mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONSTANTS_HEADER
|
|
#define CONSTANTS_HEADER
|
|
|
|
/*
|
|
All kinds of constants.
|
|
|
|
Cross-platform compatibility crap should go in porting.h.
|
|
*/
|
|
|
|
//#define HAXMODE 0
|
|
|
|
#define APPNAME "minetest"
|
|
|
|
#define DEBUGFILE "debug.txt"
|
|
|
|
#define WATER_ALPHA 160
|
|
//#define WATER_ALPHA 190
|
|
|
|
// Define for simulating the quirks of sending through internet.
|
|
// Causes the socket class to deliberately drop random packets.
|
|
// This disables unit testing of socket and connection.
|
|
#define INTERNET_SIMULATOR 0
|
|
|
|
#define CONNECTION_TIMEOUT 30
|
|
|
|
#define RESEND_TIMEOUT_MIN 0.333
|
|
#define RESEND_TIMEOUT_MAX 3.0
|
|
// resend_timeout = avg_rtt * this
|
|
#define RESEND_TIMEOUT_FACTOR 4
|
|
|
|
#define PI 3.14159
|
|
|
|
// This is the same as in minecraft and everything else
|
|
#define FOV_ANGLE (PI/2.5)
|
|
|
|
// The absolute working limit is (2^15 - viewing_range).
|
|
#define MAP_GENERATION_LIMIT (31000)
|
|
|
|
// Size of node in rendering units
|
|
#define BS 10
|
|
|
|
#define MAP_BLOCKSIZE 16
|
|
/*
|
|
This makes mesh updates too slow, as many meshes are updated during
|
|
the main loop (related to TempMods and day/night)
|
|
*/
|
|
//#define MAP_BLOCKSIZE 32
|
|
|
|
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
|
|
#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
|
|
|
|
// Time after building, during which the following limit
|
|
// is in use
|
|
//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
|
|
// This many blocks are sent when player is building
|
|
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
|
|
// Override for the previous one when distance of block
|
|
// is very low
|
|
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
|
|
|
#define PLAYER_INVENTORY_SIZE (8*4)
|
|
|
|
#define SIGN_TEXT_MAX_LENGTH 50
|
|
|
|
// Whether to catch all std::exceptions.
|
|
// Assert will be called on such an event.
|
|
// In debug mode, leave these for the debugger and don't catch them.
|
|
#ifdef NDEBUG
|
|
#define CATCH_UNHANDLED_EXCEPTIONS 1
|
|
#else
|
|
#define CATCH_UNHANDLED_EXCEPTIONS 0
|
|
#endif
|
|
|
|
/*
|
|
Collecting active blocks is stopped after object data
|
|
size reaches this
|
|
*/
|
|
#define MAX_OBJECTDATA_SIZE 450
|
|
|
|
/*
|
|
This is good to be a bit different than 0 so that water level
|
|
is not between two MapBlocks
|
|
*/
|
|
#define WATER_LEVEL 1
|
|
|
|
// Length of cracking animation in count of images
|
|
#define CRACK_ANIMATION_LENGTH 5
|
|
|
|
// Some stuff needed by old code moved to here from heightmap.h
|
|
#define GROUNDHEIGHT_NOTFOUND_SETVALUE (-10e6)
|
|
#define GROUNDHEIGHT_VALID_MINVALUE ( -9e6)
|
|
|
|
#endif
|
|
|