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mirror of https://github.com/moparisthebest/minetest synced 2024-11-10 19:35:12 -05:00
minetest/src
2011-01-07 19:56:47 +02:00
..
client.cpp removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
client.h removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
clientserver.h changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
common_irrlicht.h license stuff 2010-11-29 20:13:04 +02:00
connection.cpp tinkering around 2010-12-25 11:27:14 +02:00
connection.h tinkering around 2010-12-25 11:27:14 +02:00
constants.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
debug.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
debug.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
defaultsettings.cpp changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
environment.cpp some work-in-progress 2010-12-22 03:33:58 +02:00
environment.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp removed boost support from filesys.cpp; default to posix 2011-01-07 14:52:27 +02:00
filesys.h license stuff 2010-11-29 20:13:04 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp better caves 2010-12-25 16:04:51 +02:00
guiInventoryMenu.h better caves 2010-12-25 16:04:51 +02:00
guiMessageMenu.cpp missing files 2010-12-25 03:34:27 +02:00
guiMessageMenu.h missing files 2010-12-25 03:34:27 +02:00
guiPauseMenu.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
guiPauseMenu.h work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
guiTextInputMenu.cpp changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
guiTextInputMenu.h little tinkering 2010-12-23 17:32:21 +02:00
heightmap.cpp working good 2010-12-26 13:51:56 +02:00
heightmap.h removing unused code and comments 2011-01-07 14:54:55 +02:00
inventory.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
inventory.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
irrlichtwrapper.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
irrlichtwrapper.h ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
light.cpp day/night working client side 2010-12-19 16:51:45 +02:00
light.h day/night working client side 2010-12-19 16:51:45 +02:00
main.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
main.h organizing stuff. 2010-12-21 18:08:24 +02:00
map.cpp tuned expired mesh updating while drawing a bit 2010-12-29 18:14:14 +02:00
map.h removing unused code and comments 2011-01-07 14:54:55 +02:00
mapblock.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapblock.h better grass generation (integration to sunlight propagation algorithms) 2010-12-26 14:34:34 +02:00
mapblockobject.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapblockobject.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapnode.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapnode.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapsector.cpp added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
mapsector.h added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
materials.cpp builds on both platforms 2010-12-25 02:33:41 +02:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
modalMenu.h work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
player.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
player.h some work-in-progress 2010-12-22 03:33:58 +02:00
porting.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
porting.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h day/night working client side 2010-12-19 16:51:45 +02:00
server.cpp A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
server.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
servermain.cpp Fixed dedicated server build 2011-01-07 19:56:47 +02:00
socket.cpp working good 2010-12-26 13:51:56 +02:00
socket.h license stuff 2010-11-29 20:13:04 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp working good 2010-12-26 13:51:56 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
tile.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
utility.cpp drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
utility.h drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
voxel.cpp working good 2010-12-26 13:51:56 +02:00
voxel.h commit before content-tile separation 2010-12-13 21:32:35 +02:00