mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
1068 lines
26 KiB
C++
1068 lines
26 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include <iostream>
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "log.h"
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#include "server.h"
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#include "porting.h"
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#include "filesys.h"
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#include "serverobject.h"
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#include "script.h"
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//#include "luna.h"
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#include "luaentity_common.h"
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#include "content_sao.h" // For LuaEntitySAO
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#include "tooldef.h"
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/*
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TODO:
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- Node definition
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- Random node triggers (like grass growth)
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- Deterministic node triggers (like falling sand)
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- Object visual client-side stuff
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- Blink effect
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- Spritesheets and animation
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- LuaNodeMetadata
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blockdef.has_metadata = true/false
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- Stores an inventory and stuff in a Settings object
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meta.inventory_add_list("main")
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blockdef.on_inventory_modified
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meta.set("owner", playername)
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meta.get("owner")
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- Item definition (actually, only CraftItem)
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*/
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static void stackDump(lua_State *L, std::ostream &o)
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{
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int i;
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int top = lua_gettop(L);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(L, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(L, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(L, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(L, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(L, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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static void realitycheck(lua_State *L)
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{
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int top = lua_gettop(L);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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stackDump(L, dstream);
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script_error(L, "Stack is over 30 (reality check)");
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}
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}
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class StackUnroller
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{
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private:
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lua_State *m_lua;
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int m_original_top;
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public:
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StackUnroller(lua_State *L):
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m_lua(L),
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m_original_top(-1)
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{
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m_original_top = lua_gettop(m_lua); // store stack height
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}
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~StackUnroller()
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{
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lua_settop(m_lua, m_original_top); // restore stack height
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}
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};
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v3f readFloatPos(lua_State *L, int index)
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{
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v3f pos;
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lua_pushvalue(L, index); // Push pos
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1); // Pop pos
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pos *= BS; // Scale to internal format
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return pos;
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}
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/*
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Global functions
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*/
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// Register new object prototype
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// register_entity(name, prototype)
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static int l_register_entity(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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infostream<<"register_entity: "<<name<<std::endl;
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luaL_checktype(L, 2, LUA_TTABLE);
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// Get minetest.registered_entities
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_entities");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_entities = lua_gettop(L);
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lua_pushvalue(L, 2); // Object = param 2 -> stack top
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// registered_entities[name] = object
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lua_setfield(L, registered_entities, name);
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// Get registered object to top of stack
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lua_pushvalue(L, 2);
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// Set __index to point to itself
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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// Set metatable.__index = metatable
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luaL_getmetatable(L, "minetest.entity");
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lua_pushvalue(L, -1); // duplicate metatable
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lua_setfield(L, -2, "__index");
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// Set object metatable
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lua_setmetatable(L, -2);
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return 0; /* number of results */
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}
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// Register a global step function
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// register_globalstep(function)
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static int l_register_globalstep(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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infostream<<"register_globalstep"<<std::endl;
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get minetest.registered_globalsteps
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_globalsteps");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_globalsteps = lua_gettop(L);
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// table.insert(registered_globalsteps, func)
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, registered_globalsteps);
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lua_pushvalue(L, 1); // push function from argument 1
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// Call insert
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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return 0; /* number of results */
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}
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#if 0
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// Clear all registered tools
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// deregister_tools()
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static int l_deregister_tools(lua_State *L)
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{
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infostream<<"deregister_tools"<<std::endl;
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// And get the writable tool definition manager from the server
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IWritableToolDefManager *tooldef =
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server->getWritableToolDefManager();
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tooldef->clear();
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return 0; /* number of results */
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}
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#endif
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// register_tool(name, {lots of stuff})
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static int l_register_tool(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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infostream<<"register_tool: "<<name<<std::endl;
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luaL_checktype(L, 2, LUA_TTABLE);
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// And get the writable tool definition manager from the server
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IWritableToolDefManager *tooldef =
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server->getWritableToolDefManager();
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int table = 2;
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ToolDefinition def;
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lua_getfield(L, table, "image");
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if(lua_isstring(L, -1))
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def.imagename = lua_tostring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "basetime");
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def.properties.basetime = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dt_weight");
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def.properties.dt_weight = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dt_crackiness");
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def.properties.dt_crackiness = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dt_crumbliness");
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def.properties.dt_crumbliness = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dt_cuttability");
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def.properties.dt_cuttability = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "basedurability");
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def.properties.basedurability = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dd_weight");
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def.properties.dd_weight = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dd_crackiness");
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def.properties.dd_crackiness = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dd_crumbliness");
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def.properties.dd_crumbliness = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, table, "dd_cuttability");
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def.properties.dd_cuttability = lua_tonumber(L, -1);
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lua_pop(L, 1);
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tooldef->registerTool(name, def);
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return 0; /* number of results */
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_entity", l_register_entity},
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{"register_globalstep", l_register_globalstep},
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//{"deregister_tools", l_deregister_tools},
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{"register_tool", l_register_tool},
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{NULL, NULL}
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};
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/*
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LuaEntity functions
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*/
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static const struct luaL_Reg minetest_entity_m [] = {
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{NULL, NULL}
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};
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/*
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Getters for stuff in main tables
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*/
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static void objectref_get(lua_State *L, u16 id)
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{
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// Get minetest.object_refs[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // minetest
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}
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static void luaentity_get(lua_State *L, u16 id)
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{
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// Get minetest.luaentities[i]
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // luaentities
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lua_remove(L, -2); // minetest
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}
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/*
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Reference objects
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*/
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#define method(class, name) {#name, class::l_##name}
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class EnvRef
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{
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private:
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ServerEnvironment *m_env;
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static const char className[];
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static const luaL_reg methods[];
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static EnvRef *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(EnvRef**)ud; // unbox pointer
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}
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// Exported functions
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// EnvRef:add_node(pos, content)
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// pos = {x=num, y=num, z=num}
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// content = number
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static int l_add_node(lua_State *L)
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{
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infostream<<"EnvRef::l_add_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos;
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lua_pushvalue(L, 2); // Push pos
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1); // Pop pos
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// content
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u16 content = 0;
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lua_pushvalue(L, 3); // Push content
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content = lua_tonumber(L, -1);
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lua_pop(L, 1); // Pop content
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// Do it
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env->getMap().addNodeWithEvent(pos, MapNode(content));
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return 0;
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}
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static int gc_object(lua_State *L) {
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EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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public:
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EnvRef(ServerEnvironment *env):
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m_env(env)
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{
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infostream<<"EnvRef created"<<std::endl;
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}
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~EnvRef()
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{
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infostream<<"EnvRef destructing"<<std::endl;
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}
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// Creates an EnvRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerEnvironment *env)
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{
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EnvRef *o = new EnvRef(env);
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//infostream<<"EnvRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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static void set_null(lua_State *L)
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{
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EnvRef *o = checkobject(L, -1);
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o->m_env = NULL;
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}
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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};
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const char EnvRef::className[] = "EnvRef";
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const luaL_reg EnvRef::methods[] = {
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method(EnvRef, add_node),
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{0,0}
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};
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class ObjectRef
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{
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private:
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ServerActiveObject *m_object;
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static const char className[];
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static const luaL_reg methods[];
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static ObjectRef *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(ObjectRef**)ud; // unbox pointer
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}
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static ServerActiveObject* getobject(ObjectRef *ref)
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{
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ServerActiveObject *co = ref->m_object;
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return co;
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}
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static LuaEntitySAO* getluaobject(ObjectRef *ref)
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{
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ServerActiveObject *obj = getobject(ref);
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if(obj == NULL)
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return NULL;
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if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
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return NULL;
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return (LuaEntitySAO*)obj;
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}
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L) {
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
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delete o;
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return 0;
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}
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// remove(self)
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static int l_remove(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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co->m_removed = true;
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return 0;
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}
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// getpos(self)
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// returns: {x=num, y=num, z=num}
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static int l_getpos(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if(co == NULL) return 0;
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v3f pos = co->getBasePosition() / BS;
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lua_newtable(L);
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|
lua_pushnumber(L, pos.X);
|
|
lua_setfield(L, -2, "x");
|
|
lua_pushnumber(L, pos.Y);
|
|
lua_setfield(L, -2, "y");
|
|
lua_pushnumber(L, pos.Z);
|
|
lua_setfield(L, -2, "z");
|
|
return 1;
|
|
}
|
|
|
|
// setpos(self, pos)
|
|
static int l_setpos(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
//LuaEntitySAO *co = getluaobject(ref);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// pos
|
|
v3f pos = readFloatPos(L, 2);
|
|
// Do it
|
|
co->setPos(pos);
|
|
return 0;
|
|
}
|
|
|
|
// moveto(self, pos, continuous=false)
|
|
static int l_moveto(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
//LuaEntitySAO *co = getluaobject(ref);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// pos
|
|
v3f pos = readFloatPos(L, 2);
|
|
// continuous
|
|
bool continuous = lua_toboolean(L, 3);
|
|
// Do it
|
|
co->moveTo(pos, continuous);
|
|
return 0;
|
|
}
|
|
|
|
// add_to_inventory(self, itemstring)
|
|
// returns: true if item was added, false otherwise
|
|
static int l_add_to_inventory(lua_State *L)
|
|
{
|
|
ObjectRef *ref = checkobject(L, 1);
|
|
luaL_checkstring(L, 2);
|
|
ServerActiveObject *co = getobject(ref);
|
|
if(co == NULL) return 0;
|
|
// itemstring
|
|
const char *itemstring = lua_tostring(L, 2);
|
|
infostream<<"ObjectRef::l_add_to_inventory(): id="<<co->getId()
|
|
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
|
|
// Do it
|
|
std::istringstream is(itemstring, std::ios::binary);
|
|
ServerEnvironment *env = co->getEnv();
|
|
assert(env);
|
|
IGameDef *gamedef = env->getGameDef();
|
|
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
|
infostream<<"item="<<env<<std::endl;
|
|
bool fits = co->addToInventory(item);
|
|
// Return
|
|
lua_pushboolean(L, fits);
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
ObjectRef(ServerActiveObject *object):
|
|
m_object(object)
|
|
{
|
|
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
|
|
}
|
|
|
|
~ObjectRef()
|
|
{
|
|
/*if(m_object)
|
|
infostream<<"ObjectRef destructing for id="
|
|
<<m_object->getId()<<std::endl;
|
|
else
|
|
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
|
|
}
|
|
|
|
// Creates an ObjectRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
static void create(lua_State *L, ServerActiveObject *object)
|
|
{
|
|
ObjectRef *o = new ObjectRef(object);
|
|
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
static void set_null(lua_State *L)
|
|
{
|
|
ObjectRef *o = checkobject(L, -1);
|
|
o->m_object = NULL;
|
|
}
|
|
|
|
static void Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
};
|
|
const char ObjectRef::className[] = "ObjectRef";
|
|
const luaL_reg ObjectRef::methods[] = {
|
|
method(ObjectRef, remove),
|
|
method(ObjectRef, getpos),
|
|
method(ObjectRef, setpos),
|
|
method(ObjectRef, moveto),
|
|
method(ObjectRef, add_to_inventory),
|
|
{0,0}
|
|
};
|
|
|
|
// Creates a new anonymous reference if id=0
|
|
static void objectref_get_or_create(lua_State *L,
|
|
ServerActiveObject *cobj)
|
|
{
|
|
if(cobj->getId() == 0){
|
|
ObjectRef::create(L, cobj);
|
|
} else {
|
|
objectref_get(L, cobj->getId());
|
|
}
|
|
}
|
|
|
|
/*
|
|
Main export function
|
|
*/
|
|
|
|
void scriptapi_export(lua_State *L, Server *server)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_export"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Store server as light userdata in registry
|
|
lua_pushlightuserdata(L, server);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
|
|
|
|
// Register global functions in table minetest
|
|
lua_newtable(L);
|
|
luaL_register(L, NULL, minetest_f);
|
|
lua_setglobal(L, "minetest");
|
|
|
|
// Get the main minetest table
|
|
lua_getglobal(L, "minetest");
|
|
|
|
// Add tables to minetest
|
|
|
|
/*lua_newtable(L);
|
|
lua_setfield(L, -2, "registered_blocks");*/
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "registered_entities");
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "registered_globalsteps");
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "object_refs");
|
|
|
|
lua_newtable(L);
|
|
lua_setfield(L, -2, "luaentities");
|
|
|
|
// Create entity prototype
|
|
luaL_newmetatable(L, "minetest.entity");
|
|
// metatable.__index = metatable
|
|
lua_pushvalue(L, -1); // Duplicate metatable
|
|
lua_setfield(L, -2, "__index");
|
|
// Put functions in metatable
|
|
luaL_register(L, NULL, minetest_entity_m);
|
|
// Put other stuff in metatable
|
|
|
|
// Environment C reference
|
|
EnvRef::Register(L);
|
|
|
|
// Object C reference
|
|
ObjectRef::Register(L);
|
|
}
|
|
|
|
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_add_environment"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create EnvRef on stack
|
|
EnvRef::create(L, env);
|
|
int envref = lua_gettop(L);
|
|
|
|
// minetest.env = envref
|
|
lua_getglobal(L, "minetest");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushvalue(L, envref);
|
|
lua_setfield(L, -2, "env");
|
|
}
|
|
|
|
#if 0
|
|
// Dump stack top with the dump2 function
|
|
static void dump2(lua_State *L, const char *name)
|
|
{
|
|
// Dump object (debug)
|
|
lua_getglobal(L, "dump2");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, -2); // Get previous stack top as first parameter
|
|
lua_pushstring(L, name);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s\n", lua_tostring(L, -1));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
object_reference
|
|
*/
|
|
|
|
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create object on stack
|
|
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
|
|
int object = lua_gettop(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// object_refs[id] = object
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushvalue(L, object); // Copy object to top of stack
|
|
lua_settable(L, objectstable);
|
|
}
|
|
|
|
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.object_refs table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// Get object_refs[id]
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_gettable(L, objectstable);
|
|
// Set object reference to NULL
|
|
ObjectRef::set_null(L);
|
|
lua_pop(L, 1); // pop object
|
|
|
|
// Set object_refs[id] = nil
|
|
lua_pushnumber(L, cobj->getId()); // Push id
|
|
lua_pushnil(L);
|
|
lua_settable(L, objectstable);
|
|
}
|
|
|
|
/*
|
|
environment
|
|
*/
|
|
|
|
void scriptapi_environment_step(lua_State *L, float dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_globalsteps
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_globalsteps");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int table = lua_gettop(L);
|
|
// Foreach
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
// Call function
|
|
lua_pushnumber(L, dtime);
|
|
if(lua_pcall(L, 1, 0, 0))
|
|
script_error(L, "error: %s\n", lua_tostring(L, -1));
|
|
// value removed, keep key for next iteration
|
|
}
|
|
}
|
|
|
|
/*
|
|
luaentity
|
|
*/
|
|
|
|
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
|
|
const char *init_state)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
|
|
<<name<<"\""<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create object as a dummy string (TODO: Create properly)
|
|
|
|
// Get minetest.registered_entities[name]
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_entities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushstring(L, name);
|
|
lua_gettable(L, -2);
|
|
// Should be a table, which we will use as a prototype
|
|
//luaL_checktype(L, -1, LUA_TTABLE);
|
|
if(lua_type(L, -1) != LUA_TTABLE){
|
|
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
|
|
return false;
|
|
}
|
|
int prototype_table = lua_gettop(L);
|
|
//dump2(L, "prototype_table");
|
|
|
|
// Create entity object
|
|
lua_newtable(L);
|
|
int object = lua_gettop(L);
|
|
|
|
// Set object metatable
|
|
lua_pushvalue(L, prototype_table);
|
|
lua_setmetatable(L, -2);
|
|
|
|
// Add object reference
|
|
// This should be userdata with metatable ObjectRef
|
|
objectref_get(L, id);
|
|
luaL_checktype(L, -1, LUA_TUSERDATA);
|
|
if(!luaL_checkudata(L, -1, "ObjectRef"))
|
|
luaL_typerror(L, -1, "ObjectRef");
|
|
lua_setfield(L, -2, "object");
|
|
|
|
// minetest.luaentities[id] = object
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "luaentities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushnumber(L, id); // Push id
|
|
lua_pushvalue(L, object); // Copy object to top of stack
|
|
lua_settable(L, -3);
|
|
|
|
// This callback doesn't really make sense
|
|
/*// Get on_activate function
|
|
lua_pushvalue(L, object);
|
|
lua_getfield(L, -1, "on_activate");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
// Call with 1 arguments, 0 results
|
|
if(lua_pcall(L, 1, 0, 0))
|
|
script_error(L, "error running function %s:on_activate: %s\n",
|
|
name, lua_tostring(L, -1));*/
|
|
|
|
return true;
|
|
}
|
|
|
|
void scriptapi_luaentity_rm(lua_State *L, u16 id)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
|
|
|
|
// Get minetest.luaentities table
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "luaentities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int objectstable = lua_gettop(L);
|
|
|
|
// Set luaentities[id] = nil
|
|
lua_pushnumber(L, id); // Push id
|
|
lua_pushnil(L);
|
|
lua_settable(L, objectstable);
|
|
|
|
lua_pop(L, 2); // pop luaentities, minetest
|
|
}
|
|
|
|
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
|
|
|
|
return "";
|
|
}
|
|
|
|
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
|
LuaEntityProperties *prop)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
//int object = lua_gettop(L);
|
|
|
|
lua_getfield(L, -1, "physical");
|
|
if(lua_isboolean(L, -1))
|
|
prop->physical = lua_toboolean(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "weight");
|
|
prop->weight = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "collisionbox");
|
|
if(lua_istable(L, -1)){
|
|
lua_rawgeti(L, -1, 1);
|
|
prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, -1, 2);
|
|
prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, -1, 3);
|
|
prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, -1, 4);
|
|
prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, -1, 5);
|
|
prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
lua_rawgeti(L, -1, 6);
|
|
prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "visual");
|
|
if(lua_isstring(L, -1))
|
|
prop->visual = lua_tostring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, -1, "textures");
|
|
if(lua_istable(L, -1)){
|
|
prop->textures.clear();
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
if(lua_isstring(L, -1))
|
|
prop->textures.push_back(lua_tostring(L, -1));
|
|
else
|
|
prop->textures.push_back("");
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
}
|
|
|
|
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get step function
|
|
lua_getfield(L, -1, "on_step");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
lua_pushnumber(L, dtime); // dtime
|
|
// Call with 2 arguments, 0 results
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Calls entity:on_punch(ObjectRef puncher)
|
|
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
|
ServerActiveObject *puncher)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get function
|
|
lua_getfield(L, -1, "on_punch");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
objectref_get_or_create(L, puncher); // Clicker reference
|
|
// Call with 2 arguments, 0 results
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Calls entity:on_rightclick(ObjectRef clicker)
|
|
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
|
ServerActiveObject *clicker)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.luaentities[id]
|
|
luaentity_get(L, id);
|
|
int object = lua_gettop(L);
|
|
// State: object is at top of stack
|
|
// Get function
|
|
lua_getfield(L, -1, "on_rightclick");
|
|
luaL_checktype(L, -1, LUA_TFUNCTION);
|
|
lua_pushvalue(L, object); // self
|
|
objectref_get_or_create(L, clicker); // Clicker reference
|
|
// Call with 2 arguments, 0 results
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
|
|
}
|
|
|