mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 13:55:11 -05:00
291 lines
7.6 KiB
C++
291 lines
7.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef TILE_HEADER
|
|
#define TILE_HEADER
|
|
|
|
#include "irrlichttypes.h"
|
|
#include "irr_v2d.h"
|
|
#include "irr_v3d.h"
|
|
#include <ITexture.h>
|
|
#include <IrrlichtDevice.h>
|
|
#include "threads.h"
|
|
#include <string>
|
|
|
|
class IGameDef;
|
|
|
|
/*
|
|
tile.{h,cpp}: Texture handling stuff.
|
|
*/
|
|
|
|
/*
|
|
Find out the full path of an image by trying different filename
|
|
extensions.
|
|
|
|
If failed, return "".
|
|
|
|
TODO: Should probably be moved out from here, because things needing
|
|
this function do not need anything else from this header
|
|
*/
|
|
std::string getImagePath(std::string path);
|
|
|
|
/*
|
|
Gets the path to a texture by first checking if the texture exists
|
|
in texture_path and if not, using the data path.
|
|
|
|
Checks all supported extensions by replacing the original extension.
|
|
|
|
If not found, returns "".
|
|
|
|
Utilizes a thread-safe cache.
|
|
*/
|
|
std::string getTexturePath(const std::string &filename);
|
|
|
|
/*
|
|
Specifies a texture in an atlas.
|
|
|
|
This is used to specify single textures also.
|
|
|
|
This has been designed to be small enough to be thrown around a lot.
|
|
*/
|
|
struct AtlasPointer
|
|
{
|
|
u32 id; // Texture id
|
|
video::ITexture *atlas; // Atlas in where the texture is
|
|
v2f pos; // Position in atlas
|
|
v2f size; // Size in atlas
|
|
u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
|
|
|
|
AtlasPointer():
|
|
id(0),
|
|
atlas(NULL),
|
|
pos(0,0),
|
|
size(1,1),
|
|
tiled(1)
|
|
{}
|
|
|
|
AtlasPointer(
|
|
u16 id_,
|
|
video::ITexture *atlas_=NULL,
|
|
v2f pos_=v2f(0,0),
|
|
v2f size_=v2f(1,1),
|
|
u16 tiled_=1
|
|
):
|
|
id(id_),
|
|
atlas(atlas_),
|
|
pos(pos_),
|
|
size(size_),
|
|
tiled(tiled_)
|
|
{
|
|
}
|
|
|
|
bool operator==(const AtlasPointer &other) const
|
|
{
|
|
return (
|
|
id == other.id
|
|
);
|
|
/*return (
|
|
id == other.id &&
|
|
atlas == other.atlas &&
|
|
pos == other.pos &&
|
|
size == other.size &&
|
|
tiled == other.tiled
|
|
);*/
|
|
}
|
|
|
|
bool operator!=(const AtlasPointer &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
|
|
float x0(){ return pos.X; }
|
|
float x1(){ return pos.X + size.X; }
|
|
float y0(){ return pos.Y; }
|
|
float y1(){ return pos.Y + size.Y; }
|
|
};
|
|
|
|
/*
|
|
TextureSource creates and caches textures.
|
|
*/
|
|
|
|
class ITextureSource
|
|
{
|
|
public:
|
|
ITextureSource(){}
|
|
virtual ~ITextureSource(){}
|
|
virtual u32 getTextureId(const std::string &name){return 0;}
|
|
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
|
virtual std::string getTextureName(u32 id){return "";}
|
|
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
|
virtual AtlasPointer getTexture(const std::string &name)
|
|
{return AtlasPointer(0);}
|
|
virtual video::ITexture* getTextureRaw(const std::string &name)
|
|
{return NULL;}
|
|
virtual AtlasPointer getTextureRawAP(const AtlasPointer &ap)
|
|
{return AtlasPointer(0);}
|
|
virtual IrrlichtDevice* getDevice()
|
|
{return NULL;}
|
|
virtual void updateAP(AtlasPointer &ap){};
|
|
virtual bool isKnownSourceImage(const std::string &name)=0;
|
|
};
|
|
|
|
class IWritableTextureSource : public ITextureSource
|
|
{
|
|
public:
|
|
IWritableTextureSource(){}
|
|
virtual ~IWritableTextureSource(){}
|
|
virtual u32 getTextureId(const std::string &name){return 0;}
|
|
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
|
virtual std::string getTextureName(u32 id){return "";}
|
|
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
|
virtual AtlasPointer getTexture(const std::string &name)
|
|
{return AtlasPointer(0);}
|
|
virtual video::ITexture* getTextureRaw(const std::string &name)
|
|
{return NULL;}
|
|
virtual IrrlichtDevice* getDevice()
|
|
{return NULL;}
|
|
virtual void updateAP(AtlasPointer &ap){};
|
|
virtual bool isKnownSourceImage(const std::string &name)=0;
|
|
|
|
virtual void processQueue()=0;
|
|
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
|
|
virtual void rebuildImagesAndTextures()=0;
|
|
virtual void buildMainAtlas(class IGameDef *gamedef)=0;
|
|
};
|
|
|
|
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
|
|
|
enum MaterialType{
|
|
TILE_MATERIAL_BASIC,
|
|
TILE_MATERIAL_ALPHA,
|
|
TILE_MATERIAL_LIQUID_TRANSPARENT,
|
|
TILE_MATERIAL_LIQUID_OPAQUE,
|
|
};
|
|
|
|
// Material flags
|
|
// Should backface culling be enabled?
|
|
#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
|
|
// Should a crack be drawn?
|
|
#define MATERIAL_FLAG_CRACK 0x02
|
|
// Should the crack be drawn on transparent pixels (unset) or not (set)?
|
|
// Ignored if MATERIAL_FLAG_CRACK is not set.
|
|
#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
|
|
// Animation made up by splitting the texture to vertical frames, as
|
|
// defined by extra parameters
|
|
#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
|
|
// Whether liquid shader should be used
|
|
#define MATERIAL_FLAG_
|
|
|
|
/*
|
|
This fully defines the looks of a tile.
|
|
The SMaterial of a tile is constructed according to this.
|
|
*/
|
|
struct TileSpec
|
|
{
|
|
TileSpec():
|
|
texture(0),
|
|
alpha(255),
|
|
material_type(TILE_MATERIAL_BASIC),
|
|
material_flags(
|
|
//0 // <- DEBUG, Use the one below
|
|
MATERIAL_FLAG_BACKFACE_CULLING
|
|
),
|
|
animation_frame_count(1),
|
|
animation_frame_length_ms(0)
|
|
{
|
|
}
|
|
|
|
bool operator==(const TileSpec &other) const
|
|
{
|
|
return (
|
|
texture == other.texture &&
|
|
alpha == other.alpha &&
|
|
material_type == other.material_type &&
|
|
material_flags == other.material_flags &&
|
|
rotation == other.rotation
|
|
);
|
|
}
|
|
|
|
bool operator!=(const TileSpec &other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
|
|
// Sets everything else except the texture in the material
|
|
void applyMaterialOptions(video::SMaterial &material) const
|
|
{
|
|
switch(material_type){
|
|
case TILE_MATERIAL_BASIC:
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
break;
|
|
case TILE_MATERIAL_ALPHA:
|
|
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
break;
|
|
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
|
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
break;
|
|
case TILE_MATERIAL_LIQUID_OPAQUE:
|
|
material.MaterialType = video::EMT_SOLID;
|
|
break;
|
|
}
|
|
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
|
|
}
|
|
void applyMaterialOptionsWithShaders(video::SMaterial &material,
|
|
const video::E_MATERIAL_TYPE &basic,
|
|
const video::E_MATERIAL_TYPE &liquid,
|
|
const video::E_MATERIAL_TYPE &alpha) const
|
|
{
|
|
switch(material_type){
|
|
case TILE_MATERIAL_BASIC:
|
|
material.MaterialType = basic;
|
|
break;
|
|
case TILE_MATERIAL_ALPHA:
|
|
material.MaterialType = alpha;
|
|
break;
|
|
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
|
material.MaterialType = liquid;
|
|
break;
|
|
case TILE_MATERIAL_LIQUID_OPAQUE:
|
|
material.MaterialType = liquid;
|
|
break;
|
|
}
|
|
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
|
|
}
|
|
|
|
// NOTE: Deprecated, i guess?
|
|
void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
|
|
{
|
|
texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
|
|
texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
|
|
}
|
|
|
|
AtlasPointer texture;
|
|
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
|
|
u8 alpha;
|
|
// Material parameters
|
|
u8 material_type;
|
|
u8 material_flags;
|
|
// Animation parameters
|
|
u8 animation_frame_count;
|
|
u16 animation_frame_length_ms;
|
|
u8 rotation;
|
|
};
|
|
|
|
#endif
|