mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 15:48:48 -05:00
140 lines
4.4 KiB
Plaintext
140 lines
4.4 KiB
Plaintext
# This file is read by default from:
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# ../minetest.conf
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# ../../minetest.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "minetest.exe --config ../minetest.conf.example"
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
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#
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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#
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# Client and server
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#
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# Network port (UDP)
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#port =
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# Name of player; on a server this is the main admin
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#name =
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#
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# Client stuff
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#
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# Key mappings
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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#keymap_left = KEY_KEY_A
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#keymap_right = KEY_KEY_D
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#keymap_jump = KEY_SPACE
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#keymap_sneak = KEY_LSHIFT
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#keymap_inventory = KEY_KEY_I
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#keymap_chat = KEY_KEY_T
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#keymap_rangeselect = KEY_KEY_R
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#keymap_freemove = KEY_KEY_K
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#keymap_fastmove = KEY_KEY_J
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#keymap_frametime_graph = KEY_F1
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#keymap_screenshot = KEY_F12
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# Some (temporary) keys for debugging
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#keymap_special1 = KEY_KEY_E
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#keymap_print_debug_stacks = KEY_KEY_P
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# The desired FPS
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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#fps_max = 60
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 300
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#viewing_range_nodes_min = 25
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# Initial window size
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screenW# = 800
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screenH# = 600
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# Address to connect to (#blank = start local server)
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#address =
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# Enable random user input, for testing
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Whether to fog out the end of the visible area
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#enable_fog = true
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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#new_style_water = false
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# Enable nice leaves; disable for speed
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#new_style_leaves = true
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Whether to draw a frametime graph (for debugging frametime)
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#frametime_graph = false
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = true
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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#video_driver = opengl
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# Unobstructed movement without physics, downwards key is keymap_special1
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#free_move = false
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# Continuous forward movement (for testing)
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#continuous_forward = false
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# Fast movement (keymap_special1)
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#fast_move = false
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# Invert mouse
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#invert_mouse = false
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# FarMesh thingy
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#enable_farmesh = false
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# Enable/disable clouds
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#enable_clouds = true
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# Don't draw stone (for testing)
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#invisible_stone = false
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# Path for screenshots
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#screenshot_path = .
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#
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# Server stuff
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#
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# Map directory (everything in the world is stored here)
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#map-#dir = /custom/map
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# Set to true to enable experimental features or stuff that is tested
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# (varies from version to version, usually not useful at all)
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#enable_experimental = false
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# Set to true to enable creative mode (unlimited inventory)
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#creative_mode = false
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#enable_damage = false
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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#default_privs = build, shout
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# Player and object positions are sent at intervals specified by this
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#objectdata_interval = 0.2
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#active_object_range = 2
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#max_simultaneous_block_sends_per_client = 2
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#max_simultaneous_block_sends_server_total = 8
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#max_block_send_distance = 8
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#max_block_generate_distance = 8
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#time_send_interval = 20
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
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#time_speed = 72
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#server_unload_unused_data_timeout = 60
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#server_map_save_interval = 60
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#full_block_send_enable_min_time_from_building = 2.0
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