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https://github.com/moparisthebest/minetest
synced 2024-11-15 05:45:13 -05:00
66bb295436
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes. Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
233 lines
7.4 KiB
C++
233 lines
7.4 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "remoteplayer.h"
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#include "content_sao.h"
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#include "filesys.h"
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#include "gamedef.h"
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#include "porting.h" // strlcpy
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#include "settings.h"
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/*
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RemotePlayer
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*/
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// static config cache for remoteplayer
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bool RemotePlayer::m_setting_cache_loaded = false;
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float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
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u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
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RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
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Player(name, idef),
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protocol_version(0),
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m_sao(NULL),
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m_dirty(false),
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m_last_chat_message_sent(time(NULL)),
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m_chat_message_allowance(5.0f),
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m_message_rate_overhead(0),
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hud_hotbar_image(""),
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hud_hotbar_selected_image("")
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{
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if (!RemotePlayer::m_setting_cache_loaded) {
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RemotePlayer::m_setting_chat_message_limit_per_10sec =
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g_settings->getFloat("chat_message_limit_per_10sec");
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RemotePlayer::m_setting_chat_message_limit_trigger_kick =
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g_settings->getU16("chat_message_limit_trigger_kick");
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RemotePlayer::m_setting_cache_loaded = true;
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}
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movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
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movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
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movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
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movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
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movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
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movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
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movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
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movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
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movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
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movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
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movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
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movement_gravity = g_settings->getFloat("movement_gravity") * BS;
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}
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void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
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{
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/*
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* We have to open all possible player files in the players directory
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* and check their player names because some file systems are not
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* case-sensitive and player names are case-sensitive.
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*/
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// A player to deserialize files into to check their names
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RemotePlayer testplayer("", gamedef->idef());
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savedir += DIR_DELIM;
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std::string path = savedir + m_name;
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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if (!fs::PathExists(path)) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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setModified(false);
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return;
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}
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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infostream << "Failed to open " << path << std::endl;
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return;
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}
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testplayer.deSerialize(is, path, NULL);
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is.close();
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if (strcmp(testplayer.getName(), m_name) == 0) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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serialize(ss);
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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setModified(false);
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return;
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}
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path = savedir + m_name + itos(i);
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}
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infostream << "Didn't find free file for player " << m_name << std::endl;
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return;
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}
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void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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PlayerSAO *sao)
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{
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Settings args;
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if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
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throw SerializationError("PlayerArgsEnd of player " + playername + " not found!");
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}
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m_dirty = true;
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//args.getS32("version"); // Version field value not used
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std::string name = args.get("name");
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strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
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if (sao) {
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try {
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sao->setHPRaw(args.getS32("hp"));
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} catch(SettingNotFoundException &e) {
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sao->setHPRaw(PLAYER_MAX_HP);
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}
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try {
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sao->setBasePosition(args.getV3F("position"));
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setPitch(args.getFloat("pitch"));
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setYaw(args.getFloat("yaw"));
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setBreath(args.getS32("breath"));
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} catch (SettingNotFoundException &e) {}
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}
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inventory.deSerialize(is);
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if (inventory.getList("craftpreview") == NULL) {
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// Convert players without craftpreview
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inventory.addList("craftpreview", 1);
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bool craftresult_is_preview = true;
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if(args.exists("craftresult_is_preview"))
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craftresult_is_preview = args.getBool("craftresult_is_preview");
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if(craftresult_is_preview)
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{
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// Clear craftresult
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inventory.getList("craftresult")->changeItem(0, ItemStack());
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}
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}
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}
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void RemotePlayer::serialize(std::ostream &os)
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{
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// Utilize a Settings object for storing values
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Settings args;
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args.setS32("version", 1);
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args.set("name", m_name);
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//args.set("password", m_password);
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// This should not happen
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assert(m_sao);
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args.setS32("hp", m_sao->getHP());
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args.setV3F("position", m_sao->getBasePosition());
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args.setFloat("pitch", m_sao->getPitch());
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args.setFloat("yaw", m_sao->getYaw());
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args.setS32("breath", m_sao->getBreath());
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args.writeLines(os);
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os<<"PlayerArgsEnd\n";
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inventory.serialize(os);
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}
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const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
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{
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// Rate limit messages
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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m_last_chat_message_sent = now;
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// If this feature is disabled
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if (m_setting_chat_message_limit_per_10sec <= 0.0) {
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return RPLAYER_CHATRESULT_OK;
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}
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m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
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if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
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m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
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}
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if (m_chat_message_allowance < 1.0f) {
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infostream << "Player " << m_name
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<< " chat limited due to excessive message amount." << std::endl;
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// Kick player if flooding is too intensive
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m_message_rate_overhead++;
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if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
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return RPLAYER_CHATRESULT_KICK;
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}
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return RPLAYER_CHATRESULT_FLOODING;
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}
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// Reinit message overhead
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if (m_message_rate_overhead > 0) {
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m_message_rate_overhead = 0;
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}
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m_chat_message_allowance -= 1.0f;
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return RPLAYER_CHATRESULT_OK;
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}
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