mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-11 20:05:05 -05:00
b9d8e59bbf
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_HEADER
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#define MAPGEN_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "util/container.h" // UniqueQueue
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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#include "settings.h"
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//#include "emerge.h"
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#include <map>
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define MG_FLAT 0x20
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extern FlagDesc flagdesc_mapgen[];
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class BiomeDefManager;
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class Biome;
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class EmergeManager;
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class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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class INodeDefManager;
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class BlockMakeData;
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struct MapgenParams {
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std::string mg_name;
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int chunksize;
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u64 seed;
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int water_level;
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u32 flags;
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MapgenParams() {
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mg_name = "v6";
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seed = 0;
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water_level = 1;
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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virtual bool readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) {};
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};
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class Mapgen {
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public:
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int seed;
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int water_level;
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bool generating;
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int id;
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virtual void makeChunk(BlockMakeData *data) {};
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virtual int getGroundLevelAtPoint(v2s16 p) = 0;
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//Legacy functions for Farmesh (pending removal)
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static bool get_have_beach(u64 seed, v2s16 p2d);
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static double tree_amount_2d(u64 seed, v2s16 p);
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static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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};
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struct MapgenFactory {
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virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
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EmergeManager *emerge) = 0;
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virtual MapgenParams *createMapgenParams() = 0;
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};
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#endif
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