osiris/src/osiris/game/event/impl/ExamineEvent.java

78 lines
2.1 KiB
Java

package osiris.game.event.impl;
/*
* Osiris Emulator
* Copyright (C) 2011 Garrett Woodard, Blake Beaupain, Travis Burtrum
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import osiris.game.event.GameEvent;
import osiris.game.model.Player;
import osiris.game.model.def.ItemDef;
import osiris.io.ByteForm;
import osiris.io.Packet;
import osiris.io.PacketReader;
import osiris.io.ValueType;
// TODO: Auto-generated Javadoc
/**
* Handles the examine button for items, NPC's, and objects.
*
* @author samuraiblood2
*
*/
public class ExamineEvent extends GameEvent {
/**
* Instantiates a new examine event.
*
* @param player
* the player
* @param packet
* the packet
*/
public ExamineEvent(Player player, Packet packet) {
super(player, packet);
}
/*
* (non-Javadoc)
*
* @see osiris.game.event.GameEvent#process()
*/
@Override
public void process() throws Exception {
PacketReader reader = new PacketReader(getPacket());
switch (getPacket().getHeader().getOpcode()) {
case 38:
int id = reader.readShort(ValueType.A, ByteForm.LITTLE);
getPlayer().getEventWriter().sendMessage(ItemDef.forId(id).getExamine());
break;
case 84:
int objectId = reader.readShort(ValueType.A);
getPlayer().getEventWriter().sendMessage("It's an object" + (getPlayer().getPlayerStatus() > 1 ? " id " + objectId + "" : "") + "!");
break;
case 88:
reader.readShort();
getPlayer().getEventWriter().sendMessage("It's an NPC!");
break;
}
}
}