mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-10 19:35:12 -05:00
93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MG_SCHEMATIC_HEADER
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#define MG_SCHEMATIC_HEADER
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#include <map>
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#include "mg_decoration.h"
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#include "util/string.h"
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class Map;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class PseudoRandom;
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class NodeResolver;
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/////////////////// Schematic flags
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#define SCHEM_CIDS_UPDATED 0x08
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#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
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#define MTSCHEM_FILE_VER_HIGHEST_READ 3
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#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
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#define MTSCHEM_PROB_NEVER 0x00
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#define MTSCHEM_PROB_ALWAYS 0xFF
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class Schematic : public GenElement {
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public:
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std::vector<content_t> c_nodes;
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u32 flags;
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v3s16 size;
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MapNode *schemdata;
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u8 *slice_probs;
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Schematic();
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~Schematic();
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void updateContentIds();
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void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
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Rotation rot, bool force_placement, INodeDefManager *ndef);
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bool loadSchematicFromFile(const char *filename, NodeResolver *resolver,
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std::map<std::string, std::string> &replace_names);
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void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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void placeStructure(Map *map, v3s16 p, u32 flags,
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Rotation rot, bool force_placement, INodeDefManager *nef);
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void applyProbabilities(v3s16 p0,
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std::vector<std::pair<v3s16, u8> > *plist,
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std::vector<std::pair<s16, u8> > *splist);
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};
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class SchematicManager : public GenElementManager {
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public:
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static const char *ELEMENT_TITLE;
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static const size_t ELEMENT_LIMIT = 0x10000;
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SchematicManager(IGameDef *gamedef);
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~SchematicManager() {}
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Schematic *create(int type)
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{
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return new Schematic;
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}
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};
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes);
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#endif
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