mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-25 00:48:52 -05:00
362 lines
7.3 KiB
C++
362 lines
7.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef UTIL_NUMERIC_HEADER
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#define UTIL_NUMERIC_HEADER
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#include "../irrlichttypes.h"
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#include "../irr_v2d.h"
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#include "../irr_v3d.h"
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#include "../irr_aabb3d.h"
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#include <list>
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#include <algorithm>
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// Calculate the borders of a "d-radius" cube
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void getFacePositions(std::list<v3s16> &list, u16 d);
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class IndentationRaiser
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{
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public:
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IndentationRaiser(u16 *indentation)
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{
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m_indentation = indentation;
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(*m_indentation)++;
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}
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~IndentationRaiser()
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{
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(*m_indentation)--;
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}
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private:
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u16 *m_indentation;
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};
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inline s16 getContainerPos(s16 p, s16 d)
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{
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return (p>=0 ? p : p-d+1) / d;
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}
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inline v2s16 getContainerPos(v2s16 p, s16 d)
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{
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return v2s16(
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getContainerPos(p.X, d),
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getContainerPos(p.Y, d)
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);
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}
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inline v3s16 getContainerPos(v3s16 p, s16 d)
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{
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return v3s16(
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getContainerPos(p.X, d),
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getContainerPos(p.Y, d),
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getContainerPos(p.Z, d)
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);
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}
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inline v2s16 getContainerPos(v2s16 p, v2s16 d)
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{
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return v2s16(
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getContainerPos(p.X, d.X),
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getContainerPos(p.Y, d.Y)
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);
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}
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inline v3s16 getContainerPos(v3s16 p, v3s16 d)
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{
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return v3s16(
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getContainerPos(p.X, d.X),
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getContainerPos(p.Y, d.Y),
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getContainerPos(p.Z, d.Z)
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);
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}
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inline bool isInArea(v3s16 p, s16 d)
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{
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return (
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p.X >= 0 && p.X < d &&
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p.Y >= 0 && p.Y < d &&
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p.Z >= 0 && p.Z < d
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);
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}
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inline bool isInArea(v2s16 p, s16 d)
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{
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return (
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p.X >= 0 && p.X < d &&
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p.Y >= 0 && p.Y < d
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);
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}
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inline bool isInArea(v3s16 p, v3s16 d)
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{
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return (
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p.X >= 0 && p.X < d.X &&
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p.Y >= 0 && p.Y < d.Y &&
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p.Z >= 0 && p.Z < d.Z
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);
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}
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#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d)))
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#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1)
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inline v3s16 arealim(v3s16 p, s16 d)
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{
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if(p.X < 0)
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p.X = 0;
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if(p.Y < 0)
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p.Y = 0;
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if(p.Z < 0)
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p.Z = 0;
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if(p.X > d-1)
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p.X = d-1;
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if(p.Y > d-1)
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p.Y = d-1;
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if(p.Z > d-1)
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p.Z = d-1;
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return p;
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}
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#define ARRLEN(x) (sizeof(x) / sizeof((x)[0]))
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#define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end())
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// The naive swap performs better than the xor version
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#define SWAP(t, x, y) do { \
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t temp = x; \
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x = y; \
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y = temp; \
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} while (0)
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inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
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if (p1.X > p2.X)
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SWAP(s16, p1.X, p2.X);
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if (p1.Y > p2.Y)
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SWAP(s16, p1.Y, p2.Y);
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if (p1.Z > p2.Z)
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SWAP(s16, p1.Z, p2.Z);
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}
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/*
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See test.cpp for example cases.
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wraps degrees to the range of -360...360
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NOTE: Wrapping to 0...360 is not used because pitch needs negative values.
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*/
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inline float wrapDegrees(float f)
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{
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// Take examples of f=10, f=720.5, f=-0.5, f=-360.5
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// This results in
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// 10, 720, -1, -361
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int i = floor(f);
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// 0, 2, 0, -1
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int l = i / 360;
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// NOTE: This would be used for wrapping to 0...360
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// 0, 2, -1, -2
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/*if(i < 0)
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l -= 1;*/
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// 0, 720, 0, -360
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int k = l * 360;
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// 10, 0.5, -0.5, -0.5
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f -= float(k);
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return f;
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}
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/* Wrap to 0...360 */
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inline float wrapDegrees_0_360(float f)
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{
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// Take examples of f=10, f=720.5, f=-0.5, f=-360.5
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// This results in
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// 10, 720, -1, -361
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int i = floor(f);
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// 0, 2, 0, -1
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int l = i / 360;
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// Wrap to 0...360
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// 0, 2, -1, -2
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if(i < 0)
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l -= 1;
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// 0, 720, 0, -360
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int k = l * 360;
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// 10, 0.5, -0.5, -0.5
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f -= float(k);
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return f;
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}
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/* Wrap to -180...180 */
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inline float wrapDegrees_180(float f)
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{
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f += 180;
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f = wrapDegrees_0_360(f);
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f -= 180;
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return f;
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}
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/*
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Pseudo-random (VC++ rand() sucks)
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*/
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int myrand(void);
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void mysrand(unsigned seed);
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#define MYRAND_MAX 32767
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int myrand_range(int min, int max);
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/*
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Miscellaneous functions
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*/
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u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
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bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
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/*
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Some helper stuff
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*/
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#define MYMIN(a,b) ((a)<(b)?(a):(b))
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#define MYMAX(a,b) ((a)>(b)?(a):(b))
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/*
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Returns nearest 32-bit integer for given floating point number.
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<cmath> and <math.h> in VC++ don't provide round().
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*/
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inline s32 myround(f32 f)
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{
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return floor(f + 0.5);
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}
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/*
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Returns integer position of node in given floating point position
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*/
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inline v3s16 floatToInt(v3f p, f32 d)
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{
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v3s16 p2(
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(p.X + (p.X>0 ? d/2 : -d/2))/d,
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(p.Y + (p.Y>0 ? d/2 : -d/2))/d,
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(p.Z + (p.Z>0 ? d/2 : -d/2))/d);
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return p2;
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}
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/*
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Returns floating point position of node in given integer position
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*/
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inline v3f intToFloat(v3s16 p, f32 d)
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{
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v3f p2(
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(f32)p.X * d,
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(f32)p.Y * d,
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(f32)p.Z * d
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);
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return p2;
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}
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// Random helper. Usually d=BS
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inline core::aabbox3d<f32> getNodeBox(v3s16 p, float d)
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{
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return core::aabbox3d<f32>(
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(float)p.X * d - 0.5*d,
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(float)p.Y * d - 0.5*d,
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(float)p.Z * d - 0.5*d,
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(float)p.X * d + 0.5*d,
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(float)p.Y * d + 0.5*d,
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(float)p.Z * d + 0.5*d
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);
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}
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class IntervalLimiter
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{
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public:
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IntervalLimiter():
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m_accumulator(0)
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{
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}
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/*
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dtime: time from last call to this method
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wanted_interval: interval wanted
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return value:
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true: action should be skipped
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false: action should be done
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*/
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bool step(float dtime, float wanted_interval)
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{
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m_accumulator += dtime;
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if(m_accumulator < wanted_interval)
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return false;
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m_accumulator -= wanted_interval;
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return true;
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}
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protected:
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float m_accumulator;
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};
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/*
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Splits a list into "pages". For example, the list [1,2,3,4,5] split
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into two pages would be [1,2,3],[4,5]. This function computes the
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minimum and maximum indices of a single page.
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length: Length of the list that should be split
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page: Page number, 1 <= page <= pagecount
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pagecount: The number of pages, >= 1
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minindex: Receives the minimum index (inclusive).
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maxindex: Receives the maximum index (exclusive).
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Ensures 0 <= minindex <= maxindex <= length.
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*/
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inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex)
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{
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if(length < 1 || pagecount < 1 || page < 1 || page > pagecount)
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{
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// Special cases or invalid parameters
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minindex = maxindex = 0;
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}
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else if(pagecount <= length)
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{
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// Less pages than entries in the list:
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// Each page contains at least one entry
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minindex = (length * (page-1) + (pagecount-1)) / pagecount;
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maxindex = (length * page + (pagecount-1)) / pagecount;
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}
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else
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{
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// More pages than entries in the list:
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// Make sure the empty pages are at the end
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if(page < length)
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{
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minindex = page-1;
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maxindex = page;
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}
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else
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{
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minindex = 0;
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maxindex = 0;
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}
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}
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}
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inline float cycle_shift(float value, float by = 0, float max = 1)
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{
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if (value + by < 0) return max + by + value;
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if (value + by > max) return value + by - max;
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return value + by;
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}
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inline bool is_power_of_two(u32 n)
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{
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return n != 0 && (n & (n-1)) == 0;
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}
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#endif
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