mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
375 lines
8.2 KiB
C++
375 lines
8.2 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "common_irrlicht.h"
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#include "mapnode.h"
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#include "porting.h"
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#include <string>
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#include "mineral.h"
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#include "main.h" // For g_settings
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#include "nodedef.h"
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#include "content_mapnode.h" // For mapnode_translate_*_internal
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#include "serialization.h" // For ser_ver_supported
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#ifndef SERVER
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/*
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Nodes make a face if contents differ and solidness differs.
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Return value:
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0: No face
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1: Face uses m1's content
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2: Face uses m2's content
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equivalent: Whether the blocks share the same face (eg. water and glass)
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TODO: Add 3: Both faces drawn with backface culling, remove equivalent
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*/
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u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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INodeDefManager *nodemgr)
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{
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*equivalent = false;
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if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
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return 0;
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bool contents_differ = (m1 != m2);
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const ContentFeatures &f1 = nodemgr->get(m1);
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const ContentFeatures &f2 = nodemgr->get(m2);
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// Contents don't differ for different forms of same liquid
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if(f1.sameLiquid(f2))
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contents_differ = false;
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u8 c1 = f1.solidness;
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u8 c2 = f2.solidness;
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bool solidness_differs = (c1 != c2);
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bool makes_face = contents_differ && solidness_differs;
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if(makes_face == false)
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return 0;
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if(c1 == 0)
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c1 = f1.visual_solidness;
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if(c2 == 0)
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c2 = f2.visual_solidness;
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if(c1 == c2){
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*equivalent = true;
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// If same solidness, liquid takes precense
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if(f1.isLiquid())
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return 1;
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if(f2.isLiquid())
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return 2;
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}
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if(c1 > c2)
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return 1;
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else
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return 2;
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}
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#endif
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v3s16 facedir_rotate(u8 facedir, v3s16 dir)
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{
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/*
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Face 2 (normally Z-) direction:
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facedir=0: Z-
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facedir=1: X-
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facedir=2: Z+
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facedir=3: X+
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*/
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v3s16 newdir;
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if(facedir==0) // Same
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newdir = v3s16(dir.X, dir.Y, dir.Z);
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else if(facedir == 1) // Face is taken from rotXZccv(-90)
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newdir = v3s16(-dir.Z, dir.Y, dir.X);
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else if(facedir == 2) // Face is taken from rotXZccv(180)
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newdir = v3s16(-dir.X, dir.Y, -dir.Z);
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else if(facedir == 3) // Face is taken from rotXZccv(90)
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newdir = v3s16(dir.Z, dir.Y, -dir.X);
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else
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newdir = dir;
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return newdir;
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}
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u8 packDir(v3s16 dir)
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{
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u8 b = 0;
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if(dir.X > 0)
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b |= (1<<0);
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else if(dir.X < 0)
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b |= (1<<1);
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if(dir.Y > 0)
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b |= (1<<2);
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else if(dir.Y < 0)
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b |= (1<<3);
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if(dir.Z > 0)
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b |= (1<<4);
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else if(dir.Z < 0)
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b |= (1<<5);
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return b;
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}
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v3s16 unpackDir(u8 b)
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{
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v3s16 d(0,0,0);
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if(b & (1<<0))
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d.X = 1;
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else if(b & (1<<1))
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d.X = -1;
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if(b & (1<<2))
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d.Y = 1;
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else if(b & (1<<3))
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d.Y = -1;
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if(b & (1<<4))
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d.Z = 1;
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else if(b & (1<<5))
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d.Z = -1;
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return d;
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}
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/*
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MapNode
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*/
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void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
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{
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// If node doesn't contain light data, ignore this
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if(nodemgr->get(*this).param_type != CPT_LIGHT)
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return;
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if(bank == LIGHTBANK_DAY)
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{
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param1 &= 0xf0;
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param1 |= a_light & 0x0f;
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}
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else if(bank == LIGHTBANK_NIGHT)
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{
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param1 &= 0x0f;
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param1 |= (a_light & 0x0f)<<4;
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}
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else
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assert(0);
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}
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u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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u8 light = 0;
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
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{
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if(bank == LIGHTBANK_DAY)
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light = param1 & 0x0f;
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else if(bank == LIGHTBANK_NIGHT)
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light = (param1>>4)&0x0f;
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else
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assert(0);
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}
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if(nodemgr->get(*this).light_source > light)
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light = nodemgr->get(*this).light_source;
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return light;
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}
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u8 MapNode::getLightBanksWithSource(INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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u8 lightday = 0;
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u8 lightnight = 0;
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
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{
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lightday = param1 & 0x0f;
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lightnight = (param1>>4)&0x0f;
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}
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if(nodemgr->get(*this).light_source > lightday)
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lightday = nodemgr->get(*this).light_source;
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if(nodemgr->get(*this).light_source > lightnight)
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lightnight = nodemgr->get(*this).light_source;
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return (lightday&0x0f) | ((lightnight<<4)&0xf0);
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}
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u8 MapNode::getMineral(INodeDefManager *nodemgr) const
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{
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if(nodemgr->get(*this).param_type == CPT_MINERAL)
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{
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return param1 & 0x0f;
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}
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return MINERAL_NONE;
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}
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u32 MapNode::serializedLength(u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if(version == 0)
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return 1;
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else if(version <= 9)
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return 2;
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else
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return 3;
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}
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void MapNode::serialize(u8 *dest, u8 version)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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// Translate to wanted version
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MapNode n_foreign = mapnode_translate_from_internal(*this, version);
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u8 actual_param0 = n_foreign.param0;
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// Convert special values from new version to old
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if(version <= 18)
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{
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// In these versions, CONTENT_IGNORE and CONTENT_AIR
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// are 255 and 254
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if(actual_param0 == CONTENT_IGNORE)
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actual_param0 = 255;
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else if(actual_param0 == CONTENT_AIR)
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actual_param0 = 254;
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}
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if(version == 0)
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{
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dest[0] = actual_param0;
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}
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else if(version <= 9)
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{
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dest[0] = actual_param0;
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dest[1] = n_foreign.param1;
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}
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else
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{
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dest[0] = actual_param0;
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dest[1] = n_foreign.param1;
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dest[2] = n_foreign.param2;
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}
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}
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void MapNode::deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if(version == 0)
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{
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param0 = source[0];
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}
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else if(version == 1)
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{
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param0 = source[0];
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// This version doesn't support saved lighting
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if(nodemgr->get(*this).light_propagates || nodemgr->get(*this).light_source > 0)
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param1 = 0;
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else
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param1 = source[1];
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}
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else if(version <= 9)
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{
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param0 = source[0];
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param1 = source[1];
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}
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else
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{
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param0 = source[0];
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param1 = source[1];
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param2 = source[2];
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}
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// Convert special values from old version to new
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if(version <= 18)
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{
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// In these versions, CONTENT_IGNORE and CONTENT_AIR
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// are 255 and 254
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if(param0 == 255)
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param0 = CONTENT_IGNORE;
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else if(param0 == 254)
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param0 = CONTENT_AIR;
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}
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// version 19 is fucked up with sometimes the old values and sometimes not
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if(version == 19)
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{
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if(param0 == 255)
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param0 = CONTENT_IGNORE;
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else if(param0 == 254)
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param0 = CONTENT_AIR;
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}
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// Translate to our known version
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*this = mapnode_translate_to_internal(*this, version);
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}
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/*
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Gets lighting value at face of node
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Parameters must consist of air and !air.
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Order doesn't matter.
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If either of the nodes doesn't exist, light is 0.
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parameters:
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daynight_ratio: 0...1000
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n: getNode(p) (uses only the lighting value)
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n2: getNode(p + face_dir) (uses only the lighting value)
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face_dir: axis oriented unit vector from p to p2
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returns encoded light value.
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*/
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
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v3s16 face_dir, INodeDefManager *nodemgr)
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{
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try{
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u8 light;
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u8 l1 = n.getLightBlend(daynight_ratio, nodemgr);
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u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr);
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if(l1 > l2)
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light = l1;
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else
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light = l2;
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// Make some nice difference to different sides
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// This makes light come from a corner
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/*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
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light = diminish_light(diminish_light(light));
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else if(face_dir.X == -1 || face_dir.Z == -1)
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light = diminish_light(light);*/
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// All neighboring faces have different shade (like in minecraft)
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if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
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light = diminish_light(diminish_light(light));
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else if(face_dir.Z == 1 || face_dir.Z == -1)
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light = diminish_light(light);
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return light;
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}
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catch(InvalidPositionException &e)
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{
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return 0;
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}
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}
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