mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
207 lines
4.3 KiB
C++
207 lines
4.3 KiB
C++
#include "environment.h"
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#include "main.h" // g_device for timing debug
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Environment::Environment(Map *map, std::ostream &dout):
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m_dout(dout)
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{
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m_map = map;
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}
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Environment::~Environment()
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{
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// Deallocate players
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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delete (*i);
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}
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delete m_map;
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}
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void Environment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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/*
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Run Map's timers
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*/
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//TimeTaker maptimerupdatetimer("m_map->timerUpdate()", g_device);
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// 0ms
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m_map->timerUpdate(dtime);
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//maptimerupdatetimer.stop();
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/*
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Get the highest speed some player is going
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*/
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//TimeTaker playerspeed("playerspeed", g_device);
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// 0ms
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f32 maximum_player_speed = 0.001; // just some small value
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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f32 speed = (*i)->getSpeed().getLength();
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if(speed > maximum_player_speed)
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maximum_player_speed = speed;
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}
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//playerspeed.stop();
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// Maximum time increment (for collision detection etc)
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// Allow 0.1 blocks per increment
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// time = distance / speed
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f32 dtime_max_increment = 0.1*BS / maximum_player_speed;
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// Maximum time increment is 10ms or lower
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if(dtime_max_increment > 0.01)
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dtime_max_increment = 0.01;
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//TimeTaker playerupdate("playerupdate", g_device);
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/*
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Stuff that has a maximum time increment
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*/
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// Don't allow overly huge dtime
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if(dtime > 0.5)
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dtime = 0.5;
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u32 loopcount = 0;
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do
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{
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loopcount++;
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f32 dtime_part;
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if(dtime > dtime_max_increment)
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dtime_part = dtime_max_increment;
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else
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dtime_part = dtime;
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dtime -= dtime_part;
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/*
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Handle players
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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// Apply gravity to local player
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if(player->isLocal())
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{
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v3f speed = player->getSpeed();
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speed.Y -= 9.81 * BS * dtime_part * 2;
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player->setSpeed(speed);
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}
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/*
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Move the player.
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For local player, this also calculates collision detection.
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*/
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player->move(dtime_part, *m_map);
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/*
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Add footsteps to grass
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*/
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//TimeTaker footsteptimer("footstep", g_device);
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// 0ms
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v3f playerpos = player->getPosition();
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0));
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.d == MATERIAL_GRASS)
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{
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n.d = MATERIAL_GRASS_FOOTSTEPS;
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m_map->setNode(bottompos, n);
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// Update mesh on client
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if(m_map->mapType() == MAPTYPE_CLIENT)
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{
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v3s16 p_blocks = getNodeBlockPos(bottompos);
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MapBlock *b = m_map->getBlockNoCreate(p_blocks);
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b->updateMesh();
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}
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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//footsteptimer.stop();
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}
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}
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while(dtime > 0.001);
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//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
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}
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Map & Environment::getMap()
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{
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return *m_map;
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}
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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//Check that only one local player exists and peer_ids are unique
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assert(player->isLocal() == false || getLocalPlayer() == NULL);
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assert(getPlayer(player->peer_id) == NULL);
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m_players.push_back(player);
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}
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void Environment::removePlayer(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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re_search:
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id != peer_id)
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continue;
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delete player;
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m_players.erase(i);
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// See if there is an another one
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// (shouldn't be, but just to be sure)
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goto re_search;
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}
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}
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LocalPlayer * Environment::getLocalPlayer()
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->isLocal())
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return (LocalPlayer*)player;
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}
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return NULL;
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}
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id == peer_id)
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return player;
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}
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return NULL;
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}
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core::list<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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void Environment::printPlayers(std::ostream &o)
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{
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o<<"Players in environment:"<<std::endl;
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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o<<"Player peer_id="<<player->peer_id<<std::endl;
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}
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}
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