mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-08 02:15:07 -05:00
539 lines
12 KiB
C++
539 lines
12 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAP_HEADER
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#define MAP_HEADER
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#include <jmutex.h>
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#include <jthread.h>
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#include <iostream>
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#include <malloc.h>
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#ifdef _WIN32
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#include <windows.h>
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#define sleep_s(x) Sleep((x*1000))
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#else
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#include <unistd.h>
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#define sleep_s(x) sleep(x)
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#endif
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#include "common_irrlicht.h"
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#include "heightmap.h"
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#include "mapnode.h"
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#include "mapblock.h"
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#include "mapsector.h"
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#include "constants.h"
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#include "voxel.h"
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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#define MAPTYPE_CLIENT 2
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class Map : public NodeContainer, public Heightmappish
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{
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public:
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Map(std::ostream &dout);
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virtual ~Map();
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAP;
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}
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virtual s32 mapType() const
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{
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return MAPTYPE_BASE;
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}
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virtual void drop()
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{
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delete this;
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}
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void updateCamera(v3f pos, v3f dir)
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{
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JMutexAutoLock lock(m_camera_mutex);
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m_camera_position = pos;
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m_camera_direction = dir;
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}
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static core::aabbox3d<f32> getNodeBox(v3s16 p)
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{
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return core::aabbox3d<f32>(
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(float)p.X * BS - 0.5*BS,
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(float)p.Y * BS - 0.5*BS,
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(float)p.Z * BS - 0.5*BS,
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(float)p.X * BS + 0.5*BS,
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(float)p.Y * BS + 0.5*BS,
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(float)p.Z * BS + 0.5*BS
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);
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}
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//bool sectorExists(v2s16 p);
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MapSector * getSectorNoGenerate(v2s16 p2d);
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/*
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This is overloaded by ClientMap and ServerMap to allow
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p) = 0;
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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// Returns NULL if not found
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MapBlock * getBlockNoCreateNoEx(v3s16 p);
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// Returns InvalidPositionException if not found
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f32 getGroundHeight(v2s16 p, bool generate=false);
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void setGroundHeight(v2s16 p, f32 y, bool generate=false);
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// Returns InvalidPositionException if not found
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bool isNodeUnderground(v3s16 p);
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// virtual from NodeContainer
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bool isValidPosition(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *blockref;
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try{
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blockref = getBlockNoCreate(blockpos);
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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return true;
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/*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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bool is_valid = blockref->isValidPosition(relpos);
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return is_valid;*/
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}
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// virtual from NodeContainer
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// throws InvalidPositionException if not found
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MapNode getNode(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNodeNoCheck(relpos);
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}
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// virtual from NodeContainer
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// throws InvalidPositionException if not found
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void setNode(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlockNoCreate(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNodeNoCheck(relpos, n);
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}
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/*MapNode getNodeGenerate(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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return blockref->getNode(relpos);
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}*/
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/*void setNodeGenerate(v3s16 p, MapNode & n)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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MapBlock * blockref = getBlock(blockpos);
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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blockref->setNode(relpos, n);
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}*/
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void unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void lightNeighbors(enum LightBank bank,
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v3s16 pos,
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core::map<v3s16, MapBlock*> & modified_blocks);
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v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
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s16 propagateSunlight(v3s16 start,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(enum LightBank bank,
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core::map<v3s16, MapBlock*> & a_blocks,
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core::map<v3s16, MapBlock*> & modified_blocks);
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void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
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core::map<v3s16, MapBlock*> & modified_blocks);
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/*
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These handle lighting but not faces.
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*/
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void addNodeAndUpdate(v3s16 p, MapNode n,
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core::map<v3s16, MapBlock*> &modified_blocks);
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void removeNodeAndUpdate(v3s16 p,
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core::map<v3s16, MapBlock*> &modified_blocks);
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#ifndef SERVER
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void expireMeshes(bool only_daynight_diffed);
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/*
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Updates the faces of the given block and blocks on the
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leading edge.
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*/
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
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#endif
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/*
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Takes the blocks at the edges into account
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*/
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bool dayNightDiffed(v3s16 blockpos);
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//core::aabbox3d<s16> getDisplayedBlockArea();
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//bool updateChangedVisibleArea();
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virtual void save(bool only_changed){assert(0);};
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/*
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Updates usage timers
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*/
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void timerUpdate(float dtime);
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// Takes cache into account
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// sector mutex should be locked when calling
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void deleteSectors(core::list<v2s16> &list, bool only_blocks);
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// Returns count of deleted sectors
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u32 deleteUnusedSectors(float timeout, bool only_blocks=false,
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core::list<v3s16> *deleted_blocks=NULL);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
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/*
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Variables
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*/
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protected:
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std::ostream &m_dout;
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core::map<v2s16, MapSector*> m_sectors;
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JMutex m_sector_mutex;
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v3f m_camera_position;
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v3f m_camera_direction;
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JMutex m_camera_mutex;
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// Be sure to set this to NULL when the cached sector is deleted
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MapSector *m_sector_cache;
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v2s16 m_sector_cache_p;
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WrapperHeightmap m_hwrapper;
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// Queued transforming water nodes
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UniqueQueue<v3s16> m_transforming_liquid;
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};
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// Master heightmap parameters
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struct HMParams
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{
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HMParams()
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{
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blocksize = 64;
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randmax = "constant 70.0";
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randfactor = "constant 0.6";
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base = "linear 0 80 0";
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}
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s16 blocksize;
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std::string randmax;
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std::string randfactor;
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std::string base;
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};
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// Map parameters
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struct MapParams
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{
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MapParams()
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{
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plants_amount = 1.0;
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ravines_amount = 1.0;
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//max_objects_in_block = 30;
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}
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float plants_amount;
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float ravines_amount;
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//u16 max_objects_in_block;
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};
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/*
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ServerMap
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This is the only map class that is able to generate map.
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*/
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class ServerMap : public Map
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{
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public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(std::string savedir, HMParams hmp, MapParams mp);
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~ServerMap();
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s32 mapType() const
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{
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return MAPTYPE_SERVER;
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}
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/*
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Forcefully get a sector from somewhere
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*/
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MapSector * emergeSector(v2s16 p);
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/*
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Forcefully get a block from somewhere.
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Exceptions:
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- InvalidPositionException: possible if only_from_disk==true
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changed_blocks:
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- All already existing blocks that were modified are added.
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- If found on disk, nothing will be added.
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- If generated, the new block will not be included.
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lighting_invalidated_blocks:
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- All blocks that have heavy-to-calculate lighting changes
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are added.
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- updateLighting() should be called for these.
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- A block that is in changed_blocks may not be in
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lighting_invalidated_blocks.
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*/
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MapBlock * emergeBlock(
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v3s16 p,
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bool only_from_disk,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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void createDir(std::string path);
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void createSaveDir();
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// returns something like "xxxxxxxx"
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std::string getSectorSubDir(v2s16 pos);
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// returns something like "map/sectors/xxxxxxxx"
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std::string getSectorDir(v2s16 pos);
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std::string createSectorDir(v2s16 pos);
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// dirname: final directory name
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v2s16 getSectorPos(std::string dirname);
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v3s16 getBlockPos(std::string sectordir, std::string blockfile);
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void save(bool only_changed);
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void loadAll();
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void saveMasterHeightmap();
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void loadMasterHeightmap();
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// The sector mutex should be locked when calling most of these
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// This only saves sector-specific data such as the heightmap
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// (no MapBlocks)
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void saveSectorMeta(ServerMapSector *sector);
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MapSector* loadSectorMeta(std::string dirname);
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// Full load of a sector including all blocks.
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// returns true on success, false on failure.
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bool loadSectorFull(v2s16 p2d);
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// If sector is not found in memory, try to load it from disk.
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// Returns true if sector now resides in memory
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//bool deFlushSector(v2s16 p2d);
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void saveBlock(MapBlock *block);
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// This will generate a sector with getSector if not found.
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void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector);
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// Gets from master heightmap
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void getSectorCorners(v2s16 p2d, s16 *corners);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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private:
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// Generator parameters
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UnlimitedHeightmap *m_heightmap;
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MapParams m_params;
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PointAttributeDatabase m_padb;
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std::string m_savedir;
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bool m_map_saving_enabled;
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};
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#ifndef SERVER
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struct MapDrawControl
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{
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MapDrawControl():
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range_all(false),
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wanted_range(50),
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wanted_max_blocks(0),
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wanted_min_range(0),
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blocks_drawn(0),
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blocks_would_have_drawn(0)
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{
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}
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// Overrides limits by drawing everything
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bool range_all;
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// Wanted drawing range
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float wanted_range;
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// Maximum number of blocks to draw
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u32 wanted_max_blocks;
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// Blocks in this range are drawn regardless of number of blocks drawn
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float wanted_min_range;
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// Number of blocks rendered is written here by the renderer
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u32 blocks_drawn;
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// Number of blocks that would have been drawn in wanted_range
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u32 blocks_would_have_drawn;
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};
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class Client;
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/*
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ClientMap
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This is the only map class that is able to render itself on screen.
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*/
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class ClientMap : public Map, public scene::ISceneNode
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{
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public:
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ClientMap(
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Client *client,
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MapDrawControl &control,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id
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);
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~ClientMap();
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s32 mapType() const
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{
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return MAPTYPE_CLIENT;
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}
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void drop()
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{
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ISceneNode::drop();
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}
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/*
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Forcefully get a sector from somewhere
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*/
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MapSector * emergeSector(v2s16 p);
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void deSerializeSector(v2s16 p2d, std::istream &is);
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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void renderMap(video::IVideoDriver* driver, s32 pass);
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/*
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Methods for setting temporary modifications to nodes for
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drawing.
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Return value is position of changed block.
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*/
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v3s16 setTempMod(v3s16 p, NodeMod mod, bool *changed=NULL);
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v3s16 clearTempMod(v3s16 p, bool *changed=NULL);
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// Efficient implementation needs a cache of TempMods
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//void clearTempMods();
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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private:
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Client *m_client;
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core::aabbox3d<f32> m_box;
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// This is the master heightmap mesh
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scene::SMesh *mesh;
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JMutex mesh_mutex;
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MapDrawControl &m_control;
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};
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#endif
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class MapVoxelManipulator : public VoxelManipulator
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{
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public:
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MapVoxelManipulator(Map *map);
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virtual ~MapVoxelManipulator();
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virtual void clear()
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{
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VoxelManipulator::clear();
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m_loaded_blocks.clear();
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}
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
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private:
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Map *m_map;
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/*
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NOTE: This might be used or not
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bool is dummy value
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SUGG: How 'bout an another VoxelManipulator for storing the
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information about which block is loaded?
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*/
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core::map<v3s16, bool> m_loaded_blocks;
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};
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#endif
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