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minetest/src/gamedef.h
2011-11-29 19:13:58 +02:00

64 lines
2.0 KiB
C++

/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAMEDEF_HEADER
#define GAMEDEF_HEADER
#include <string>
class IToolDefManager;
class INodeDefManager;
class ICraftDefManager;
class ICraftItemDefManager;
// Mineral too?
class ITextureSource;
/*
An interface for fetching game-global definitions like tool and
mapnode properties
*/
class IGameDef
{
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IToolDefManager* getToolDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
virtual ICraftItemDefManager* getCraftItemDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Shorthands
IToolDefManager* tdef(){return getToolDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ICraftItemDefManager* cidef(){return getCraftItemDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
};
#endif