mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef MESH_HEADER
|
|
#define MESH_HEADER
|
|
|
|
#include "common_irrlicht.h"
|
|
#include <string>
|
|
|
|
/*
|
|
Create a new cube mesh.
|
|
Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
|
|
|
|
The resulting mesh has 6 materials (up, down, right, left, back, front)
|
|
which must be defined by the caller.
|
|
*/
|
|
scene::IAnimatedMesh* createCubeMesh(v3f scale);
|
|
|
|
/*
|
|
Create a new extruded mesh from a texture.
|
|
Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z).
|
|
Thickness is in Z direction.
|
|
|
|
The resulting mesh has 1 material which must be defined by the caller.
|
|
*/
|
|
scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
|
|
video::IVideoDriver *driver, v3f scale);
|
|
|
|
/*
|
|
Multiplies each vertex coordinate by the specified scaling factors
|
|
(componentwise vector multiplication).
|
|
*/
|
|
void scaleMesh(scene::IMesh *mesh, v3f scale);
|
|
|
|
/*
|
|
Translate each vertex coordinate by the specified vector.
|
|
*/
|
|
void translateMesh(scene::IMesh *mesh, v3f vec);
|
|
|
|
/*
|
|
Set a constant color for all vertices in the mesh
|
|
*/
|
|
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
|
|
|
|
/*
|
|
Set the color of all vertices in the mesh.
|
|
For each vertex, determine the largest absolute entry in
|
|
the normal vector, and choose one of colorX, colorY or
|
|
colorZ accordingly.
|
|
*/
|
|
void setMeshColorByNormalXYZ(scene::IMesh *mesh,
|
|
const video::SColor &colorX,
|
|
const video::SColor &colorY,
|
|
const video::SColor &colorZ);
|
|
|
|
/*
|
|
Render a mesh to a texture.
|
|
Returns NULL if render-to-texture failed.
|
|
*/
|
|
video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
|
IrrlichtDevice *device,
|
|
core::dimension2d<u32> dim,
|
|
std::string texture_name,
|
|
v3f camera_position,
|
|
v3f camera_lookat,
|
|
core::CMatrix4<f32> camera_projection_matrix,
|
|
video::SColorf ambient_light,
|
|
v3f light_position,
|
|
video::SColorf light_color,
|
|
f32 light_radius);
|
|
|
|
#endif
|