices_z[v] = get_int16b(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
this.vert_count = vert_count;
|
||||
for (int f = 0; f < face_count; f++)
|
||||
face_v_count[f] = get_u_byte(data[offset++]);
|
||||
this.vertex_count = vertex_count;
|
||||
for (int f = 0; f < face_count; f++)
|
||||
face_vertex_count[f] = get_ubyte(data[offset++]);
|
||||
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_back[f] = get_short(data, offset);
|
||||
offset += 2;
|
||||
if (face_back[f] == 32767)
|
||||
face_back[f] = num_seq;
|
||||
}
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_fill_back[f] = get_int16b(data, offset);
|
||||
offset += 2;
|
||||
if (face_fill_back[f] == 32767)
|
||||
face_fill_back[f] = num_seq;
|
||||
}
|
||||
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_front[f] = get_short(data, offset);
|
||||
offset += 2;
|
||||
if (face_front[f] == 32767)
|
||||
face_front[f] = num_seq;
|
||||
}
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_fill_front[f] = get_int16b(data, offset);
|
||||
offset += 2;
|
||||
if (face_fill_front[f] == 32767)
|
||||
face_fill_front[f] = num_seq;
|
||||
}
|
||||
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
int i = get_u_byte(data[offset++]);
|
||||
if (i == 0)
|
||||
gouraud_shade[f] = 0;
|
||||
else
|
||||
gouraud_shade[f] = num_seq;
|
||||
}
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
int i = get_ubyte(data[offset++]);
|
||||
if (i == 0)
|
||||
face_gouraud[f] = 0;
|
||||
else
|
||||
face_gouraud[f] = num_seq;
|
||||
}
|
||||
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_v[f] = new int[face_v_count[f]];
|
||||
for (int fv = 0; fv < face_v_count[f]; fv++) {
|
||||
if (vert_count < 256) {
|
||||
face_v[f][fv] = get_u_byte(data[offset++]);
|
||||
} else {
|
||||
face_v[f][fv] = get_u_short(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int f = 0; f < face_count; f++) {
|
||||
face_vertices[f] = new int[face_vertex_count[f]];
|
||||
for (int fv = 0; fv < face_vertex_count[f]; fv++) {
|
||||
if (vertex_count < 256) {
|
||||
face_vertices[f][fv] = get_ubyte(data[offset++]);
|
||||
} else {
|
||||
face_vertices[f][fv] = get_uint16(data, offset);
|
||||
offset += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.face_count = face_count;
|
||||
}
|
||||
this.face_count = face_count;
|
||||
}
|
||||
|
||||
public static int get_u_byte(byte b) {
|
||||
return (b & 0xff);
|
||||
}
|
||||
private static int get_ubyte(byte b) {
|
||||
return (b & 0xff);
|
||||
}
|
||||
|
||||
public static int get_u_short(byte b[], int start) {
|
||||
return ((b[start] & 0xff) << 8) + (b[start + 1] & 0xff);
|
||||
}
|
||||
private static int get_uint16(byte b[], int start) {
|
||||
return (get_ubyte(b[start]) << 8) + get_ubyte(b[start + 1]);
|
||||
}
|
||||
|
||||
public static int get_short(byte b[], int start) {
|
||||
int i = get_u_byte(b[start]) * 256 + get_u_byte(b[start + 1]);
|
||||
if (i > 32767)
|
||||
i -= 0x10000;
|
||||
return i;
|
||||
}
|
||||
private static int get_int16b(byte b[], int start) {
|
||||
int i = get_ubyte(b[start]) * 256 + get_ubyte(b[start + 1]);
|
||||
if (i > 32767)
|
||||
i -= 0x10000;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
|
||||
@ -111,15 +110,15 @@ A '''negative''' face_back or face_front value indicates a '''solid colour''', w
|
||||
When converting to/from [http://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] format, remember that the OB3 face vertices are one less than the OBJ face vertices.
|
||||
|
||||
<pre>public static int decode_colour(int i) {
|
||||
i = -(i + 1);
|
||||
int r = i >> 10 & 0x1f;
|
||||
int g = i >> 5 & 0x1f;
|
||||
int b = i & 0x1f;
|
||||
return (r << 19) + (g << 11) + (b << 3);
|
||||
i = -(i + 1);
|
||||
int r = i >> 10 & 0x1f;
|
||||
int g = i >> 5 & 0x1f;
|
||||
int b = i & 0x1f;
|
||||
return (r << 19) + (g << 11) + (b << 3);
|
||||
}
|
||||
</pre>
|
||||
|
||||
<pre>public static final int encode_colour(int r, int g, int b) {
|
||||
return -1 - (r / 8) * 1024 - (g / 8) * 32 - b / 8;
|
||||
<pre>public static int encode_colour(int r, int g, int b) {
|
||||
return -1 - (r / 8) * 1024 - (g / 8) * 32 - b / 8;
|
||||
}
|
||||
</pre>
|
Loading…
Reference in New Issue
Block a user