mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 sapier
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef L_MAINMENU_H_
|
|
#define L_MAINMENU_H_
|
|
|
|
#include "lua_api/l_base.h"
|
|
|
|
class AsyncEngine;
|
|
|
|
/** Implementation of lua api support for mainmenu */
|
|
class ModApiMainMenu : public ModApiBase {
|
|
|
|
private:
|
|
/**
|
|
* read a text variable from gamedata table within lua stack
|
|
* @param L stack to read variable from
|
|
* @param name name of variable to read
|
|
* @return string value of requested variable
|
|
*/
|
|
static std::string getTextData(lua_State *L, std::string name);
|
|
|
|
/**
|
|
* read a integer variable from gamedata table within lua stack
|
|
* @param L stack to read variable from
|
|
* @param name name of variable to read
|
|
* @return integer value of requested variable
|
|
*/
|
|
static int getIntegerData(lua_State *L, std::string name,bool& valid);
|
|
|
|
/**
|
|
* read a bool variable from gamedata table within lua stack
|
|
* @param L stack to read variable from
|
|
* @param name name of variable to read
|
|
* @return bool value of requested variable
|
|
*/
|
|
static int getBoolData(lua_State *L, std::string name,bool& valid);
|
|
|
|
/**
|
|
* check if a path is within some of minetests folders
|
|
* @param path path to check
|
|
* @return true/false
|
|
*/
|
|
static bool isMinetestPath(std::string path);
|
|
|
|
//api calls
|
|
|
|
static int l_start(lua_State *L);
|
|
|
|
static int l_close(lua_State *L);
|
|
|
|
static int l_create_world(lua_State *L);
|
|
|
|
static int l_delete_world(lua_State *L);
|
|
|
|
static int l_get_worlds(lua_State *L);
|
|
|
|
static int l_get_games(lua_State *L);
|
|
|
|
static int l_get_favorites(lua_State *L);
|
|
|
|
static int l_delete_favorite(lua_State *L);
|
|
|
|
static int l_get_version(lua_State *L);
|
|
|
|
static int l_sound_play(lua_State *L);
|
|
|
|
static int l_sound_stop(lua_State *L);
|
|
|
|
static int l_gettext(lua_State *L);
|
|
|
|
//gui
|
|
|
|
static int l_show_keys_menu(lua_State *L);
|
|
|
|
static int l_show_file_open_dialog(lua_State *L);
|
|
|
|
static int l_set_topleft_text(lua_State *L);
|
|
|
|
static int l_set_clouds(lua_State *L);
|
|
|
|
static int l_get_textlist_index(lua_State *L);
|
|
|
|
static int l_get_table_index(lua_State *L);
|
|
|
|
static int l_set_background(lua_State *L);
|
|
|
|
static int l_update_formspec(lua_State *L);
|
|
|
|
static int l_get_screen_info(lua_State *L);
|
|
|
|
//filesystem
|
|
|
|
static int l_get_mainmenu_path(lua_State *L);
|
|
|
|
static int l_get_modpath(lua_State *L);
|
|
|
|
static int l_get_gamepath(lua_State *L);
|
|
|
|
static int l_get_texturepath(lua_State *L);
|
|
|
|
static int l_get_texturepath_share(lua_State *L);
|
|
|
|
static int l_get_dirlist(lua_State *L);
|
|
|
|
static int l_create_dir(lua_State *L);
|
|
|
|
static int l_delete_dir(lua_State *L);
|
|
|
|
static int l_copy_dir(lua_State *L);
|
|
|
|
static int l_extract_zip(lua_State *L);
|
|
|
|
static int l_get_modstore_details(lua_State *L);
|
|
|
|
static int l_get_modstore_list(lua_State *L);
|
|
|
|
static int l_download_file(lua_State *L);
|
|
|
|
static int l_get_video_drivers(lua_State *L);
|
|
|
|
// async
|
|
static int l_do_async_callback(lua_State *L);
|
|
|
|
public:
|
|
/**
|
|
* initialize this API module
|
|
* @param L lua stack to initialize
|
|
* @param top index (in lua stack) of global API table
|
|
*/
|
|
static void Initialize(lua_State *L, int top);
|
|
|
|
static void InitializeAsync(AsyncEngine& engine);
|
|
|
|
};
|
|
|
|
#endif /* L_MAINMENU_H_ */
|