mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "luaentity_common.h"
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#include "utility.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
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LuaEntityProperties::LuaEntityProperties():
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hp_max(1),
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physical(false),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("sprite"),
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visual_size(1,1),
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spritediv(1,1),
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initial_sprite_basepos(0,0)
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{
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textures.push_back("unknown_object.png");
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}
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std::string LuaEntityProperties::dump()
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{
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<", physical="<<physical;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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os<<", visual_size="<<PP2(visual_size);
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os<<", textures=[";
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for(u32 i=0; i<textures.size(); i++){
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os<<"\""<<textures[i]<<"\" ";
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}
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os<<"]";
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os<<", spritediv="<<PP2(spritediv);
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os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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return os.str();
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}
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void LuaEntityProperties::serialize(std::ostream &os)
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{
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writeU8(os, 1); // version
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for(u32 i=0; i<textures.size(); i++){
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os<<serializeString(textures[i]);
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}
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writeV2S16(os, spritediv);
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writeV2S16(os, initial_sprite_basepos);
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}
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void LuaEntityProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 1) throw SerializationError(
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"unsupported LuaEntityProperties version");
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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}
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