mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-13 12:55:04 -05:00
429ecb2b94
The following is a record of 31 commits before squashing: Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism" This reverts commitb49e5cfc70
. Basic reformatting with astyle -- additional formatting will be modified, manually, as the need for it is encountered Start "outlining" what a MinetestApp class might look like Add MinetestApp::shutdown() Converted class member functions to camelCase and created protos for new functions First stage of connect to server done Add get itemdefs/nodedefs/media code Init clouds, camera, sky, init GUI, HUD Input handling Client events, camera, sound, draw Fix wield hand getting stuck digging and add debug text back Fix FPS Added profiler graph back Fix FPS issue Need to work out what went wrong and clean up the copy/paste stuff Annotate Various: Rewrote limitFps() Limited scope of some variables Jitter calcs Reduce scope of objects Move some stuff out of ::run and minor formatting cleanup Scope reduction Function splits Removed old (broken) limitFps() Added exception handling back Fixed some formatting Reverted commented out unit tests (uncommented them) Slow clouds down on loading and media screens so the behaviour is like the original the_game() Formatting/style (no functional changes) Manually reapply upstreamb49e5cf
: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism Fixed silly errors on my part Minor formatting cleanups Removed strange differentiation in FPS limiting when loading FPS limiting was done differently if cloud_menu_background was true, which does not make sense Cleaning up Add some comments
156 lines
3.1 KiB
C++
156 lines
3.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GAME_HEADER
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#define GAME_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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#include "keycode.h"
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#include <list>
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class KeyList : protected std::list<KeyPress>
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{
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typedef std::list<KeyPress> super;
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typedef super::iterator iterator;
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typedef super::const_iterator const_iterator;
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virtual const_iterator find(const KeyPress &key) const
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{
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const_iterator f(begin());
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const_iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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virtual iterator find(const KeyPress &key)
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{
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iterator f(begin());
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iterator e(end());
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while (f != e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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public:
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void clear()
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{
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super::clear();
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}
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void set(const KeyPress &key)
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{
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if (find(key) == end())
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push_back(key);
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}
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void unset(const KeyPress &key)
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{
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iterator p(find(key));
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if (p != end())
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erase(p);
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}
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void toggle(const KeyPress &key)
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{
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iterator p(this->find(key));
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if (p != end())
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erase(p);
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else
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push_back(key);
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}
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bool operator[](const KeyPress &key) const
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{
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return find(key) != end();
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}
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};
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class InputHandler
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{
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public:
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InputHandler()
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{
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}
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virtual ~InputHandler()
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{
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}
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual v2s32 getMousePos() = 0;
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virtual void setMousePos(s32 x, s32 y) = 0;
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virtual bool getLeftState() = 0;
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virtual bool getRightState() = 0;
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virtual bool getLeftClicked() = 0;
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virtual bool getRightClicked() = 0;
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virtual void resetLeftClicked() = 0;
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virtual void resetRightClicked() = 0;
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virtual bool getLeftReleased() = 0;
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virtual bool getRightReleased() = 0;
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virtual void resetLeftReleased() = 0;
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virtual void resetRightReleased() = 0;
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virtual s32 getMouseWheel() = 0;
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virtual void step(float dtime) {}
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virtual void clear() {}
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};
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class ChatBackend; /* to avoid having to include chat.h */
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struct SubgameSpec;
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void the_game(bool *kill,
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bool random_input,
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InputHandler *input,
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IrrlichtDevice *device,
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gui::IGUIFont *font,
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const std::string &map_dir,
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const std::string &playername,
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const std::string &password,
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const std::string &address, // If "", local server is used
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u16 port,
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std::wstring &error_message,
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ChatBackend &chat_backend,
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const SubgameSpec &gamespec, // Used for local game
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bool simple_singleplayer_mode);
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#endif
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