mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-15 22:05:07 -05:00
171 lines
5.6 KiB
CMake
171 lines
5.6 KiB
CMake
cmake_minimum_required(VERSION 2.6)
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if(${CMAKE_VERSION} STREQUAL "2.8.2")
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# bug http://vtk.org/Bug/view.php?id=11020
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message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
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endif(${CMAKE_VERSION} STREQUAL "2.8.2")
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# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
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set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 4)
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set(VERSION_PATCH 1)
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if(VERSION_EXTRA)
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set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
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endif()
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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# Configuration options
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if(WIN32)
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set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
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else()
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set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
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endif()
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set(BUILD_CLIENT 1 CACHE BOOL "Build client")
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if(WIN32)
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set(BUILD_SERVER 0 CACHE BOOL "Build server")
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else()
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set(BUILD_SERVER 1 CACHE BOOL "Build server")
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endif()
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set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
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if(NOT CMAKE_BUILD_TYPE)
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# Default to release
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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endif()
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# Included stuff
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
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# This is done here so that relative search paths are more reasnable
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find_package(Irrlicht)
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#
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# Installation
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#
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if(WIN32)
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set(SHAREDIR ".")
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set(BINDIR "bin")
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set(DOCDIR "doc")
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set(EXAMPLE_CONF_DIR ".")
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set(LOCALEDIR "locale")
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elseif(APPLE)
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# Random placeholders; this isn't usually used and may not work
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# See https://github.com/toabi/minetest-mac/
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set(SHAREDIR "share/${PROJECT_NAME}")
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set(BINDIR "bin")
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set(DOCDIR "share/doc/${PROJECT_NAME}")
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set(EXAMPLE_CONF_DIR ${DOCDIR})
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set(LOCALEDIR "locale")
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elseif(UNIX) # Linux, BSD etc
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if(RUN_IN_PLACE)
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set(SHAREDIR ".")
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set(BINDIR "bin")
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set(DOCDIR "doc")
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set(EXAMPLE_CONF_DIR ".")
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set(MANDIR "unix/man")
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set(XDG_APPS_DIR "unix/applications")
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set(ICONDIR "unix/icons")
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set(LOCALEDIR "locale")
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else()
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set(SHAREDIR "share/${PROJECT_NAME}")
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set(BINDIR "bin")
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set(DOCDIR "share/doc/${PROJECT_NAME}")
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set(MANDIR "share/man")
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set(EXAMPLE_CONF_DIR ${DOCDIR})
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set(XDG_APPS_DIR "share/applications")
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set(ICONDIR "share/icons")
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set(LOCALEDIR "share/locale")
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endif()
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endif()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
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set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
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if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
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install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
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install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
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install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
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endif()
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if(BUILD_CLIENT)
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#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
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endif()
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if(RUN_IN_PLACE)
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
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install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
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endif()
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install(FILES "README.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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if(UNIX)
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install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
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install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
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install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
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endif()
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#
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# Subdirectories
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# Be sure to add all relevant definitions above this
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#
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add_subdirectory(src)
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# CPack
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
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set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
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set(CPACK_PACKAGE_VENDOR "celeron55")
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set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
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if(WIN32)
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# For some reason these aren't copied otherwise
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# NOTE: For some reason now it seems to work without these
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#if(BUILD_CLIENT)
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# install(FILES bin/minetest.exe DESTINATION bin)
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#endif()
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#if(BUILD_SERVER)
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# install(FILES bin/minetestserver.exe DESTINATION bin)
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#endif()
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
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set(CPACK_GENERATOR ZIP)
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# This might be needed for some installer
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#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
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elseif(APPLE)
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# TODO
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# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
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#
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
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set(CPACK_PACKAGE_ICON "")
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set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
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set(CPACK_BUNDLE_ICON "")
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set(CPACK_BUNDLE_PLIST "")
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set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
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set(CPACK_GENERATOR "Bundle")
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else()
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
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set(CPACK_GENERATOR TGZ)
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set(CPACK_SOURCE_GENERATOR TGZ)
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endif()
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include(CPack)
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