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mirror of https://github.com/moparisthebest/minetest synced 2024-11-11 20:05:05 -05:00
minetest/src/mods.cpp
Jürgen Doser 26a0efae23 Improve behaviour for empty modpacks and when no mods at all are installed:
Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.

Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
2013-01-22 19:05:28 +01:00

223 lines
6.5 KiB
C++

/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mods.h"
#include "filesys.h"
#include "strfnd.h"
#include "log.h"
#include "subgame.h"
#include "settings.h"
std::map<std::string, ModSpec> getModsInPath(std::string path)
{
std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
// Ignore all directories beginning with a ".", especially
// VCS directories like ".git" or ".svn"
if(modname[0] == '.')
continue;
std::string modpath = path + DIR_DELIM + modname;
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(),
std::ios_base::binary);
if(modpack_is.good()) //a modpack, recursively get the mods in it
{
modpack_is.close(); // We don't actually need the file
ModSpec spec(modname,modpath);
spec.modpack_content = getModsInPath(modpath);
spec.is_modpack = true;
result.insert(std::make_pair(modname,spec));
}
else // not a modpack, add the modspec
{
std::set<std::string> depends;
std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(),
std::ios_base::binary);
while(is.good())
{
std::string dep;
std::getline(is, dep);
dep = trim(dep);
if(dep != "")
depends.insert(dep);
}
ModSpec spec(modname, modpath, depends);
result.insert(std::make_pair(modname,spec));
}
}
return result;
}
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
{
std::map<std::string, ModSpec> result;
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(mod.is_modpack)
{
std::map<std::string, ModSpec> content =
flattenModTree(mod.modpack_content);
result.insert(content.begin(),content.end());
result.insert(std::make_pair(mod.name,mod));
}
else //not a modpack
{
result.insert(std::make_pair(mod.name,mod));
}
}
return result;
}
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
std::vector<ModSpec> result;
for(std::map<std::string,ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(mod.is_modpack)
{
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(),content.begin(),content.end());
}
else //not a modpack
{
// infostream << "inserting mod " << mod.name << std::endl;
result.push_back(mod);
}
}
return result;
}
std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
std::set<std::string> exclude_mod_names)
{
std::vector<ModSpec> result;
for(std::vector<ModSpec>::iterator it = mods.begin();
it != mods.end(); ++it)
{
ModSpec& mod = *it;
if(exclude_mod_names.count(mod.name) == 0)
result.push_back(mod);
}
return result;
}
void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods)
{
addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods));
}
void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
{
// Step 1: remove mods in sorted_mods from unmet dependencies
// of new_mods. new mods without unmet dependencies are
// temporarily stored in satisfied_mods
std::vector<ModSpec> satisfied_mods;
for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin();
it != m_sorted_mods.end(); ++it)
{
ModSpec mod = *it;
for(std::vector<ModSpec>::iterator it_new = new_mods.begin();
it_new != new_mods.end(); ++it_new)
{
ModSpec& mod_new = *it_new;
//infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl;
mod_new.unsatisfied_depends.erase(mod.name);
}
}
// split new mods into satisfied and unsatisfied
for(std::vector<ModSpec>::iterator it = new_mods.begin();
it != new_mods.end(); ++it)
{
ModSpec mod_new = *it;
if(mod_new.unsatisfied_depends.empty())
satisfied_mods.push_back(mod_new);
else
m_unsatisfied_mods.push_back(mod_new);
}
// Step 2: mods without unmet dependencies can be appended to
// the sorted list.
while(!satisfied_mods.empty())
{
ModSpec mod = satisfied_mods.back();
m_sorted_mods.push_back(mod);
satisfied_mods.pop_back();
for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin();
it != m_unsatisfied_mods.end(); )
{
ModSpec& mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if(mod2.unsatisfied_depends.empty())
{
satisfied_mods.push_back(mod2);
it = m_unsatisfied_mods.erase(it);
}
else
++it;
}
}
}
ModConfiguration::ModConfiguration(std::string worldpath)
{
// Add all world mods and all game mods
addModsInPath(worldpath + DIR_DELIM + "worldmods");
SubgameSpec gamespec = findWorldSubgame(worldpath);
addModsInPath(gamespec.gamemods_path);
// check world.mt file for mods explicitely declared to be
// loaded or not by a load_mod_<modname> = ... line.
std::string worldmt = worldpath+DIR_DELIM+"world.mt";
Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> exclude_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
std::string name = *it;
// for backwards compatibility: exclude only mods which are
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
!worldmt_settings.getBool(name))
{
exclude_mod_names.insert(name.substr(9));
}
}
for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
i != gamespec.addon_mods_paths.end(); ++i)
addModsInPathFiltered((*i),exclude_mod_names);
}