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moparisthebest
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minetest
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adad6e0a1c
minetest
/
client
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shaders
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water_surface_shader
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Lars Hofhansl
0ad40fd484
Use range-based fog instead of z-plane based.
2016-10-13 23:30:15 +02:00
..
opengl_fragment.glsl
Use range-based fog instead of z-plane based.
2016-10-13 23:30:15 +02:00
opengl_vertex.glsl
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00