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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 05:45:13 -05:00
minetest/src
paramat fed5dd3b5d Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced

generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
..
cguittfont Fix build if BUILD_SHARED_LIBS defaults to "ON" 2015-12-03 21:35:22 +01:00
client Re-add and disable blit_with_interpolate_overlay 2016-04-07 04:01:43 -04:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Fix small formatting issue in SRP debug output 2016-03-29 19:59:14 +02:00
script Add option to not send pre v25 init packet 2016-03-15 17:20:09 +01:00
threading Fix C++11 compilability 2016-01-23 05:45:29 +01:00
unittest Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
util Update CSRP-GMP to commit deaa11a7c29a73008 2016-04-10 14:56:54 +02:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Fix nametag hiding 2016-04-02 02:02:19 +02:00
camera.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
cavegen.cpp Mapgen: Various fixes and improvements 2016-01-11 01:32:20 +00:00
cavegen.h Cavegen: Make mgfractal use mgv5 cavegen 2015-11-09 05:29:42 +00:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
chat.h Add text selection and copying to console 2016-03-02 23:23:31 -05:00
client.cpp Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
client.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
clientiface.cpp Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientiface.h Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
clientmap.cpp Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmap.h Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
clientobject.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
CMakeLists.txt Move AreaStore to util 2016-03-07 16:33:20 -05:00
collision.cpp Fix #3955 (player dying on login). 2016-04-06 01:11:36 +02:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Add map limit config option 2015-08-02 14:27:04 +02:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cao.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
content_sao.h Add option to give every object a nametag 2015-12-15 23:32:19 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
craftdef.h Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
database-dummy.cpp Database backends: fix bug, and small speedup 2015-12-29 00:39:42 +01:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Fix redis error reporting 2016-01-08 15:37:11 +01:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Include custom error message in all SQLite3 exceptions. 2015-12-30 00:09:02 +01:00
database-sqlite3.h Handle SQLITE_BUSY errors gracefully 2015-12-30 00:08:56 +01:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Add option to disable entity selectionboxes. (#3992) 2016-04-14 11:20:11 +02:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move object nametags to camera 2016-02-18 16:43:29 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeongen: Update disabled torch placement code 2016-04-03 04:12:07 -04:00
dungeongen.h Dungeongen: Also preserve river water nodes 2015-11-29 21:55:43 +00:00
emerge.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
emerge.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
environment.cpp Allow NodeTimer, ABM and block mgmt interval changes. 2016-03-19 17:56:26 +00:00
environment.h Allow NodeTimer, ABM and block mgmt interval changes. 2016-03-19 17:56:26 +00:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp filesys: safeWriteToFile(): Remove the target file before rename only on Windows 2016-01-01 18:21:18 +02:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Add option to disable entity selectionboxes. (#3992) 2016-04-14 11:20:11 +02:00
game.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
gamedef.h Move object nametags to camera 2016-02-18 16:43:29 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
genericobject.h Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h Fix compilation under MSVC and remove unnecessary conditional function prototype 2015-10-24 13:34:49 -04:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Fix chat console not opening after formspec opened over it 2016-03-12 12:01:40 -05:00
guiChatConsole.h Fix chat console not opening after formspec opened over it 2016-03-12 12:01:40 -05:00
guiEngine.cpp Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
guiEngine.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
guiFormSpecMenu.h Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
guiKeyChangeMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
hud.h Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
itemdef.h Revert "Refactoring and code style fixes in preparation of adding mesh typed items" 2015-12-29 19:55:50 +01:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
localplayer.h Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
log.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map.cpp Remove expensive copy of ContentFeatures 2016-03-30 11:38:42 -04:00
map.h Add DISABLE_CLASS_COPY macro (and use it) 2015-10-27 22:05:08 -04:00
mapblock_mesh.cpp Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock_mesh.h Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
mapblock.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
mapblock.h Fix object position border checking 2015-09-16 17:39:49 +02:00
mapgen_flat.cpp Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
mapgen_flat.h Mapgen: Optimise cave noises and tunnel excavation 2016-04-08 03:14:36 +01:00
mapgen_fractal.cpp Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
mapgen_fractal.h Mapgen: Optimise cave noises and tunnel excavation 2016-04-08 03:14:36 +01:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v5.cpp Mgv5: Optimise tunnels, add biome material in entrances 2016-04-12 04:16:15 +01:00
mapgen_v5.h Mgv5: Optimise tunnels, add biome material in entrances 2016-04-12 04:16:15 +01:00
mapgen_v6.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v6.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_v7.cpp Mgv7: Combine mountain terrain generation with base terrain generation 2016-04-20 06:51:20 +01:00
mapgen_v7.h Mgv7: Combine mountain terrain generation with base terrain generation 2016-04-20 06:51:20 +01:00
mapgen_valleys.cpp Mgvalleys: Don't let cavegen place biome nodes everywhere 2016-04-12 04:16:08 +01:00
mapgen_valleys.h Mapgen: Optimise cave noises and tunnel excavation 2016-04-08 03:14:36 +01:00
mapgen.cpp Mapgen: Don't spread light of nodes outside the desired area 2016-03-30 00:19:03 -04:00
mapgen.h FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapnode.cpp Fix connected nodes' selection boxes. 2016-03-21 17:42:20 +00:00
mapnode.h Fix connected nodes' selection boxes. 2016-03-21 17:42:20 +00:00
mapsector.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
mesh.h Use single box for halo mesh 2016-02-11 13:11:25 +01:00
mg_biome.cpp Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
mg_biome.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_decoration.cpp Decoration API: Allow force_placement of simple decorations 2016-03-04 02:38:55 +00:00
mg_decoration.h Convert usages of PseudoRandom to PcgRandom for ore and deco placement 2015-11-09 01:32:39 -05:00
mg_ore.cpp Sheet Ore: Eliminate crash caused by PcgRandom range max < min 2016-02-23 23:51:29 +00:00
mg_ore.h Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
mg_schematic.cpp mg_schematic: fix leak in lua API, and small cleanup 2016-03-30 16:26:05 +02:00
mg_schematic.h Schematics: Add core.place_schematic_on_vmanip API 2015-11-05 01:18:32 -05:00
minimap.cpp Minimap: show player markers 2016-02-19 21:31:22 +01:00
minimap.h Minimap: show player markers 2016-02-19 21:31:22 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
mods.h Fix server crashing on Lua errors 2015-10-31 13:28:58 -04:00
nameidmapping.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Connected nodes: fix 2 minor bugs 2016-03-14 05:05:04 +01:00
nodedef.h Allow nodes to specify which sides to connect to. 2016-03-12 12:08:17 -05:00
nodemetadata.cpp Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
nodemetadata.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
nodetimer.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
noise.h Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp ParticleManager::handleParticleEvent: use switch 2016-03-30 17:20:24 +02:00
particles.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
pathfinder.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
player.h Fix player teleportation bug whilst sneaking 2016-03-14 08:44:28 +00:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Don't print locale directory error message when GetText is disabled 2016-02-19 19:56:34 -05:00
porting.h Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Improve rollback database indexing 2015-10-24 08:45:38 +02:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Nodebox: Allow nodeboxes to "connect" 2016-03-12 12:08:17 -05:00
server.h Only allow players with shout to chat 2015-11-13 02:35:02 +01:00
serverlist.cpp Add option to not send pre v25 init packet 2016-03-15 17:20:09 +01:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings_translation_file.cpp Add option to disable entity selectionboxes. (#3992) 2016-04-14 11:20:11 +02:00
settings.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
settings.h Clean up threading 2015-08-23 22:04:06 -04:00
shader.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
shader.h Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
sky.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Use the console instead of a dedicated window when pressing keymap_chat/cmd 2016-03-02 23:23:31 -05:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix some threading things and add additional thread unittests 2015-10-24 02:31:23 -04:00
tool.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
touchscreengui.h Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
treegen.cpp Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
wieldmesh.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00