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https://github.com/moparisthebest/minetest
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d406ac994b
CNodeDefManager::get() VoxelManipulator::addArea()
1425 lines
39 KiB
C++
1425 lines
39 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "nodedef.h"
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#include "main.h" // For g_settings
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#include "itemdef.h"
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#ifndef SERVER
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#include "tile.h"
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#include "mesh.h"
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#include <IMeshManipulator.h>
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#endif
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#include "log.h"
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#include "settings.h"
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#include "nameidmapping.h"
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "exceptions.h"
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#include "debug.h"
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#include "gamedef.h"
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/*
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NodeBox
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*/
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void NodeBox::reset()
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{
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type = NODEBOX_REGULAR;
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// default is empty
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fixed.clear();
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// default is sign/ladder-like
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wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
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wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
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wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
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}
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void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
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{
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int version = protocol_version >= 21 ? 2 : 1;
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writeU8(os, version);
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if (version == 1 && type == NODEBOX_LEVELED)
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writeU8(os, NODEBOX_FIXED);
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else
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writeU8(os, type);
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if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
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{
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writeU16(os, fixed.size());
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for(std::vector<aabb3f>::const_iterator
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i = fixed.begin();
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i != fixed.end(); i++)
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{
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writeV3F1000(os, i->MinEdge);
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writeV3F1000(os, i->MaxEdge);
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}
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}
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else if(type == NODEBOX_WALLMOUNTED)
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{
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writeV3F1000(os, wall_top.MinEdge);
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writeV3F1000(os, wall_top.MaxEdge);
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writeV3F1000(os, wall_bottom.MinEdge);
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writeV3F1000(os, wall_bottom.MaxEdge);
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writeV3F1000(os, wall_side.MinEdge);
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writeV3F1000(os, wall_side.MaxEdge);
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}
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}
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void NodeBox::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version < 1 || version > 2)
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throw SerializationError("unsupported NodeBox version");
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reset();
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type = (enum NodeBoxType)readU8(is);
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if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
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{
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u16 fixed_count = readU16(is);
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while(fixed_count--)
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{
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aabb3f box;
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box.MinEdge = readV3F1000(is);
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box.MaxEdge = readV3F1000(is);
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fixed.push_back(box);
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}
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}
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else if(type == NODEBOX_WALLMOUNTED)
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{
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wall_top.MinEdge = readV3F1000(is);
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wall_top.MaxEdge = readV3F1000(is);
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wall_bottom.MinEdge = readV3F1000(is);
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wall_bottom.MaxEdge = readV3F1000(is);
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wall_side.MinEdge = readV3F1000(is);
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wall_side.MaxEdge = readV3F1000(is);
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}
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}
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/*
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TileDef
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*/
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void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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{
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if(protocol_version >= 17)
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writeU8(os, 1);
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else
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writeU8(os, 0);
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os<<serializeString(name);
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writeU8(os, animation.type);
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writeU16(os, animation.aspect_w);
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writeU16(os, animation.aspect_h);
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writeF1000(os, animation.length);
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if(protocol_version >= 17)
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writeU8(os, backface_culling);
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}
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void TileDef::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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name = deSerializeString(is);
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animation.type = (TileAnimationType)readU8(is);
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animation.aspect_w = readU16(is);
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animation.aspect_h = readU16(is);
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animation.length = readF1000(is);
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if(version >= 1)
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backface_culling = readU8(is);
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}
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/*
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SimpleSoundSpec serialization
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*/
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static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
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std::ostream &os)
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{
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os<<serializeString(ss.name);
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writeF1000(os, ss.gain);
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}
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static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
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{
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ss.name = deSerializeString(is);
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ss.gain = readF1000(is);
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}
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/*
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ContentFeatures
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*/
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ContentFeatures::ContentFeatures()
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{
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reset();
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}
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ContentFeatures::~ContentFeatures()
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{
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}
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void ContentFeatures::reset()
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{
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/*
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Cached stuff
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*/
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#ifndef SERVER
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solidness = 2;
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visual_solidness = 0;
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backface_culling = true;
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#endif
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has_on_construct = false;
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has_on_destruct = false;
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has_after_destruct = false;
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/*
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Actual data
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NOTE: Most of this is always overridden by the default values given
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in builtin.lua
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*/
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name = "";
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groups.clear();
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// Unknown nodes can be dug
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groups["dig_immediate"] = 2;
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drawtype = NDT_NORMAL;
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mesh = "";
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#ifndef SERVER
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for(u32 i = 0; i < 24; i++)
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mesh_ptr[i] = NULL;
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#endif
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visual_scale = 1.0;
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for(u32 i = 0; i < 6; i++)
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tiledef[i] = TileDef();
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for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
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tiledef_special[j] = TileDef();
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alpha = 255;
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post_effect_color = video::SColor(0, 0, 0, 0);
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param_type = CPT_NONE;
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param_type_2 = CPT2_NONE;
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is_ground_content = false;
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light_propagates = false;
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sunlight_propagates = false;
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walkable = true;
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pointable = true;
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diggable = true;
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climbable = false;
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buildable_to = false;
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rightclickable = true;
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leveled = 0;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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liquid_viscosity = 0;
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liquid_renewable = true;
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freezemelt = "";
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liquid_range = LIQUID_LEVEL_MAX+1;
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drowning = 0;
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light_source = 0;
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damage_per_second = 0;
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node_box = NodeBox();
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selection_box = NodeBox();
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collision_box = NodeBox();
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waving = 0;
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legacy_facedir_simple = false;
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legacy_wallmounted = false;
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sound_footstep = SimpleSoundSpec();
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sound_dig = SimpleSoundSpec("__group");
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sound_dug = SimpleSoundSpec();
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}
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void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
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{
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if(protocol_version < 24){
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serializeOld(os, protocol_version);
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return;
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}
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writeU8(os, 7); // version
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os<<serializeString(name);
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writeU16(os, groups.size());
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for(ItemGroupList::const_iterator
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i = groups.begin(); i != groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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writeU8(os, drawtype);
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writeF1000(os, visual_scale);
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writeU8(os, 6);
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for(u32 i = 0; i < 6; i++)
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tiledef[i].serialize(os, protocol_version);
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writeU8(os, CF_SPECIAL_COUNT);
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for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
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tiledef_special[i].serialize(os, protocol_version);
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}
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writeU8(os, alpha);
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writeU8(os, post_effect_color.getAlpha());
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writeU8(os, post_effect_color.getRed());
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writeU8(os, post_effect_color.getGreen());
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writeU8(os, post_effect_color.getBlue());
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writeU8(os, param_type);
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writeU8(os, param_type_2);
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writeU8(os, is_ground_content);
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writeU8(os, light_propagates);
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writeU8(os, sunlight_propagates);
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writeU8(os, walkable);
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writeU8(os, pointable);
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writeU8(os, diggable);
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writeU8(os, climbable);
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writeU8(os, buildable_to);
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os<<serializeString(""); // legacy: used to be metadata_name
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writeU8(os, liquid_type);
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os<<serializeString(liquid_alternative_flowing);
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os<<serializeString(liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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writeU8(os, liquid_renewable);
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writeU8(os, light_source);
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writeU32(os, damage_per_second);
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node_box.serialize(os, protocol_version);
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selection_box.serialize(os, protocol_version);
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writeU8(os, legacy_facedir_simple);
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writeU8(os, legacy_wallmounted);
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serializeSimpleSoundSpec(sound_footstep, os);
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serializeSimpleSoundSpec(sound_dig, os);
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serializeSimpleSoundSpec(sound_dug, os);
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writeU8(os, rightclickable);
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writeU8(os, drowning);
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writeU8(os, leveled);
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writeU8(os, liquid_range);
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writeU8(os, waving);
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// Stuff below should be moved to correct place in a version that otherwise changes
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// the protocol version
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os<<serializeString(mesh);
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collision_box.serialize(os, protocol_version);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 7){
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deSerializeOld(is, version);
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return;
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}
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name = deSerializeString(is);
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groups.clear();
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u32 groups_size = readU16(is);
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for(u32 i = 0; i < groups_size; i++){
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std::string name = deSerializeString(is);
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int value = readS16(is);
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groups[name] = value;
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}
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drawtype = (enum NodeDrawType)readU8(is);
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visual_scale = readF1000(is);
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if(readU8(is) != 6)
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throw SerializationError("unsupported tile count");
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for(u32 i = 0; i < 6; i++)
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tiledef[i].deSerialize(is);
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if(readU8(is) != CF_SPECIAL_COUNT)
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throw SerializationError("unsupported CF_SPECIAL_COUNT");
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for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
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tiledef_special[i].deSerialize(is);
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alpha = readU8(is);
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post_effect_color.setAlpha(readU8(is));
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post_effect_color.setRed(readU8(is));
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post_effect_color.setGreen(readU8(is));
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post_effect_color.setBlue(readU8(is));
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param_type = (enum ContentParamType)readU8(is);
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param_type_2 = (enum ContentParamType2)readU8(is);
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is_ground_content = readU8(is);
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light_propagates = readU8(is);
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sunlight_propagates = readU8(is);
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walkable = readU8(is);
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pointable = readU8(is);
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diggable = readU8(is);
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climbable = readU8(is);
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buildable_to = readU8(is);
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deSerializeString(is); // legacy: used to be metadata_name
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liquid_type = (enum LiquidType)readU8(is);
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liquid_alternative_flowing = deSerializeString(is);
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liquid_alternative_source = deSerializeString(is);
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liquid_viscosity = readU8(is);
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liquid_renewable = readU8(is);
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light_source = readU8(is);
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damage_per_second = readU32(is);
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node_box.deSerialize(is);
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selection_box.deSerialize(is);
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legacy_facedir_simple = readU8(is);
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legacy_wallmounted = readU8(is);
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deSerializeSimpleSoundSpec(sound_footstep, is);
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deSerializeSimpleSoundSpec(sound_dig, is);
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deSerializeSimpleSoundSpec(sound_dug, is);
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rightclickable = readU8(is);
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drowning = readU8(is);
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leveled = readU8(is);
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liquid_range = readU8(is);
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waving = readU8(is);
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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try{
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// Stuff below should be moved to correct place in a version that
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// otherwise changes the protocol version
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mesh = deSerializeString(is);
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collision_box.deSerialize(is);
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}catch(SerializationError &e) {};
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}
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/*
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CNodeDefManager
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*/
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class CNodeDefManager: public IWritableNodeDefManager {
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public:
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CNodeDefManager();
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virtual ~CNodeDefManager();
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void clear();
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virtual IWritableNodeDefManager *clone();
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inline virtual const ContentFeatures& get(content_t c) const;
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inline virtual const ContentFeatures& get(const MapNode &n) const;
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virtual bool getId(const std::string &name, content_t &result) const;
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virtual content_t getId(const std::string &name) const;
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virtual void getIds(const std::string &name, std::set<content_t> &result) const;
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virtual const ContentFeatures& get(const std::string &name) const;
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content_t allocateId();
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virtual content_t set(const std::string &name, const ContentFeatures &def);
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virtual content_t allocateDummy(const std::string &name);
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virtual void updateAliases(IItemDefManager *idef);
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virtual void updateTextures(IGameDef *gamedef);
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void serialize(std::ostream &os, u16 protocol_version);
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void deSerialize(std::istream &is);
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virtual NodeResolver *getResolver();
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private:
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void addNameIdMapping(content_t i, std::string name);
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#ifndef SERVER
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void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
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u32 shader_id, bool use_normal_texture, bool backface_culling,
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u8 alpha, u8 material_type);
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#endif
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// Features indexed by id
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std::vector<ContentFeatures> m_content_features;
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// A mapping for fast converting back and forth between names and ids
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NameIdMapping m_name_id_mapping;
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// Like m_name_id_mapping, but only from names to ids, and includes
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// item aliases too. Updated by updateAliases()
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// Note: Not serialized.
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std::map<std::string, content_t> m_name_id_mapping_with_aliases;
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// A mapping from groups to a list of content_ts (and their levels)
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// that belong to it. Necessary for a direct lookup in getIds().
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// Note: Not serialized.
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std::map<std::string, GroupItems> m_group_to_items;
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// Next possibly free id
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content_t m_next_id;
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// NodeResolver to queue pending node resolutions
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NodeResolver m_resolver;
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};
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CNodeDefManager::CNodeDefManager() :
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m_resolver(this)
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{
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clear();
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}
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CNodeDefManager::~CNodeDefManager()
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{
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#ifndef SERVER
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for (u32 i = 0; i < m_content_features.size(); i++) {
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ContentFeatures *f = &m_content_features[i];
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for (u32 j = 0; j < 24; j++) {
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if (f->mesh_ptr[j])
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f->mesh_ptr[j]->drop();
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}
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}
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#endif
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}
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void CNodeDefManager::clear()
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{
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m_content_features.clear();
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m_name_id_mapping.clear();
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m_name_id_mapping_with_aliases.clear();
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m_group_to_items.clear();
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m_next_id = 0;
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u32 initial_length = 0;
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initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
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initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
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initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
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m_content_features.resize(initial_length);
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// Set CONTENT_UNKNOWN
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{
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ContentFeatures f;
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f.name = "unknown";
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// Insert directly into containers
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content_t c = CONTENT_UNKNOWN;
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m_content_features[c] = f;
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addNameIdMapping(c, f.name);
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}
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// Set CONTENT_AIR
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{
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ContentFeatures f;
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f.name = "air";
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f.drawtype = NDT_AIRLIKE;
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f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.sunlight_propagates = true;
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f.walkable = false;
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f.pointable = false;
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f.diggable = false;
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f.buildable_to = true;
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f.is_ground_content = true;
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// Insert directly into containers
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content_t c = CONTENT_AIR;
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m_content_features[c] = f;
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|
addNameIdMapping(c, f.name);
|
|
}
|
|
|
|
// Set CONTENT_IGNORE
|
|
{
|
|
ContentFeatures f;
|
|
f.name = "ignore";
|
|
f.drawtype = NDT_AIRLIKE;
|
|
f.param_type = CPT_NONE;
|
|
f.light_propagates = false;
|
|
f.sunlight_propagates = false;
|
|
f.walkable = false;
|
|
f.pointable = false;
|
|
f.diggable = false;
|
|
f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
|
|
f.is_ground_content = true;
|
|
// Insert directly into containers
|
|
content_t c = CONTENT_IGNORE;
|
|
m_content_features[c] = f;
|
|
addNameIdMapping(c, f.name);
|
|
}
|
|
}
|
|
|
|
|
|
IWritableNodeDefManager *CNodeDefManager::clone()
|
|
{
|
|
CNodeDefManager *mgr = new CNodeDefManager();
|
|
*mgr = *this;
|
|
return mgr;
|
|
}
|
|
|
|
|
|
inline const ContentFeatures& CNodeDefManager::get(content_t c) const
|
|
{
|
|
return c < m_content_features.size()
|
|
? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
|
|
}
|
|
|
|
|
|
inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
|
|
{
|
|
return get(n.getContent());
|
|
}
|
|
|
|
|
|
bool CNodeDefManager::getId(const std::string &name, content_t &result) const
|
|
{
|
|
std::map<std::string, content_t>::const_iterator
|
|
i = m_name_id_mapping_with_aliases.find(name);
|
|
if(i == m_name_id_mapping_with_aliases.end())
|
|
return false;
|
|
result = i->second;
|
|
return true;
|
|
}
|
|
|
|
|
|
content_t CNodeDefManager::getId(const std::string &name) const
|
|
{
|
|
content_t id = CONTENT_IGNORE;
|
|
getId(name, id);
|
|
return id;
|
|
}
|
|
|
|
|
|
void CNodeDefManager::getIds(const std::string &name,
|
|
std::set<content_t> &result) const
|
|
{
|
|
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
|
|
if (name.substr(0,6) != "group:") {
|
|
content_t id = CONTENT_IGNORE;
|
|
if(getId(name, id))
|
|
result.insert(id);
|
|
return;
|
|
}
|
|
std::string group = name.substr(6);
|
|
|
|
std::map<std::string, GroupItems>::const_iterator
|
|
i = m_group_to_items.find(group);
|
|
if (i == m_group_to_items.end())
|
|
return;
|
|
|
|
const GroupItems &items = i->second;
|
|
for (GroupItems::const_iterator j = items.begin();
|
|
j != items.end(); ++j) {
|
|
if ((*j).second != 0)
|
|
result.insert((*j).first);
|
|
}
|
|
//printf("getIds: %dus\n", t.stop());
|
|
}
|
|
|
|
|
|
const ContentFeatures& CNodeDefManager::get(const std::string &name) const
|
|
{
|
|
content_t id = CONTENT_UNKNOWN;
|
|
getId(name, id);
|
|
return get(id);
|
|
}
|
|
|
|
|
|
// returns CONTENT_IGNORE if no free ID found
|
|
content_t CNodeDefManager::allocateId()
|
|
{
|
|
for (content_t id = m_next_id;
|
|
id >= m_next_id; // overflow?
|
|
++id) {
|
|
while (id >= m_content_features.size()) {
|
|
m_content_features.push_back(ContentFeatures());
|
|
}
|
|
const ContentFeatures &f = m_content_features[id];
|
|
if (f.name == "") {
|
|
m_next_id = id + 1;
|
|
return id;
|
|
}
|
|
}
|
|
// If we arrive here, an overflow occurred in id.
|
|
// That means no ID was found
|
|
return CONTENT_IGNORE;
|
|
}
|
|
|
|
|
|
// IWritableNodeDefManager
|
|
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
|
|
{
|
|
assert(name != "");
|
|
assert(name == def.name);
|
|
|
|
// Don't allow redefining ignore (but allow air and unknown)
|
|
if (name == "ignore") {
|
|
infostream << "NodeDefManager: WARNING: Ignoring "
|
|
"CONTENT_IGNORE redefinition"<<std::endl;
|
|
return CONTENT_IGNORE;
|
|
}
|
|
|
|
content_t id = CONTENT_IGNORE;
|
|
if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
|
|
// Get new id
|
|
id = allocateId();
|
|
if (id == CONTENT_IGNORE) {
|
|
infostream << "NodeDefManager: WARNING: Absolute "
|
|
"limit reached" << std::endl;
|
|
return CONTENT_IGNORE;
|
|
}
|
|
assert(id != CONTENT_IGNORE);
|
|
addNameIdMapping(id, name);
|
|
}
|
|
m_content_features[id] = def;
|
|
verbosestream << "NodeDefManager: registering content id \"" << id
|
|
<< "\": name=\"" << def.name << "\""<<std::endl;
|
|
|
|
// Add this content to the list of all groups it belongs to
|
|
// FIXME: This should remove a node from groups it no longer
|
|
// belongs to when a node is re-registered
|
|
for (ItemGroupList::const_iterator i = def.groups.begin();
|
|
i != def.groups.end(); ++i) {
|
|
std::string group_name = i->first;
|
|
|
|
std::map<std::string, GroupItems>::iterator
|
|
j = m_group_to_items.find(group_name);
|
|
if (j == m_group_to_items.end()) {
|
|
m_group_to_items[group_name].push_back(
|
|
std::make_pair(id, i->second));
|
|
} else {
|
|
GroupItems &items = j->second;
|
|
items.push_back(std::make_pair(id, i->second));
|
|
}
|
|
}
|
|
return id;
|
|
}
|
|
|
|
|
|
content_t CNodeDefManager::allocateDummy(const std::string &name)
|
|
{
|
|
assert(name != "");
|
|
ContentFeatures f;
|
|
f.name = name;
|
|
return set(name, f);
|
|
}
|
|
|
|
|
|
void CNodeDefManager::updateAliases(IItemDefManager *idef)
|
|
{
|
|
std::set<std::string> all = idef->getAll();
|
|
m_name_id_mapping_with_aliases.clear();
|
|
for (std::set<std::string>::iterator
|
|
i = all.begin(); i != all.end(); i++) {
|
|
std::string name = *i;
|
|
std::string convert_to = idef->getAlias(name);
|
|
content_t id;
|
|
if (m_name_id_mapping.getId(convert_to, id)) {
|
|
m_name_id_mapping_with_aliases.insert(
|
|
std::make_pair(name, id));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CNodeDefManager::updateTextures(IGameDef *gamedef)
|
|
{
|
|
#ifndef SERVER
|
|
infostream << "CNodeDefManager::updateTextures(): Updating "
|
|
"textures in node definitions" << std::endl;
|
|
|
|
ITextureSource *tsrc = gamedef->tsrc();
|
|
IShaderSource *shdsrc = gamedef->getShaderSource();
|
|
scene::ISceneManager* smgr = gamedef->getSceneManager();
|
|
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
|
|
|
|
bool new_style_water = g_settings->getBool("new_style_water");
|
|
bool new_style_leaves = g_settings->getBool("new_style_leaves");
|
|
bool connected_glass = g_settings->getBool("connected_glass");
|
|
bool opaque_water = g_settings->getBool("opaque_water");
|
|
bool enable_shaders = g_settings->getBool("enable_shaders");
|
|
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
|
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
|
bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
|
|
|
|
bool use_normal_texture = enable_shaders &&
|
|
(enable_bumpmapping || enable_parallax_occlusion);
|
|
|
|
for (u32 i = 0; i < m_content_features.size(); i++) {
|
|
ContentFeatures *f = &m_content_features[i];
|
|
|
|
// Figure out the actual tiles to use
|
|
TileDef tiledef[6];
|
|
for (u32 j = 0; j < 6; j++) {
|
|
tiledef[j] = f->tiledef[j];
|
|
if (tiledef[j].name == "")
|
|
tiledef[j].name = "unknown_node.png";
|
|
}
|
|
|
|
bool is_liquid = false;
|
|
bool is_water_surface = false;
|
|
|
|
u8 material_type = (f->alpha == 255) ?
|
|
TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
|
|
|
|
switch (f->drawtype) {
|
|
default:
|
|
case NDT_NORMAL:
|
|
f->solidness = 2;
|
|
break;
|
|
case NDT_AIRLIKE:
|
|
f->solidness = 0;
|
|
break;
|
|
case NDT_LIQUID:
|
|
assert(f->liquid_type == LIQUID_SOURCE);
|
|
if (opaque_water)
|
|
f->alpha = 255;
|
|
if (new_style_water){
|
|
f->solidness = 0;
|
|
} else {
|
|
f->solidness = 1;
|
|
f->backface_culling = false;
|
|
}
|
|
is_liquid = true;
|
|
break;
|
|
case NDT_FLOWINGLIQUID:
|
|
assert(f->liquid_type == LIQUID_FLOWING);
|
|
f->solidness = 0;
|
|
if (opaque_water)
|
|
f->alpha = 255;
|
|
is_liquid = true;
|
|
break;
|
|
case NDT_GLASSLIKE:
|
|
f->solidness = 0;
|
|
f->visual_solidness = 1;
|
|
break;
|
|
case NDT_GLASSLIKE_FRAMED:
|
|
f->solidness = 0;
|
|
f->visual_solidness = 1;
|
|
break;
|
|
case NDT_GLASSLIKE_FRAMED_OPTIONAL:
|
|
f->solidness = 0;
|
|
f->visual_solidness = 1;
|
|
f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
|
|
break;
|
|
case NDT_ALLFACES:
|
|
f->solidness = 0;
|
|
f->visual_solidness = 1;
|
|
break;
|
|
case NDT_ALLFACES_OPTIONAL:
|
|
if (new_style_leaves) {
|
|
f->drawtype = NDT_ALLFACES;
|
|
f->solidness = 0;
|
|
f->visual_solidness = 1;
|
|
} else {
|
|
f->drawtype = NDT_NORMAL;
|
|
f->solidness = 2;
|
|
for (u32 i = 0; i < 6; i++)
|
|
tiledef[i].name += std::string("^[noalpha");
|
|
}
|
|
if (f->waving == 1)
|
|
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
|
break;
|
|
case NDT_PLANTLIKE:
|
|
f->solidness = 0;
|
|
f->backface_culling = false;
|
|
if (f->waving == 1)
|
|
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
|
break;
|
|
case NDT_FIRELIKE:
|
|
f->backface_culling = false;
|
|
f->solidness = 0;
|
|
break;
|
|
case NDT_MESH:
|
|
f->solidness = 0;
|
|
f->backface_culling = false;
|
|
break;
|
|
case NDT_TORCHLIKE:
|
|
case NDT_SIGNLIKE:
|
|
case NDT_FENCELIKE:
|
|
case NDT_RAILLIKE:
|
|
case NDT_NODEBOX:
|
|
f->solidness = 0;
|
|
break;
|
|
}
|
|
|
|
if (is_liquid) {
|
|
material_type = (f->alpha == 255) ?
|
|
TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
|
|
if (f->name == "default:water_source")
|
|
is_water_surface = true;
|
|
}
|
|
|
|
u32 tile_shader[6];
|
|
for (u16 j = 0; j < 6; j++) {
|
|
tile_shader[j] = shdsrc->getShader("nodes_shader",
|
|
material_type, f->drawtype);
|
|
}
|
|
|
|
if (is_water_surface) {
|
|
tile_shader[0] = shdsrc->getShader("water_surface_shader",
|
|
material_type, f->drawtype);
|
|
}
|
|
|
|
// Tiles (fill in f->tiles[])
|
|
for (u16 j = 0; j < 6; j++) {
|
|
fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
|
|
use_normal_texture, f->backface_culling, f->alpha, material_type);
|
|
}
|
|
|
|
// Special tiles (fill in f->special_tiles[])
|
|
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
|
|
fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
|
|
tile_shader[j], use_normal_texture,
|
|
f->tiledef_special[j].backface_culling, f->alpha, material_type);
|
|
}
|
|
|
|
if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
|
|
// Meshnode drawtype
|
|
// Read the mesh and apply scale
|
|
f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
|
|
if (f->mesh_ptr[0]){
|
|
v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
|
|
scaleMesh(f->mesh_ptr[0], scale);
|
|
recalculateBoundingBox(f->mesh_ptr[0]);
|
|
}
|
|
} else if ((f->drawtype == NDT_NODEBOX) &&
|
|
((f->node_box.type == NODEBOX_REGULAR) ||
|
|
(f->node_box.type == NODEBOX_FIXED)) &&
|
|
(!f->node_box.fixed.empty())) {
|
|
//Convert regular nodebox nodes to meshnodes
|
|
//Change the drawtype and apply scale
|
|
f->drawtype = NDT_MESH;
|
|
f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
|
|
v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
|
|
scaleMesh(f->mesh_ptr[0], scale);
|
|
recalculateBoundingBox(f->mesh_ptr[0]);
|
|
}
|
|
|
|
//Cache 6dfacedir and wallmounted rotated clones of meshes
|
|
if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
|
|
for (u16 j = 1; j < 24; j++) {
|
|
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
|
|
rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
|
|
recalculateBoundingBox(f->mesh_ptr[j]);
|
|
meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
|
|
}
|
|
} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
|
|
static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
|
|
for (u16 j = 1; j < 6; j++) {
|
|
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
|
|
rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
|
|
recalculateBoundingBox(f->mesh_ptr[j]);
|
|
meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
|
|
}
|
|
rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
|
|
recalculateBoundingBox(f->mesh_ptr[0]);
|
|
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifndef SERVER
|
|
void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
|
|
TileDef *tiledef, u32 shader_id, bool use_normal_texture,
|
|
bool backface_culling, u8 alpha, u8 material_type)
|
|
{
|
|
tile->shader_id = shader_id;
|
|
tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
|
|
tile->alpha = alpha;
|
|
tile->material_type = material_type;
|
|
|
|
// Normal texture
|
|
if (use_normal_texture)
|
|
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
|
|
|
|
// Material flags
|
|
tile->material_flags = 0;
|
|
if (backface_culling)
|
|
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
|
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
|
|
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
|
|
|
// Animation parameters
|
|
int frame_count = 1;
|
|
if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
|
|
// Get texture size to determine frame count by aspect ratio
|
|
v2u32 size = tile->texture->getOriginalSize();
|
|
int frame_height = (float)size.X /
|
|
(float)tiledef->animation.aspect_w *
|
|
(float)tiledef->animation.aspect_h;
|
|
frame_count = size.Y / frame_height;
|
|
int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
|
|
tile->animation_frame_count = frame_count;
|
|
tile->animation_frame_length_ms = frame_length_ms;
|
|
}
|
|
|
|
if (frame_count == 1) {
|
|
tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
|
|
} else {
|
|
std::ostringstream os(std::ios::binary);
|
|
for (int i = 0; i < frame_count; i++) {
|
|
FrameSpec frame;
|
|
|
|
os.str("");
|
|
os << tiledef->name << "^[verticalframe:"
|
|
<< frame_count << ":" << i;
|
|
|
|
frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
|
|
if (tile->normal_texture)
|
|
frame.normal_texture = tsrc->getNormalTexture(os.str());
|
|
tile->frames[i] = frame;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
|
|
{
|
|
writeU8(os, 1); // version
|
|
u16 count = 0;
|
|
std::ostringstream os2(std::ios::binary);
|
|
for (u32 i = 0; i < m_content_features.size(); i++) {
|
|
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|
|
|| i == CONTENT_UNKNOWN)
|
|
continue;
|
|
ContentFeatures *f = &m_content_features[i];
|
|
if (f->name == "")
|
|
continue;
|
|
writeU16(os2, i);
|
|
// Wrap it in a string to allow different lengths without
|
|
// strict version incompatibilities
|
|
std::ostringstream wrapper_os(std::ios::binary);
|
|
f->serialize(wrapper_os, protocol_version);
|
|
os2<<serializeString(wrapper_os.str());
|
|
|
|
assert(count + 1 > count); // must not overflow
|
|
count++;
|
|
}
|
|
writeU16(os, count);
|
|
os << serializeLongString(os2.str());
|
|
}
|
|
|
|
|
|
void CNodeDefManager::deSerialize(std::istream &is)
|
|
{
|
|
clear();
|
|
int version = readU8(is);
|
|
if (version != 1)
|
|
throw SerializationError("unsupported NodeDefinitionManager version");
|
|
u16 count = readU16(is);
|
|
std::istringstream is2(deSerializeLongString(is), std::ios::binary);
|
|
ContentFeatures f;
|
|
for (u16 n = 0; n < count; n++) {
|
|
u16 i = readU16(is2);
|
|
|
|
// Read it from the string wrapper
|
|
std::string wrapper = deSerializeString(is2);
|
|
std::istringstream wrapper_is(wrapper, std::ios::binary);
|
|
f.deSerialize(wrapper_is);
|
|
|
|
// Check error conditions
|
|
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
|
|
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
|
"not changing builtin node " << i << std::endl;
|
|
continue;
|
|
}
|
|
if (f.name == "") {
|
|
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
|
"received empty name" << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Ignore aliases
|
|
u16 existing_id;
|
|
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
|
|
infostream << "NodeDefManager::deSerialize(): WARNING: "
|
|
"already defined with different ID: " << f.name << std::endl;
|
|
continue;
|
|
}
|
|
|
|
// All is ok, add node definition with the requested ID
|
|
if (i >= m_content_features.size())
|
|
m_content_features.resize((u32)(i) + 1);
|
|
m_content_features[i] = f;
|
|
addNameIdMapping(i, f.name);
|
|
verbosestream << "deserialized " << f.name << std::endl;
|
|
}
|
|
}
|
|
|
|
|
|
void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
|
|
{
|
|
m_name_id_mapping.set(i, name);
|
|
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
|
|
}
|
|
|
|
|
|
NodeResolver *CNodeDefManager::getResolver()
|
|
{
|
|
return &m_resolver;
|
|
}
|
|
|
|
|
|
IWritableNodeDefManager *createNodeDefManager()
|
|
{
|
|
return new CNodeDefManager();
|
|
}
|
|
|
|
|
|
//// Serialization of old ContentFeatures formats
|
|
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
|
{
|
|
if (protocol_version == 13)
|
|
{
|
|
writeU8(os, 5); // version
|
|
os<<serializeString(name);
|
|
writeU16(os, groups.size());
|
|
for (ItemGroupList::const_iterator
|
|
i = groups.begin(); i != groups.end(); i++) {
|
|
os<<serializeString(i->first);
|
|
writeS16(os, i->second);
|
|
}
|
|
writeU8(os, drawtype);
|
|
writeF1000(os, visual_scale);
|
|
writeU8(os, 6);
|
|
for (u32 i = 0; i < 6; i++)
|
|
tiledef[i].serialize(os, protocol_version);
|
|
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
|
|
writeU8(os, 2);
|
|
for (u32 i = 0; i < 2; i++)
|
|
tiledef_special[i].serialize(os, protocol_version);
|
|
writeU8(os, alpha);
|
|
writeU8(os, post_effect_color.getAlpha());
|
|
writeU8(os, post_effect_color.getRed());
|
|
writeU8(os, post_effect_color.getGreen());
|
|
writeU8(os, post_effect_color.getBlue());
|
|
writeU8(os, param_type);
|
|
writeU8(os, param_type_2);
|
|
writeU8(os, is_ground_content);
|
|
writeU8(os, light_propagates);
|
|
writeU8(os, sunlight_propagates);
|
|
writeU8(os, walkable);
|
|
writeU8(os, pointable);
|
|
writeU8(os, diggable);
|
|
writeU8(os, climbable);
|
|
writeU8(os, buildable_to);
|
|
os<<serializeString(""); // legacy: used to be metadata_name
|
|
writeU8(os, liquid_type);
|
|
os<<serializeString(liquid_alternative_flowing);
|
|
os<<serializeString(liquid_alternative_source);
|
|
writeU8(os, liquid_viscosity);
|
|
writeU8(os, light_source);
|
|
writeU32(os, damage_per_second);
|
|
node_box.serialize(os, protocol_version);
|
|
selection_box.serialize(os, protocol_version);
|
|
writeU8(os, legacy_facedir_simple);
|
|
writeU8(os, legacy_wallmounted);
|
|
serializeSimpleSoundSpec(sound_footstep, os);
|
|
serializeSimpleSoundSpec(sound_dig, os);
|
|
serializeSimpleSoundSpec(sound_dug, os);
|
|
}
|
|
else if (protocol_version > 13 && protocol_version < 24) {
|
|
writeU8(os, 6); // version
|
|
os<<serializeString(name);
|
|
writeU16(os, groups.size());
|
|
for (ItemGroupList::const_iterator
|
|
i = groups.begin(); i != groups.end(); i++) {
|
|
os<<serializeString(i->first);
|
|
writeS16(os, i->second);
|
|
}
|
|
writeU8(os, drawtype);
|
|
writeF1000(os, visual_scale);
|
|
writeU8(os, 6);
|
|
for (u32 i = 0; i < 6; i++)
|
|
tiledef[i].serialize(os, protocol_version);
|
|
//CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
|
|
writeU8(os, 2);
|
|
for (u32 i = 0; i < 2; i++)
|
|
tiledef_special[i].serialize(os, protocol_version);
|
|
writeU8(os, alpha);
|
|
writeU8(os, post_effect_color.getAlpha());
|
|
writeU8(os, post_effect_color.getRed());
|
|
writeU8(os, post_effect_color.getGreen());
|
|
writeU8(os, post_effect_color.getBlue());
|
|
writeU8(os, param_type);
|
|
writeU8(os, param_type_2);
|
|
writeU8(os, is_ground_content);
|
|
writeU8(os, light_propagates);
|
|
writeU8(os, sunlight_propagates);
|
|
writeU8(os, walkable);
|
|
writeU8(os, pointable);
|
|
writeU8(os, diggable);
|
|
writeU8(os, climbable);
|
|
writeU8(os, buildable_to);
|
|
os<<serializeString(""); // legacy: used to be metadata_name
|
|
writeU8(os, liquid_type);
|
|
os<<serializeString(liquid_alternative_flowing);
|
|
os<<serializeString(liquid_alternative_source);
|
|
writeU8(os, liquid_viscosity);
|
|
writeU8(os, liquid_renewable);
|
|
writeU8(os, light_source);
|
|
writeU32(os, damage_per_second);
|
|
node_box.serialize(os, protocol_version);
|
|
selection_box.serialize(os, protocol_version);
|
|
writeU8(os, legacy_facedir_simple);
|
|
writeU8(os, legacy_wallmounted);
|
|
serializeSimpleSoundSpec(sound_footstep, os);
|
|
serializeSimpleSoundSpec(sound_dig, os);
|
|
serializeSimpleSoundSpec(sound_dug, os);
|
|
writeU8(os, rightclickable);
|
|
writeU8(os, drowning);
|
|
writeU8(os, leveled);
|
|
writeU8(os, liquid_range);
|
|
} else
|
|
throw SerializationError("ContentFeatures::serialize(): "
|
|
"Unsupported version requested");
|
|
}
|
|
|
|
|
|
void ContentFeatures::deSerializeOld(std::istream &is, int version)
|
|
{
|
|
if (version == 5) // In PROTOCOL_VERSION 13
|
|
{
|
|
name = deSerializeString(is);
|
|
groups.clear();
|
|
u32 groups_size = readU16(is);
|
|
for(u32 i=0; i<groups_size; i++){
|
|
std::string name = deSerializeString(is);
|
|
int value = readS16(is);
|
|
groups[name] = value;
|
|
}
|
|
drawtype = (enum NodeDrawType)readU8(is);
|
|
visual_scale = readF1000(is);
|
|
if (readU8(is) != 6)
|
|
throw SerializationError("unsupported tile count");
|
|
for (u32 i = 0; i < 6; i++)
|
|
tiledef[i].deSerialize(is);
|
|
if (readU8(is) != CF_SPECIAL_COUNT)
|
|
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
|
for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
|
|
tiledef_special[i].deSerialize(is);
|
|
alpha = readU8(is);
|
|
post_effect_color.setAlpha(readU8(is));
|
|
post_effect_color.setRed(readU8(is));
|
|
post_effect_color.setGreen(readU8(is));
|
|
post_effect_color.setBlue(readU8(is));
|
|
param_type = (enum ContentParamType)readU8(is);
|
|
param_type_2 = (enum ContentParamType2)readU8(is);
|
|
is_ground_content = readU8(is);
|
|
light_propagates = readU8(is);
|
|
sunlight_propagates = readU8(is);
|
|
walkable = readU8(is);
|
|
pointable = readU8(is);
|
|
diggable = readU8(is);
|
|
climbable = readU8(is);
|
|
buildable_to = readU8(is);
|
|
deSerializeString(is); // legacy: used to be metadata_name
|
|
liquid_type = (enum LiquidType)readU8(is);
|
|
liquid_alternative_flowing = deSerializeString(is);
|
|
liquid_alternative_source = deSerializeString(is);
|
|
liquid_viscosity = readU8(is);
|
|
light_source = readU8(is);
|
|
damage_per_second = readU32(is);
|
|
node_box.deSerialize(is);
|
|
selection_box.deSerialize(is);
|
|
legacy_facedir_simple = readU8(is);
|
|
legacy_wallmounted = readU8(is);
|
|
deSerializeSimpleSoundSpec(sound_footstep, is);
|
|
deSerializeSimpleSoundSpec(sound_dig, is);
|
|
deSerializeSimpleSoundSpec(sound_dug, is);
|
|
} else if (version == 6) {
|
|
name = deSerializeString(is);
|
|
groups.clear();
|
|
u32 groups_size = readU16(is);
|
|
for (u32 i = 0; i < groups_size; i++) {
|
|
std::string name = deSerializeString(is);
|
|
int value = readS16(is);
|
|
groups[name] = value;
|
|
}
|
|
drawtype = (enum NodeDrawType)readU8(is);
|
|
visual_scale = readF1000(is);
|
|
if (readU8(is) != 6)
|
|
throw SerializationError("unsupported tile count");
|
|
for (u32 i = 0; i < 6; i++)
|
|
tiledef[i].deSerialize(is);
|
|
// CF_SPECIAL_COUNT in version 6 = 2
|
|
if (readU8(is) != 2)
|
|
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
|
for (u32 i = 0; i < 2; i++)
|
|
tiledef_special[i].deSerialize(is);
|
|
alpha = readU8(is);
|
|
post_effect_color.setAlpha(readU8(is));
|
|
post_effect_color.setRed(readU8(is));
|
|
post_effect_color.setGreen(readU8(is));
|
|
post_effect_color.setBlue(readU8(is));
|
|
param_type = (enum ContentParamType)readU8(is);
|
|
param_type_2 = (enum ContentParamType2)readU8(is);
|
|
is_ground_content = readU8(is);
|
|
light_propagates = readU8(is);
|
|
sunlight_propagates = readU8(is);
|
|
walkable = readU8(is);
|
|
pointable = readU8(is);
|
|
diggable = readU8(is);
|
|
climbable = readU8(is);
|
|
buildable_to = readU8(is);
|
|
deSerializeString(is); // legacy: used to be metadata_name
|
|
liquid_type = (enum LiquidType)readU8(is);
|
|
liquid_alternative_flowing = deSerializeString(is);
|
|
liquid_alternative_source = deSerializeString(is);
|
|
liquid_viscosity = readU8(is);
|
|
liquid_renewable = readU8(is);
|
|
light_source = readU8(is);
|
|
damage_per_second = readU32(is);
|
|
node_box.deSerialize(is);
|
|
selection_box.deSerialize(is);
|
|
legacy_facedir_simple = readU8(is);
|
|
legacy_wallmounted = readU8(is);
|
|
deSerializeSimpleSoundSpec(sound_footstep, is);
|
|
deSerializeSimpleSoundSpec(sound_dig, is);
|
|
deSerializeSimpleSoundSpec(sound_dug, is);
|
|
rightclickable = readU8(is);
|
|
drowning = readU8(is);
|
|
leveled = readU8(is);
|
|
liquid_range = readU8(is);
|
|
} else {
|
|
throw SerializationError("unsupported ContentFeatures version");
|
|
}
|
|
}
|
|
|
|
/*
|
|
NodeResolver
|
|
*/
|
|
|
|
NodeResolver::NodeResolver(INodeDefManager *ndef)
|
|
{
|
|
m_ndef = ndef;
|
|
m_is_node_registration_complete = false;
|
|
}
|
|
|
|
|
|
NodeResolver::~NodeResolver()
|
|
{
|
|
while (!m_pending_contents.empty()) {
|
|
NodeResolveInfo *nri = m_pending_contents.front();
|
|
m_pending_contents.pop_front();
|
|
delete nri;
|
|
}
|
|
}
|
|
|
|
|
|
int NodeResolver::addNode(std::string n_wanted, std::string n_alt,
|
|
content_t c_fallback, content_t *content)
|
|
{
|
|
if (m_is_node_registration_complete) {
|
|
if (m_ndef->getId(n_wanted, *content))
|
|
return NR_STATUS_SUCCESS;
|
|
|
|
if (n_alt == "" || !m_ndef->getId(n_alt, *content)) {
|
|
*content = c_fallback;
|
|
return NR_STATUS_FAILURE;
|
|
}
|
|
|
|
return NR_STATUS_SUCCESS;
|
|
} else {
|
|
NodeResolveInfo *nfi = new NodeResolveInfo;
|
|
nfi->n_wanted = n_wanted;
|
|
nfi->n_alt = n_alt;
|
|
nfi->c_fallback = c_fallback;
|
|
nfi->output = content;
|
|
|
|
m_pending_contents.push_back(nfi);
|
|
|
|
return NR_STATUS_PENDING;
|
|
}
|
|
}
|
|
|
|
|
|
int NodeResolver::addNodeList(const char *nodename,
|
|
std::vector<content_t> *content_vec)
|
|
{
|
|
if (m_is_node_registration_complete) {
|
|
std::set<content_t> idset;
|
|
std::set<content_t>::iterator it;
|
|
|
|
m_ndef->getIds(nodename, idset);
|
|
for (it = idset.begin(); it != idset.end(); ++it)
|
|
content_vec->push_back(*it);
|
|
|
|
return idset.size() ? NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
|
|
} else {
|
|
m_pending_content_vecs.push_back(
|
|
std::make_pair(std::string(nodename), content_vec));
|
|
return NR_STATUS_PENDING;
|
|
}
|
|
}
|
|
|
|
|
|
bool NodeResolver::cancelNode(content_t *content)
|
|
{
|
|
bool found = false;
|
|
|
|
std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
|
|
while (it != m_pending_contents.end()) {
|
|
NodeResolveInfo *nfi = *it;
|
|
if (nfi->output == content) {
|
|
it = m_pending_contents.erase(it);
|
|
delete nfi;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
|
|
int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
|
|
{
|
|
int num_canceled = 0;
|
|
|
|
std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
|
|
it = m_pending_content_vecs.begin();
|
|
while (it != m_pending_content_vecs.end()) {
|
|
if (it->second == content_vec) {
|
|
it = m_pending_content_vecs.erase(it);
|
|
num_canceled++;
|
|
}
|
|
}
|
|
|
|
return num_canceled;
|
|
}
|
|
|
|
|
|
int NodeResolver::resolveNodes()
|
|
{
|
|
int num_failed = 0;
|
|
|
|
//// Resolve pending single node name -> content ID mappings
|
|
while (!m_pending_contents.empty()) {
|
|
NodeResolveInfo *nri = m_pending_contents.front();
|
|
m_pending_contents.pop_front();
|
|
|
|
bool success = true;
|
|
if (!m_ndef->getId(nri->n_wanted, *nri->output)) {
|
|
success = (nri->n_alt != "") ?
|
|
m_ndef->getId(nri->n_alt, *nri->output) : false;
|
|
}
|
|
|
|
if (!success) {
|
|
*nri->output = nri->c_fallback;
|
|
num_failed++;
|
|
errorstream << "NodeResolver::resolveNodes(): Failed to "
|
|
"resolve '" << nri->n_wanted;
|
|
if (nri->n_alt != "")
|
|
errorstream << "' and '" << nri->n_alt;
|
|
errorstream << "'" << std::endl;
|
|
}
|
|
|
|
delete nri;
|
|
}
|
|
|
|
//// Resolve pending node names and add to content_t vector
|
|
while (!m_pending_content_vecs.empty()) {
|
|
std::pair<std::string, std::vector<content_t> *> item =
|
|
m_pending_content_vecs.front();
|
|
m_pending_content_vecs.pop_front();
|
|
|
|
std::string &name = item.first;
|
|
std::vector<content_t> *output = item.second;
|
|
|
|
std::set<content_t> idset;
|
|
std::set<content_t>::iterator it;
|
|
|
|
m_ndef->getIds(name, idset);
|
|
for (it = idset.begin(); it != idset.end(); ++it)
|
|
output->push_back(*it);
|
|
|
|
if (idset.size() == 0) {
|
|
num_failed++;
|
|
errorstream << "NodeResolver::resolveNodes(): Failed to "
|
|
"resolve '" << name << "'" << std::endl;
|
|
}
|
|
}
|
|
|
|
//// Mark node registration as complete so future resolve
|
|
//// requests are satisfied immediately
|
|
m_is_node_registration_complete = true;
|
|
|
|
return num_failed;
|
|
}
|