The packet opcodes are unchanged from previous revisions, presumably this was before the protocol was being regularly modified to deter the developers of bots such as [[AutoRune]]. The payload/structure is quite similar to most other RSC revisions.
* Byte - The amount of traded items to send to the server
* Short... - The id of the item
* Int... - The amount/stack size of the item
| Variable length. Updates the trade offer.
|-
! Cast on GItem
| 224* ||
* Short - The item's X coordinate
* Short - The item's Y coordinate
* Short - The item's ID
* Short - The spell's ID
| Casts a spell on an item on the ground.
|-
! Use with GItem
| 250* ||
* Short - The item's X coordinate
* Short - The item's Y coordinate
* Short - The item's ID
* Short - The inventory slot
| Uses an item in the player's inventory with an item on the ground.
|-
! Take GItem
| 252* ||
* Short - The item's X coordinate
* Short - The item's Y coordinate
* Short - The item's ID
| Picks up an item on the ground.
|-
! Cast on Boundary
| 223* ||
* Short - The bound's X coordinate
* Short - The bound's Y coordinate
* Byte - The bound's direction
* Short - The spell's ID
| Casts a spell on a boundary (or 'wall object').
|-
! Use with Boundary
| 239* ||
* Short - The bound's X coordinate
* Short - The bound's Y coordinate
* Byte - The bound's direction
* Short - The inventory slot
| Uses an item in the player's inventory with a boundary (or 'wall object').
|-
! Boundary Cmd 1
| 238* ||
* Short - The bound's X coordinate
* Short - The bound's Y coordinate
* Byte - The bound's direction
| Performs the primary action (usually 'open') on a boundary (or 'wall object').
|-
! Boundary Cmd 2
| 229* ||
* Short - The bound's X coordinate
* Short - The bound's Y coordinate
* Byte - The bound's direction
| Performs the secondary action (usually 'close' or 'picklock') on a boundary (or 'wall object').
|-
! Cast on Object
| 222* ||
* Short - The object's X coordinate
* Short - The object's Y coordinate
* Short - The spell's ID
| Casts a spell on an object. Unused?
|-
! Use with Object
| 241* ||
* Short - The object's X coordinate
* Short - The object's Y coordinate
* Short - The inventory slot
| Uses an item in the player's inventory with an object.
|-
! Object Cmd 1
| 241* ||
* Short - The object's X coordinate
* Short - The object's Y coordinate
| Performs the primary action on an object (for example, 'mine').
|-
! Object Cmd 2
| 230* ||
* Short - The object's X coordinate
* Short - The object's Y coordinate
| Performs the secondary action on an object (for example, 'prospect').
|-
! Cast on NPC
| 225* ||
* Short - The NPC's server index
* Short - The spell's ID
| Casts a spell on a non-player character.
|-
! Use with NPC
| 243* ||
* Short - The NPC's server index
* Short - The inventory slot
| Uses an item in the player's inventory with a non-player character.
|-
! Talk to NPC
| 245* ||
* Short - The NPC's server index
| Starts talking to a non-player character.
|-
! Attack NPC
| 244* ||
* Short - The NPC's server index
| Starts attacking a non-player character.
|-
! NPC Cmd 2
| 195* ||
* Short - The NPC's server index
| Performs the secondary action on a non-player character, usually 'pickpocket'.
|-
! Cast on Player
| 226* ||
* Short - The player's server index
* Short - The spell's ID
| Casts a spell on another player.
|-
! Use with Player
| 219* ||
* Short - The player's server index
* Short - The inventory slot
| Uses an item (for example, a Gnomeball, or a Christmas cracker) on another player.
|-
! Attack Player
| 228* ||
* Short - The player's server index
| Starts attacking another player.
|-
! Trade Player
| 235 ||
* Short - The player's server index
| Sends a trade request to another player.
|-
! Follow Player
| 214 ||
* Short - The player's server index
| Starts following another player.
|-
! Duel Player
| 204 ||
* Short - The player's server index
| Sends a duel request to another player.
|}
Notes:
* "ranseed" does not seed anything. RSC135 does not use ISAAC ciphering. It is an applet parameter or read from uid.dat. Presumably, it was used to identify players connecting from the same computer.