96 lines
2.4 KiB
Java
96 lines
2.4 KiB
Java
package osiris.game.action.impl;
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/*
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* Osiris Emulator
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* Copyright (C) 2011 Garrett Woodard, Blake Beaupain, Travis Burtrum
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import osiris.game.action.Action;
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import osiris.game.model.Character;
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import osiris.game.update.block.AnimationBlock;
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import osiris.game.update.block.GraphicsBlock;
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import osiris.util.StopWatch;
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// TODO: Auto-generated Javadoc
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/**
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* The Class EmoteAction.
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*
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* @author Boomer
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*/
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public class EmoteAction extends Action {
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/** The graphic id. */
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private int emoteId, graphicId = -1;
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/** The emote duration. */
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private StopWatch emoteDuration;
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/**
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* Instantiates a new ticked action.
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*
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* @param character
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* the character
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* @param emoteId
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* the emote id
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*/
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public EmoteAction(Character character, int emoteId) {
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super(character);
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this.emoteId = emoteId;
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emoteDuration = new StopWatch();
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}
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/**
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* Instantiates a new emote action.
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*
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* @param character
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* the character
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* @param emoteId
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* the emote id
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* @param graphicId
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* the graphic id
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*/
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public EmoteAction(Character character, int emoteId, int graphicId) {
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this(character, emoteId);
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this.graphicId = graphicId;
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}
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/*
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* (non-Javadoc)
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*
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* @see osiris.game.action.Action#onRun()
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*/
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@Override
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public void onRun() {
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getCharacter().addUpdateBlock(new AnimationBlock(getCharacter(), emoteId, 0));
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if (graphicId != -1)
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getCharacter().addUpdateBlock(new GraphicsBlock(getCharacter(), graphicId, 0));
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}
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/*
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* (non-Javadoc)
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*
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* @see osiris.game.action.Action#onCancel()
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*/
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@Override
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public void onCancel() {
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if (emoteDuration.elapsed() < 3) {
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getCharacter().addUpdateBlock(new AnimationBlock(getCharacter(), -1, 0));
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getCharacter().addUpdateBlock(new GraphicsBlock(getCharacter(), -1, 0));
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}
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}
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}
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