mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
936c6f577a
since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
124 lines
3.3 KiB
Lua
124 lines
3.3 KiB
Lua
-- Minetest: builtin/item_entity.lua
|
|
|
|
function minetest.spawn_item(pos, item)
|
|
-- Take item in any format
|
|
local stack = ItemStack(item)
|
|
local obj = minetest.add_entity(pos, "__builtin:item")
|
|
obj:get_luaentity():set_item(stack:to_string())
|
|
return obj
|
|
end
|
|
|
|
minetest.register_entity("__builtin:item", {
|
|
initial_properties = {
|
|
hp_max = 1,
|
|
physical = true,
|
|
collide_with_objects = false,
|
|
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
|
visual = "sprite",
|
|
visual_size = {x=0.5, y=0.5},
|
|
textures = {""},
|
|
spritediv = {x=1, y=1},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
is_visible = false,
|
|
},
|
|
|
|
itemstring = '',
|
|
physical_state = true,
|
|
|
|
set_item = function(self, itemstring)
|
|
self.itemstring = itemstring
|
|
local stack = ItemStack(itemstring)
|
|
local itemtable = stack:to_table()
|
|
local itemname = nil
|
|
if itemtable then
|
|
itemname = stack:to_table().name
|
|
end
|
|
local item_texture = nil
|
|
local item_type = ""
|
|
if minetest.registered_items[itemname] then
|
|
item_texture = minetest.registered_items[itemname].inventory_image
|
|
item_type = minetest.registered_items[itemname].type
|
|
end
|
|
prop = {
|
|
is_visible = true,
|
|
visual = "sprite",
|
|
textures = {"unknown_item.png"}
|
|
}
|
|
if item_texture and item_texture ~= "" then
|
|
prop.visual = "sprite"
|
|
prop.textures = {item_texture}
|
|
prop.visual_size = {x=0.50, y=0.50}
|
|
else
|
|
prop.visual = "wielditem"
|
|
prop.textures = {itemname}
|
|
prop.visual_size = {x=0.20, y=0.20}
|
|
prop.automatic_rotate = math.pi * 0.25
|
|
end
|
|
self.object:set_properties(prop)
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
--return self.itemstring
|
|
return minetest.serialize({
|
|
itemstring = self.itemstring,
|
|
always_collect = self.always_collect,
|
|
})
|
|
end,
|
|
|
|
on_activate = function(self, staticdata)
|
|
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
|
local data = minetest.deserialize(staticdata)
|
|
if data and type(data) == "table" then
|
|
self.itemstring = data.itemstring
|
|
self.always_collect = data.always_collect
|
|
end
|
|
else
|
|
self.itemstring = staticdata
|
|
end
|
|
self.object:set_armor_groups({immortal=1})
|
|
self.object:setvelocity({x=0, y=2, z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self:set_item(self.itemstring)
|
|
end,
|
|
|
|
on_step = function(self, dtime)
|
|
local p = self.object:getpos()
|
|
p.y = p.y - 0.3
|
|
local nn = minetest.get_node(p).name
|
|
-- If node is not registered or node is walkably solid and resting on nodebox
|
|
local v = self.object:getvelocity()
|
|
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
|
if self.physical_state then
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
self.object:setacceleration({x=0, y=0, z=0})
|
|
self.physical_state = false
|
|
self.object:set_properties({
|
|
physical = false
|
|
})
|
|
end
|
|
else
|
|
if not self.physical_state then
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self.physical_state = true
|
|
self.object:set_properties({
|
|
physical = true
|
|
})
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_punch = function(self, hitter)
|
|
if self.itemstring ~= '' then
|
|
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
|
if not left:is_empty() then
|
|
self.itemstring = left:to_string()
|
|
return
|
|
end
|
|
end
|
|
self.itemstring = ''
|
|
self.object:remove()
|
|
end,
|
|
})
|
|
|