osiris/src/osiris/game/action/impl/HomeTeleportAction.java

104 lines
2.8 KiB
Java

package osiris.game.action.impl;
/*
* Osiris Emulator
* Copyright (C) 2011 Garrett Woodard, Blake Beaupain, Travis Burtrum
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import osiris.game.action.TickedAction;
import osiris.game.model.Character;
import osiris.game.model.Position;
import osiris.game.update.block.AnimationBlock;
import osiris.game.update.block.GraphicsBlock;
import osiris.util.StopWatch;
// TODO: Auto-generated Javadoc
/**
* The Class HomeTeleportAction.
*
* @author Boomer
*/
public class HomeTeleportAction extends TickedAction {
/** The Constant DELAY. */
public static final int DELAY = 1;
/** The Constant graphics. */
public static final int[] animations = { 1723, 1724, 1725, 2798, 2799, 2800, 4847, 4848, 4849, 4850, 4851 }, graphics = { 800, 801, 802, 1703, 1704, 1705, 1706, 1707, 1708, 1711, 1712 };
/** The timer. */
private StopWatch timer;
/** The increment. */
private int increment;
/** The to. */
private Position to;
/** The ignore home timer. */
private boolean ignoreHomeTimer;
/**
* Instantiates a new action.
*
* @param character
* the character
* @param to
* teleporting to
*/
public HomeTeleportAction(Character character, Position to) {
super(character, 1);
character.getMovementQueue().reset();
character.addUpdateBlock(new AnimationBlock(character, 1722, 0));
this.to = to;
this.increment = 0;
this.timer = new StopWatch();
}
/**
* Ignore home timer.
*
* @return the home teleport action
*/
public HomeTeleportAction ignoreHomeTimer() {
this.ignoreHomeTimer = true;
return this;
}
/*
* (non-Javadoc)
*
* @see osiris.game.action.TickedAction#execute()
*/
@Override
public void execute() {
if (timer.elapsed() >= DELAY) {
if (increment == animations.length) {
this.cancel();
new TeleportAction(getCharacter(), to, TeleportAction.TeleportType.HOME).run();
if (!ignoreHomeTimer)
getCharacter().getHomeTeleTimer().reset();
return;
}
timer.reset();
getCharacter().addUpdateBlock(new AnimationBlock(getCharacter(), animations[increment], 0));
getCharacter().addUpdateBlock(new GraphicsBlock(getCharacter(), graphics[increment], 0));
increment++;
}
}
}