.. |
client.cpp
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removed Client::isFetchingBlocks
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2011-01-07 14:53:01 +02:00 |
client.h
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removed Client::isFetchingBlocks
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2011-01-07 14:53:01 +02:00 |
clientserver.h
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
common_irrlicht.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
connection.cpp
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tinkering around
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2010-12-25 11:27:14 +02:00 |
connection.h
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tinkering around
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2010-12-25 11:27:14 +02:00 |
constants.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
debug.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
debug.h
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
defaultsettings.cpp
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
environment.cpp
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
environment.h
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
filesys.cpp
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removed boost support from filesys.cpp; default to posix
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2011-01-07 14:52:27 +02:00 |
filesys.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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better caves
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2010-12-25 16:04:51 +02:00 |
guiInventoryMenu.h
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better caves
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2010-12-25 16:04:51 +02:00 |
guiMessageMenu.cpp
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missing files
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2010-12-25 03:34:27 +02:00 |
guiMessageMenu.h
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missing files
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2010-12-25 03:34:27 +02:00 |
guiPauseMenu.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
guiPauseMenu.h
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
guiTextInputMenu.cpp
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
guiTextInputMenu.h
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little tinkering
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2010-12-23 17:32:21 +02:00 |
heightmap.cpp
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working good
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2010-12-26 13:51:56 +02:00 |
heightmap.h
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removing unused code and comments
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2011-01-07 14:54:55 +02:00 |
inventory.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
inventory.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
irrlichtwrapper.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
irrlichtwrapper.h
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ProgressBarTextureMod
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2010-12-24 11:44:26 +02:00 |
light.cpp
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
light.h
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
main.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
main.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
map.cpp
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tuned expired mesh updating while drawing a bit
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2010-12-29 18:14:14 +02:00 |
map.h
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removing unused code and comments
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2011-01-07 14:54:55 +02:00 |
mapblock.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapblock.h
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better grass generation (integration to sunlight propagation algorithms)
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2010-12-26 14:34:34 +02:00 |
mapblockobject.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapblockobject.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapnode.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapnode.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapsector.cpp
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
mapsector.h
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
materials.cpp
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builds on both platforms
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2010-12-25 02:33:41 +02:00 |
materials.h
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
modalMenu.h
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work-in-progress gui system updating + some settings system updating
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2010-12-23 17:09:49 +02:00 |
player.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
player.h
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
porting.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
porting.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
serialization.cpp
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better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
serialization.h
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
server.cpp
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A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
server.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
servermain.cpp
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Fixed dedicated server build
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2011-01-07 19:56:47 +02:00 |
socket.cpp
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working good
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2010-12-26 13:51:56 +02:00 |
socket.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
strfnd.h
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crafting system!
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2010-12-22 16:30:23 +02:00 |
test.cpp
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working good
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2010-12-26 13:51:56 +02:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
tile.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
utility.cpp
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
utility.h
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
voxel.cpp
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working good
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2010-12-26 13:51:56 +02:00 |
voxel.h
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commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |