mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
229 lines
6.4 KiB
Lua
229 lines
6.4 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function current_game()
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local last_game_id = core.setting_get("menu_last_game")
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local game, index = gamemgr.find_by_gameid(last_game_id)
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return game
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end
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local function singleplayer_refresh_gamebar()
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local old_bar = ui.find_by_name("game_button_bar")
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if old_bar ~= nil then
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old_bar:delete()
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end
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local function game_buttonbar_button_handler(fields)
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for key,value in pairs(fields) do
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for j=1,#gamemgr.games,1 do
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if ("game_btnbar_" .. gamemgr.games[j].id == key) then
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mm_texture.update("singleplayer", gamemgr.games[j])
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core.set_topleft_text(gamemgr.games[j].name)
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core.setting_set("menu_last_game",gamemgr.games[j].id)
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menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
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return true
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end
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end
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end
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end
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local btnbar = buttonbar_create("game_button_bar",
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game_buttonbar_button_handler,
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{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
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for i=1,#gamemgr.games,1 do
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local btn_name = "game_btnbar_" .. gamemgr.games[i].id
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local image = nil
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local text = nil
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local tooltip = core.formspec_escape(gamemgr.games[i].name)
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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image = core.formspec_escape(gamemgr.games[i].menuicon_path)
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else
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local part1 = gamemgr.games[i].id:sub(1,5)
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local part2 = gamemgr.games[i].id:sub(6,10)
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local part3 = gamemgr.games[i].id:sub(11)
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text = part1 .. "\n" .. part2
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if part3 ~= nil and
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part3 ~= "" then
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text = text .. "\n" .. part3
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end
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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end
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local function get_formspec(tabview, name, tabdata)
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local retval = ""
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.setting_get("mainmenu_last_selected_world"))
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)
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retval = retval ..
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"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
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"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
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"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
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"label[4,-0.25;".. fgettext("Select World:") .. "]"..
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"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.setting_getbool("creative_mode")) .. "]"..
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"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.setting_getbool("enable_damage")) .. "]"..
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"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
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menu_render_worldlist() ..
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";" .. index .. "]"
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return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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assert(name == "singleplayer")
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local world_doubleclick = false
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if fields["sp_worlds"] ~= nil then
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local event = core.explode_textlist_event(fields["sp_worlds"])
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if event.type == "DCL" then
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world_doubleclick = true
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end
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if event.type == "CHG" then
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core.setting_set("mainmenu_last_selected_world",
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menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
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return true
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end
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end
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if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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return true
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end
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if fields["cb_creative_mode"] then
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core.setting_set("creative_mode", fields["cb_creative_mode"])
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return true
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end
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if fields["cb_enable_damage"] then
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core.setting_set("enable_damage", fields["cb_enable_damage"])
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return true
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end
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if fields["play"] ~= nil or
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world_doubleclick or
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fields["key_enter"] then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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gamedata.singleplayer = true
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core.start()
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end
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return true
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end
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if fields["world_create"] ~= nil then
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local create_world_dlg = create_create_world_dlg(true)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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return true
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end
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if fields["world_delete"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil and
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selected <= menudata.worldlist:size() then
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local world = menudata.worldlist:get_list()[selected]
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if world ~= nil and
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world.name ~= nil and
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world.name ~= "" then
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local index = menudata.worldlist:get_raw_index(selected)
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local delete_world_dlg = create_delete_world_dlg(world.name,index)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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end
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end
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return true
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end
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if fields["world_configure"] ~= nil then
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local selected = core.get_textlist_index("sp_worlds")
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if selected ~= nil then
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local configdialog =
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create_configure_world_dlg(
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menudata.worldlist:get_raw_index(selected))
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if (configdialog ~= nil) then
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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mm_texture.update("singleplayer",current_game())
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end
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end
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return true
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end
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end
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local function on_change(type, old_tab, new_tab)
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local buttonbar = ui.find_by_name("game_button_bar")
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if ( buttonbar == nil ) then
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singleplayer_refresh_gamebar()
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buttonbar = ui.find_by_name("game_button_bar")
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end
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if (type == "ENTER") then
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local game = current_game()
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if game then
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menudata.worldlist:set_filtercriteria(game.id)
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core.set_topleft_text(game.name)
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mm_texture.update("singleplayer",game)
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end
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buttonbar:show()
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else
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menudata.worldlist:set_filtercriteria(nil)
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buttonbar:hide()
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core.set_topleft_text("")
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mm_texture.update(new_tab,nil)
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end
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end
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--------------------------------------------------------------------------------
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tab_singleplayer = {
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name = "singleplayer",
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caption = fgettext("Singleplayer"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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