osiris/src/osiris/game/action/impl/EmoteAction.java

96 lines
2.4 KiB
Java

package osiris.game.action.impl;
/*
* Osiris Emulator
* Copyright (C) 2011 Garrett Woodard, Blake Beaupain, Travis Burtrum
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import osiris.game.action.Action;
import osiris.game.model.Character;
import osiris.game.update.block.AnimationBlock;
import osiris.game.update.block.GraphicsBlock;
import osiris.util.StopWatch;
// TODO: Auto-generated Javadoc
/**
* The Class EmoteAction.
*
* @author Boomer
*/
public class EmoteAction extends Action {
/** The graphic id. */
private int emoteId, graphicId = -1;
/** The emote duration. */
private StopWatch emoteDuration;
/**
* Instantiates a new ticked action.
*
* @param character
* the character
* @param emoteId
* the emote id
*/
public EmoteAction(Character character, int emoteId) {
super(character);
this.emoteId = emoteId;
emoteDuration = new StopWatch();
}
/**
* Instantiates a new emote action.
*
* @param character
* the character
* @param emoteId
* the emote id
* @param graphicId
* the graphic id
*/
public EmoteAction(Character character, int emoteId, int graphicId) {
this(character, emoteId);
this.graphicId = graphicId;
}
/*
* (non-Javadoc)
*
* @see osiris.game.action.Action#onRun()
*/
@Override
public void onRun() {
getCharacter().addUpdateBlock(new AnimationBlock(getCharacter(), emoteId, 0));
if (graphicId != -1)
getCharacter().addUpdateBlock(new GraphicsBlock(getCharacter(), graphicId, 0));
}
/*
* (non-Javadoc)
*
* @see osiris.game.action.Action#onCancel()
*/
@Override
public void onCancel() {
if (emoteDuration.elapsed() < 3) {
getCharacter().addUpdateBlock(new AnimationBlock(getCharacter(), -1, 0));
getCharacter().addUpdateBlock(new GraphicsBlock(getCharacter(), -1, 0));
}
}
}