mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
1837 lines
40 KiB
C++
1837 lines
40 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "client.h"
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#include "utility.h"
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#include <iostream>
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#include "clientserver.h"
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#include "jmutexautolock.h"
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#include "main.h"
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#include <sstream>
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#include "porting.h"
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void * ClientUpdateThread::Thread()
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{
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ThreadStarted();
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DSTACK(__FUNCTION_NAME);
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#if CATCH_UNHANDLED_EXCEPTIONS
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try
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{
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#endif
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while(getRun())
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{
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m_client->asyncStep();
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//m_client->updateSomeExpiredMeshes();
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bool was = m_client->AsyncProcessData();
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if(was == false)
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sleep_ms(10);
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}
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#if CATCH_UNHANDLED_EXCEPTIONS
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}
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/*
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This is what has to be done in threads to get suitable debug info
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*/
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catch(std::exception &e)
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{
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dstream<<std::endl<<DTIME<<"An unhandled exception occurred: "
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<<e.what()<<std::endl;
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assert(0);
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}
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#endif
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return NULL;
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}
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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JMutex &range_mutex,
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s16 &viewing_range_nodes,
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bool &viewing_range_all):
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m_thread(this),
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m_env(new ClientMap(this,
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range_mutex,
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viewing_range_nodes,
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viewing_range_all,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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dout_client),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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m_device(device),
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camera_position(0,0,0),
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camera_direction(0,0,1),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_step_dtime(0.0),
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m_inventory_updated(false),
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m_time_of_day(0)
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{
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m_packetcounter_timer = 0.0;
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m_delete_unused_sectors_timer = 0.0;
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m_connection_reinit_timer = 0.0;
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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//m_fetchblock_mutex.Init();
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m_incoming_queue_mutex.Init();
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m_env_mutex.Init();
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m_con_mutex.Init();
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m_step_dtime_mutex.Init();
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m_thread.Start();
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{
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JMutexAutoLock envlock(m_env_mutex);
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//m_env.getMap().StartUpdater();
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Player *player = new LocalPlayer();
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player->updateName(playername);
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/*f32 y = BS*2 + BS*20;
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player->setPosition(v3f(0, y, 0));*/
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//player->setPosition(v3f(0, y, 30900*BS)); // DEBUG
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m_env.addPlayer(player);
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}
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}
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Client::~Client()
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{
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m_thread.setRun(false);
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while(m_thread.IsRunning())
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sleep_ms(100);
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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JMutexAutoLock lock(m_con_mutex);
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m_con.setTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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JMutexAutoLock lock(m_con_mutex);
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if(m_con.Connected() == false)
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return false;
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if(m_server_ser_ver == SER_FMT_VER_INVALID)
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return false;
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return true;
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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/*
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Day/night
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*/
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{
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s32 d = 8;
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s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
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s32 dn = 0;
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if(t == d/4 || t == (d-d/4))
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dn = 1;
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else if(t < d/4 || t > (d-d/4))
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dn = 2;
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else
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dn = 0;
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u32 dr = 1000;
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if(dn == 0)
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dr = 1000;
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if(dn == 1)
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dr = 600;
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if(dn == 2)
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dr = 300;
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if(dr != m_env.getDayNightRatio())
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{
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//dstream<<"dr="<<dr<<std::endl;
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dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
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m_env.setDayNightRatio(dr);
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m_env.expireMeshes(true);
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}
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}
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//dstream<<"Client steps "<<dtime<<std::endl;
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{
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//TimeTaker timer("ReceiveAll()", m_device);
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// 0ms
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ReceiveAll();
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}
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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JMutexAutoLock lock(m_con_mutex);
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m_con.RunTimeouts(dtime);
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}
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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dout_client<<"Client packetcounter (20s):"<<std::endl;
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m_packetcounter.print(dout_client);
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m_packetcounter.clear();
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}
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}
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{
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/*
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Delete unused sectors
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NOTE: This jams the game for a while because deleting sectors
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clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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// 3 minute interval
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//counter = 180.0;
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counter = 60.0;
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JMutexAutoLock lock(m_env_mutex);
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core::list<v3s16> deleted_blocks;
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float delete_unused_sectors_timeout =
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g_settings.getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().deleteUnusedSectors
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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u32 num = m_env.getMap().deleteUnusedSectors
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(delete_unused_sectors_timeout,
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false, &deleted_blocks);
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if(num > 0)
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{
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/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
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<<" unused sectors"<<std::endl;*/
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dstream<<DTIME<<"Client: Deleted "<<num
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<<" unused sectors"<<std::endl;
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/*
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Send info to server
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*/
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// Env is locked so con can be locked.
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JMutexAutoLock lock(m_con_mutex);
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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}
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}
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bool connected = connectedAndInitialized();
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if(connected == false)
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{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 2.0;
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JMutexAutoLock envlock(m_env_mutex);
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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SharedBuffer<u8> data(2+1+20);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memcpy(&data[3], myplayer->getName(), 20);
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// Send as unreliable
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Send(0, data, false);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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{
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// 0ms
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JMutexAutoLock lock(m_env_mutex);
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->applyControl(dtime);
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//TimeTaker envtimer("env step", m_device);
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// Step environment
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m_env.step(dtime);
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// Step active blocks
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.getIterator();
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i.atEnd() == false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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MapBlock *block = NULL;
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try
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{
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block = m_env.getMap().getBlockNoCreate(p);
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block->stepObjects(dtime, false, m_env.getDayNightRatio());
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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{
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float &counter = m_avg_rtt_timer;
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counter += dtime;
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if(counter >= 10)
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{
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counter = 0.0;
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JMutexAutoLock lock(m_con_mutex);
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// connectedAndInitialized() is true, peer exists.
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con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
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dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
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}
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}
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{
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float &counter = m_playerpos_send_timer;
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counter += dtime;
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if(counter >= 0.2)
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{
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counter = 0.0;
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sendPlayerPos();
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}
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}
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/*{
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}*/
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}
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float Client::asyncStep()
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{
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DSTACK(__FUNCTION_NAME);
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//dstream<<"Client::asyncStep()"<<std::endl;
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/*float dtime;
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{
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JMutexAutoLock lock1(m_step_dtime_mutex);
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if(m_step_dtime < 0.001)
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return 0.0;
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dtime = m_step_dtime;
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m_step_dtime = 0.0;
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}
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return dtime;*/
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return 0.0;
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}
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// Virtual methods from con::PeerHandler
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void Client::peerAdded(con::Peer *peer)
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{
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derr_client<<"Client::peerAdded(): peer->id="
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<<peer->id<<std::endl;
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}
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void Client::deletingPeer(con::Peer *peer, bool timeout)
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{
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derr_client<<"Client::deletingPeer(): "
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"Server Peer is getting deleted "
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<<"(timeout="<<timeout<<")"<<std::endl;
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}
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void Client::ReceiveAll()
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{
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DSTACK(__FUNCTION_NAME);
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for(;;)
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{
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try{
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Receive();
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}
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catch(con::NoIncomingDataException &e)
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{
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break;
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}
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catch(con::InvalidIncomingDataException &e)
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{
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dout_client<<DTIME<<"Client::ReceiveAll(): "
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"InvalidIncomingDataException: what()="
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<<e.what()<<std::endl;
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}
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//TODO: Testing
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//break;
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}
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}
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void Client::Receive()
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{
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DSTACK(__FUNCTION_NAME);
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u32 data_maxsize = 10000;
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Buffer<u8> data(data_maxsize);
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u16 sender_peer_id;
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u32 datasize;
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{
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//TimeTaker t1("con mutex and receive", m_device);
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JMutexAutoLock lock(m_con_mutex);
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datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
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}
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//TimeTaker t1("ProcessData", m_device);
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ProcessData(*data, datasize, sender_peer_id);
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}
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/*
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sender_peer_id given to this shall be quaranteed to be a valid peer
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*/
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void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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// Ignore packets that don't even fit a command
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if(datasize < 2)
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{
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m_packetcounter.add(60000);
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return;
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}
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ToClientCommand command = (ToClientCommand)readU16(&data[0]);
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//dstream<<"Client: received command="<<command<<std::endl;
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m_packetcounter.add((u16)command);
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/*
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If this check is removed, be sure to change the queue
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system to know the ids
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*/
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if(sender_peer_id != PEER_ID_SERVER)
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{
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dout_client<<DTIME<<"Client::ProcessData(): Discarding data not "
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"coming from server: peer_id="<<sender_peer_id
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<<std::endl;
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return;
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}
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con::Peer *peer;
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{
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JMutexAutoLock lock(m_con_mutex);
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// All data is coming from the server
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// PeerNotFoundException is handled by caller.
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peer = m_con.GetPeer(PEER_ID_SERVER);
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}
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u8 ser_version = m_server_ser_ver;
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//dstream<<"Client received command="<<(int)command<<std::endl;
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// Execute fast commands straight away
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if(command == TOCLIENT_INIT)
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{
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if(datasize < 3)
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return;
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u8 deployed = data[2];
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dout_client<<DTIME<<"Client: TOCLIENT_INIT received with "
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"deployed="<<((int)deployed&0xff)<<std::endl;
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if(deployed < SER_FMT_VER_LOWEST
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|| deployed > SER_FMT_VER_HIGHEST)
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{
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derr_client<<DTIME<<"Client: TOCLIENT_INIT: Server sent "
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<<"unsupported ser_fmt_ver"<<std::endl;
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return;
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}
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m_server_ser_ver = deployed;
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// Get player position
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v3s16 playerpos_s16(0, BS*2+BS*20, 0);
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if(datasize >= 2+1+6)
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playerpos_s16 = readV3S16(&data[2+1]);
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v3f playerpos_f = intToFloat(playerpos_s16) - v3f(0, BS/2, 0);
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{ //envlock
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JMutexAutoLock envlock(m_env_mutex);
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// Set player position
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->setPosition(playerpos_f);
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}
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// Reply to server
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u32 replysize = 2;
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_INIT2);
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// Send as reliable
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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return;
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}
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if(ser_version == SER_FMT_VER_INVALID)
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{
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dout_client<<DTIME<<"WARNING: Client: Server serialization"
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" format invalid or not initialized."
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" Skipping incoming command="<<command<<std::endl;
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return;
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}
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// Just here to avoid putting the two if's together when
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// making some copypasta
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{}
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if(command == TOCLIENT_PLAYERPOS)
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{
|
|
dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
|
|
<<std::endl;
|
|
/*u16 our_peer_id;
|
|
{
|
|
JMutexAutoLock lock(m_con_mutex);
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
// Cancel if we don't have a peer id
|
|
if(our_peer_id == PEER_ID_NEW){
|
|
dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
|
|
"we have no peer id"
|
|
<<std::endl;
|
|
return;
|
|
}*/
|
|
|
|
{ //envlock
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
u32 player_size = 2+12+12+4+4;
|
|
|
|
u32 player_count = (datasize-2) / player_size;
|
|
u32 start = 2;
|
|
for(u32 i=0; i<player_count; i++)
|
|
{
|
|
u16 peer_id = readU16(&data[start]);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
start += player_size;
|
|
continue;
|
|
}
|
|
|
|
// Skip if player is local player
|
|
if(player->isLocal())
|
|
{
|
|
start += player_size;
|
|
continue;
|
|
}
|
|
|
|
v3s32 ps = readV3S32(&data[start+2]);
|
|
v3s32 ss = readV3S32(&data[start+2+12]);
|
|
s32 pitch_i = readS32(&data[start+2+12+12]);
|
|
s32 yaw_i = readS32(&data[start+2+12+12+4]);
|
|
/*dstream<<"Client: got "
|
|
<<"pitch_i="<<pitch_i
|
|
<<" yaw_i="<<yaw_i<<std::endl;*/
|
|
f32 pitch = (f32)pitch_i / 100.0;
|
|
f32 yaw = (f32)yaw_i / 100.0;
|
|
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
|
|
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
|
|
/*dstream<<"Client: player "<<peer_id
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw<<std::endl;*/
|
|
|
|
start += player_size;
|
|
}
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_PLAYERINFO)
|
|
{
|
|
u16 our_peer_id;
|
|
{
|
|
JMutexAutoLock lock(m_con_mutex);
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
// Cancel if we don't have a peer id
|
|
if(our_peer_id == PEER_ID_NEW){
|
|
dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
|
|
"we have no peer id"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
|
|
|
|
{ //envlock
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
u32 item_size = 2+PLAYERNAME_SIZE;
|
|
u32 player_count = (datasize-2) / item_size;
|
|
u32 start = 2;
|
|
// peer_ids
|
|
core::list<u16> players_alive;
|
|
for(u32 i=0; i<player_count; i++)
|
|
{
|
|
// Make sure the name ends in '\0'
|
|
data[start+2+20-1] = 0;
|
|
|
|
u16 peer_id = readU16(&data[start]);
|
|
|
|
players_alive.push_back(peer_id);
|
|
|
|
/*dstream<<DTIME<<"peer_id="<<peer_id
|
|
<<" name="<<((char*)&data[start+2])<<std::endl;*/
|
|
|
|
// Don't update the info of the local player
|
|
if(peer_id == our_peer_id)
|
|
{
|
|
start += item_size;
|
|
continue;
|
|
}
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Create a player if it doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
player = new RemotePlayer(
|
|
m_device->getSceneManager()->getRootSceneNode(),
|
|
m_device,
|
|
-1);
|
|
player->peer_id = peer_id;
|
|
m_env.addPlayer(player);
|
|
dout_client<<DTIME<<"Client: Adding new player "
|
|
<<peer_id<<std::endl;
|
|
}
|
|
|
|
player->updateName((char*)&data[start+2]);
|
|
|
|
start += item_size;
|
|
}
|
|
|
|
/*
|
|
Remove those players from the environment that
|
|
weren't listed by the server.
|
|
*/
|
|
//dstream<<DTIME<<"Removing dead players"<<std::endl;
|
|
core::list<Player*> players = m_env.getPlayers();
|
|
core::list<Player*>::Iterator ip;
|
|
for(ip=players.begin(); ip!=players.end(); ip++)
|
|
{
|
|
// Ingore local player
|
|
if((*ip)->isLocal())
|
|
continue;
|
|
|
|
// Warn about a special case
|
|
if((*ip)->peer_id == 0)
|
|
{
|
|
dstream<<DTIME<<"WARNING: Client: Removing "
|
|
"dead player with id=0"<<std::endl;
|
|
}
|
|
|
|
bool is_alive = false;
|
|
core::list<u16>::Iterator i;
|
|
for(i=players_alive.begin(); i!=players_alive.end(); i++)
|
|
{
|
|
if((*ip)->peer_id == *i)
|
|
{
|
|
is_alive = true;
|
|
break;
|
|
}
|
|
}
|
|
/*dstream<<DTIME<<"peer_id="<<((*ip)->peer_id)
|
|
<<" is_alive="<<is_alive<<std::endl;*/
|
|
if(is_alive)
|
|
continue;
|
|
dstream<<DTIME<<"Removing dead player "<<(*ip)->peer_id
|
|
<<std::endl;
|
|
m_env.removePlayer((*ip)->peer_id);
|
|
}
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_SECTORMETA)
|
|
{
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 sector count
|
|
[3...] v2s16 pos + sector metadata
|
|
*/
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
|
|
|
|
{ //envlock
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 buf[4];
|
|
|
|
is.read((char*)buf, 1);
|
|
u16 sector_count = readU8(buf);
|
|
|
|
//dstream<<"sector_count="<<sector_count<<std::endl;
|
|
|
|
for(u16 i=0; i<sector_count; i++)
|
|
{
|
|
// Read position
|
|
is.read((char*)buf, 4);
|
|
v2s16 pos = readV2S16(buf);
|
|
/*dstream<<"Client: deserializing sector at "
|
|
<<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/
|
|
// Create sector
|
|
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
|
|
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
|
|
}
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_INVENTORY)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
|
|
|
|
{ //envlock
|
|
//TimeTaker t2("mutex locking", m_device);
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
//t2.stop();
|
|
|
|
//TimeTaker t3("istringstream init", m_device);
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
//t3.stop();
|
|
|
|
//m_env.printPlayers(dstream);
|
|
|
|
//TimeTaker t4("player get", m_device);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
//t4.stop();
|
|
|
|
//TimeTaker t1("inventory.deSerialize()", m_device);
|
|
player->inventory.deSerialize(is);
|
|
//t1.stop();
|
|
|
|
m_inventory_updated = true;
|
|
|
|
//dstream<<"Client got player inventory:"<<std::endl;
|
|
//player->inventory.print(dstream);
|
|
}
|
|
}
|
|
//DEBUG
|
|
else if(command == TOCLIENT_OBJECTDATA)
|
|
//else if(0)
|
|
{
|
|
// Strip command word and create a stringstream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
{ //envlock
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
u8 buf[12];
|
|
|
|
/*
|
|
Read players
|
|
*/
|
|
|
|
is.read((char*)buf, 2);
|
|
u16 playercount = readU16(buf);
|
|
|
|
for(u16 i=0; i<playercount; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
u16 peer_id = readU16(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 p_i = readV3S32(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 s_i = readV3S32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 pitch_i = readS32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 yaw_i = readS32(buf);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if(player == NULL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Skip if player is local player
|
|
if(player->isLocal())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
f32 pitch = (f32)pitch_i / 100.0;
|
|
f32 yaw = (f32)yaw_i / 100.0;
|
|
v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
|
|
v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
}
|
|
|
|
/*
|
|
Read block objects
|
|
*/
|
|
|
|
// Read active block count
|
|
is.read((char*)buf, 2);
|
|
u16 blockcount = readU16(buf);
|
|
|
|
// Initialize delete queue with all active blocks
|
|
core::map<v3s16, bool> abs_to_delete;
|
|
for(core::map<v3s16, bool>::Iterator
|
|
i = m_active_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
/*dstream<<"adding "
|
|
<<"("<<p.x<<","<<p.y<<","<<p.z<<") "
|
|
<<" to abs_to_delete"
|
|
<<std::endl;*/
|
|
abs_to_delete.insert(p, true);
|
|
}
|
|
|
|
/*dstream<<"Initial delete queue size: "<<abs_to_delete.size()
|
|
<<std::endl;*/
|
|
|
|
for(u16 i=0; i<blockcount; i++)
|
|
{
|
|
// Read blockpos
|
|
is.read((char*)buf, 6);
|
|
v3s16 p = readV3S16(buf);
|
|
// Get block from somewhere
|
|
MapBlock *block = NULL;
|
|
try{
|
|
block = m_env.getMap().getBlockNoCreate(p);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
//TODO: Create a dummy block?
|
|
}
|
|
if(block == NULL)
|
|
{
|
|
dstream<<"WARNING: "
|
|
<<"Could not get block at blockpos "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
|
|
<<"in TOCLIENT_OBJECTDATA. Ignoring "
|
|
<<"following block object data."
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*dstream<<"Client updating objects for block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
// Insert to active block list
|
|
m_active_blocks.insert(p, true);
|
|
|
|
// Remove from deletion queue
|
|
if(abs_to_delete.find(p) != NULL)
|
|
abs_to_delete.remove(p);
|
|
|
|
/*
|
|
Update objects of block
|
|
|
|
NOTE: Be sure this is done in the main thread.
|
|
*/
|
|
block->updateObjects(is, m_server_ser_ver,
|
|
m_device->getSceneManager(), m_env.getDayNightRatio());
|
|
}
|
|
|
|
/*dstream<<"Final delete queue size: "<<abs_to_delete.size()
|
|
<<std::endl;*/
|
|
|
|
// Delete objects of blocks in delete queue
|
|
for(core::map<v3s16, bool>::Iterator
|
|
i = abs_to_delete.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
try
|
|
{
|
|
MapBlock *block = m_env.getMap().getBlockNoCreate(p);
|
|
|
|
// Clear objects
|
|
block->clearObjects();
|
|
// Remove from active blocks list
|
|
m_active_blocks.remove(p);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
dstream<<"WARNAING: Client: "
|
|
<<"Couldn't clear objects of active->inactive"
|
|
<<" block "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<" because block was not found"
|
|
<<std::endl;
|
|
// Ignore
|
|
}
|
|
}
|
|
|
|
} //envlock
|
|
}
|
|
else if(command == TOCLIENT_TIME_OF_DAY)
|
|
{
|
|
if(datasize < 4)
|
|
return;
|
|
|
|
u16 time = readU16(&data[2]);
|
|
time = time % 24000;
|
|
m_time_of_day.set(time);
|
|
//dstream<<"Client: time="<<time<<std::endl;
|
|
}
|
|
// Default to queueing it (for slow commands)
|
|
else
|
|
{
|
|
JMutexAutoLock lock(m_incoming_queue_mutex);
|
|
|
|
IncomingPacket packet(data, datasize);
|
|
m_incoming_queue.push_back(packet);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns true if there was something in queue
|
|
*/
|
|
bool Client::AsyncProcessPacket(LazyMeshUpdater &mesh_updater)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
try //for catching con::PeerNotFoundException
|
|
{
|
|
|
|
con::Peer *peer;
|
|
{
|
|
JMutexAutoLock lock(m_con_mutex);
|
|
// All data is coming from the server
|
|
peer = m_con.GetPeer(PEER_ID_SERVER);
|
|
}
|
|
|
|
u8 ser_version = m_server_ser_ver;
|
|
|
|
IncomingPacket packet = getPacket();
|
|
u8 *data = packet.m_data;
|
|
u32 datasize = packet.m_datalen;
|
|
|
|
// An empty packet means queue is empty
|
|
if(data == NULL){
|
|
return false;
|
|
}
|
|
|
|
if(datasize < 2)
|
|
return true;
|
|
|
|
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
|
|
|
|
if(command == TOCLIENT_REMOVENODE)
|
|
{
|
|
if(datasize < 8)
|
|
return true;
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
|
|
|
|
// This will clear the cracking animation after digging
|
|
((ClientMap&)m_env.getMap()).clearTempMod(p);
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
//TimeTaker t("removeNodeAndUpdate", m_device);
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
//m_env.getMap().updateMeshes(p);
|
|
mesh_updater.add(p);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_ADDNODE)
|
|
{
|
|
if(datasize < 8 + MapNode::serializedLength(ser_version))
|
|
return true;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_ADDNODE", g_device);
|
|
|
|
MapNode n;
|
|
n.deSerialize(&data[8], ser_version);
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{}
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
//m_env.getMap().updateMeshes(p);
|
|
mesh_updater.add(p);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_BLOCKDATA)
|
|
{
|
|
// Ignore too small packet
|
|
if(datasize < 8)
|
|
return true;
|
|
/*if(datasize < 8 + MapBlock::serializedLength(ser_version))
|
|
goto getdata;*/
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
std::string datastring((char*)&data[8], datasize-8);
|
|
std::istringstream istr(datastring, std::ios_base::binary);
|
|
|
|
MapSector *sector;
|
|
MapBlock *block;
|
|
|
|
{ //envlock
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
sector = m_env.getMap().emergeSector(p2d);
|
|
|
|
v2s16 sp = sector->getPos();
|
|
if(sp != p2d)
|
|
{
|
|
dstream<<"ERROR: Got sector with getPos()="
|
|
<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
|
|
<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
|
|
}
|
|
|
|
assert(sp == p2d);
|
|
//assert(sector->getPos() == p2d);
|
|
|
|
try{
|
|
block = sector->getBlockNoCreate(p.Y);
|
|
/*
|
|
Update an existing block
|
|
*/
|
|
//dstream<<"Updating"<<std::endl;
|
|
block->deSerialize(istr, ser_version);
|
|
//block->setChangedFlag();
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
/*
|
|
Create a new block
|
|
*/
|
|
//dstream<<"Creating new"<<std::endl;
|
|
block = new MapBlock(&m_env.getMap(), p);
|
|
block->deSerialize(istr, ser_version);
|
|
sector->insertBlock(block);
|
|
//block->setChangedFlag();
|
|
|
|
//DEBUG
|
|
/*NodeMod mod;
|
|
mod.type = NODEMOD_CHANGECONTENT;
|
|
mod.param = CONTENT_MESE;
|
|
block->setTempMod(v3s16(8,10,8), mod);
|
|
block->setTempMod(v3s16(8,9,8), mod);
|
|
block->setTempMod(v3s16(8,8,8), mod);
|
|
block->setTempMod(v3s16(8,7,8), mod);
|
|
block->setTempMod(v3s16(8,6,8), mod);*/
|
|
|
|
/*
|
|
Add some coulds
|
|
Well, this is a dumb way to do it, they should just
|
|
be drawn as separate objects.
|
|
*/
|
|
/*if(p.Y == 3)
|
|
{
|
|
NodeMod mod;
|
|
mod.type = NODEMOD_CHANGECONTENT;
|
|
mod.param = CONTENT_CLOUD;
|
|
v3s16 p2;
|
|
p2.Y = 8;
|
|
for(p2.X=3; p2.X<=13; p2.X++)
|
|
for(p2.Z=3; p2.Z<=13; p2.Z++)
|
|
{
|
|
block->setTempMod(p2, mod);
|
|
}
|
|
}*/
|
|
}
|
|
} //envlock
|
|
|
|
|
|
// Old version has zero lighting, update it.
|
|
if(ser_version == 0 || ser_version == 1)
|
|
{
|
|
derr_client<<"Client: Block in old format: "
|
|
"Calculating lighting"<<std::endl;
|
|
core::map<v3s16, MapBlock*> blocks_changed;
|
|
blocks_changed.insert(block->getPos(), block);
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
m_env.getMap().updateLighting(blocks_changed, modified_blocks);
|
|
}
|
|
|
|
/*
|
|
Update Mesh of this block and blocks at x-, y- and z-
|
|
*/
|
|
|
|
//m_env.getMap().updateMeshes(block->getPos());
|
|
mesh_updater.add(block->getPos());
|
|
|
|
/*
|
|
Acknowledge block.
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
|
|
#if 0
|
|
/*
|
|
Remove from history
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(m_fetchblock_mutex);
|
|
|
|
if(m_fetchblock_history.find(p) != NULL)
|
|
{
|
|
m_fetchblock_history.remove(p);
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Acknowledge block.
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
|
|
<<command<<std::endl;
|
|
}
|
|
|
|
return true;
|
|
|
|
} //try
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
|
|
" connection doesn't exist (a timeout or not yet connected?)"<<std::endl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Client::AsyncProcessData()
|
|
{
|
|
for(;;)
|
|
{
|
|
// We want to update the meshes as soon as a single packet has
|
|
// been processed
|
|
LazyMeshUpdater mesh_updater(&m_env);
|
|
bool r = AsyncProcessPacket(mesh_updater);
|
|
if(r == false)
|
|
break;
|
|
}
|
|
return false;
|
|
|
|
/*LazyMeshUpdater mesh_updater(&m_env);
|
|
for(;;)
|
|
{
|
|
bool r = AsyncProcessPacket(mesh_updater);
|
|
if(r == false)
|
|
break;
|
|
}
|
|
return false;*/
|
|
|
|
}
|
|
|
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
|
{
|
|
JMutexAutoLock lock(m_con_mutex);
|
|
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
|
}
|
|
|
|
#if 0
|
|
void Client::fetchBlock(v3s16 p, u8 flags)
|
|
{
|
|
if(connectedAndInitialized() == false)
|
|
throw ClientNotReadyException
|
|
("ClientNotReadyException: connectedAndInitialized() == false");
|
|
|
|
/*dstream<<"Client::fetchBlock(): Sending GETBLOCK for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
|
|
SharedBuffer<u8> data(9);
|
|
writeU16(&data[0], TOSERVER_GETBLOCK);
|
|
writeS16(&data[2], p.X);
|
|
writeS16(&data[4], p.Y);
|
|
writeS16(&data[6], p.Z);
|
|
writeU8(&data[8], flags);
|
|
m_con.Send(PEER_ID_SERVER, 1, data, true);
|
|
}
|
|
|
|
/*
|
|
Calls fetchBlock() on some nearby missing blocks.
|
|
|
|
Returns when any of various network load indicators go over limit.
|
|
|
|
Does nearly the same thing as the old updateChangedVisibleArea()
|
|
*/
|
|
void Client::fetchBlocks()
|
|
{
|
|
if(connectedAndInitialized() == false)
|
|
throw ClientNotReadyException
|
|
("ClientNotReadyException: connectedAndInitialized() == false");
|
|
}
|
|
#endif
|
|
|
|
bool Client::isFetchingBlocks()
|
|
{
|
|
JMutexAutoLock conlock(m_con_mutex);
|
|
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
|
|
// Not really fetching but can't fetch more.
|
|
if(peer == NULL) return true;
|
|
|
|
con::Channel *channel = &(peer->channels[1]);
|
|
/*
|
|
NOTE: Channel 0 should always be used for fetching blocks,
|
|
and for nothing else.
|
|
*/
|
|
if(channel->incoming_reliables.size() > 0)
|
|
return true;
|
|
if(channel->outgoing_reliables.size() > 0)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
IncomingPacket Client::getPacket()
|
|
{
|
|
JMutexAutoLock lock(m_incoming_queue_mutex);
|
|
|
|
core::list<IncomingPacket>::Iterator i;
|
|
// Refer to first one
|
|
i = m_incoming_queue.begin();
|
|
|
|
// If queue is empty, return empty packet
|
|
if(i == m_incoming_queue.end()){
|
|
IncomingPacket packet;
|
|
return packet;
|
|
}
|
|
|
|
// Pop out first packet and return it
|
|
IncomingPacket packet = *i;
|
|
m_incoming_queue.erase(i);
|
|
return packet;
|
|
}
|
|
|
|
#if 0
|
|
void Client::removeNode(v3s16 nodepos)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
dout_client<<DTIME<<"Client::removeNode() cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Test that the position exists
|
|
try{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
m_env.getMap().getNode(nodepos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
dout_client<<DTIME<<"Client::removeNode() cancelled (doesn't exist)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
SharedBuffer<u8> data(8);
|
|
writeU16(&data[0], TOSERVER_REMOVENODE);
|
|
writeS16(&data[2], nodepos.X);
|
|
writeS16(&data[4], nodepos.Y);
|
|
writeS16(&data[6], nodepos.Z);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::addNodeFromInventory(v3s16 nodepos, u16 i)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
dout_client<<DTIME<<"Client::addNodeFromInventory() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Test that the position exists
|
|
try{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
m_env.getMap().getNode(nodepos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
dout_client<<DTIME<<"Client::addNode() cancelled (doesn't exist)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
//u8 ser_version = m_server_ser_ver;
|
|
|
|
// SUGGESTION: The validity of the operation could be checked here too
|
|
|
|
u8 datasize = 2 + 6 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_ADDNODE_FROM_INVENTORY);
|
|
writeS16(&data[2], nodepos.X);
|
|
writeS16(&data[4], nodepos.Y);
|
|
writeS16(&data[6], nodepos.Z);
|
|
writeU16(&data[8], i);
|
|
Send(0, data, true);
|
|
}
|
|
#endif
|
|
|
|
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
|
|
v3s16 nodepos_oversurface, u16 item)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
dout_client<<DTIME<<"Client::groundAction() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
length: 17
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] v3s16 nodepos_undersurface
|
|
[9] v3s16 nodepos_abovesurface
|
|
[15] u16 item
|
|
actions:
|
|
0: start digging
|
|
1: place block
|
|
2: stop digging (all parameters ignored)
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 6 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_GROUND_ACTION);
|
|
writeU8(&data[2], action);
|
|
writeV3S16(&data[3], nodepos_undersurface);
|
|
writeV3S16(&data[9], nodepos_oversurface);
|
|
writeU16(&data[15], item);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
dout_client<<DTIME<<"Client::clickObject() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 button (0=left, 1=right)
|
|
[3] v3s16 block
|
|
[9] s16 id
|
|
[11] u16 item
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 2 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_CLICK_OBJECT);
|
|
writeU8(&data[2], button);
|
|
writeV3S16(&data[3], blockpos);
|
|
writeS16(&data[9], id);
|
|
writeU16(&data[11], item);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendSignText(v3s16 blockpos, s16 id, std::string text)
|
|
{
|
|
/*
|
|
u16 command
|
|
v3s16 blockpos
|
|
s16 id
|
|
u16 textlen
|
|
textdata
|
|
*/
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_SIGNTEXT);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write blockpos
|
|
writeV3S16(buf, blockpos);
|
|
os.write((char*)buf, 6);
|
|
|
|
// Write id
|
|
writeS16(buf, id);
|
|
os.write((char*)buf, 2);
|
|
|
|
u16 textlen = text.size();
|
|
// Write text length
|
|
writeS16(buf, textlen);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text
|
|
os.write((char*)text.c_str(), textlen);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INVENTORY_ACTION);
|
|
os.write((char*)buf, 2);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id;
|
|
{
|
|
JMutexAutoLock lock(m_con_mutex);
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_NEW)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3f sf = myplayer->getSpeed();
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
|
|
/*
|
|
Format:
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
*/
|
|
|
|
SharedBuffer<u8> data(2+12+12+4+4);
|
|
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
|
writeV3S32(&data[2], position);
|
|
writeV3S32(&data[2+12], speed);
|
|
writeS32(&data[2+12+12], pitch);
|
|
writeS32(&data[2+12+12+4], yaw);
|
|
|
|
// Send as unreliable
|
|
Send(0, data, false);
|
|
}
|
|
|
|
|
|
void Client::updateCamera(v3f pos, v3f dir)
|
|
{
|
|
m_env.getMap().updateCamera(pos, dir);
|
|
camera_position = pos;
|
|
camera_direction = dir;
|
|
}
|
|
|
|
MapNode Client::getNode(v3s16 p)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getMap().getNode(p);
|
|
}
|
|
|
|
/*void Client::getNode(v3s16 p, MapNode n)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
m_env.getMap().setNode(p, n);
|
|
}*/
|
|
|
|
/*f32 Client::getGroundHeight(v2s16 p)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getMap().getGroundHeight(p);
|
|
}*/
|
|
|
|
/*bool Client::isNodeUnderground(v3s16 p)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getMap().isNodeUnderground(p);
|
|
}*/
|
|
|
|
/*Player * Client::getLocalPlayer()
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getLocalPlayer();
|
|
}*/
|
|
|
|
/*core::list<Player*> Client::getPlayers()
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getPlayers();
|
|
}*/
|
|
|
|
v3f Client::getPlayerPosition()
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->getPosition();
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
// m_inventory_updated is behind envlock
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
MapBlockObject * Client::getSelectedObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
core::array<DistanceSortedObject> objects;
|
|
|
|
for(core::map<v3s16, bool>::Iterator
|
|
i = m_active_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env.getMap().getBlockNoCreate(p);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Calculate from_pos relative to block
|
|
v3s16 block_pos_i_on_map = block->getPosRelative();
|
|
v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
|
|
v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
|
|
|
|
block->getObjects(from_pos_f_on_block, max_d, objects);
|
|
//block->getPseudoObjects(from_pos_f_on_block, max_d, objects);
|
|
}
|
|
|
|
//dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
objects.sort();
|
|
|
|
for(u32 i=0; i<objects.size(); i++)
|
|
{
|
|
MapBlockObject *obj = objects[i].obj;
|
|
MapBlock *block = obj->getBlock();
|
|
|
|
// Calculate shootline relative to block
|
|
v3s16 block_pos_i_on_map = block->getPosRelative();
|
|
v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
|
|
core::line3d<f32> shootline_on_block(
|
|
shootline_on_map.start - block_pos_f_on_map,
|
|
shootline_on_map.end - block_pos_f_on_map
|
|
);
|
|
|
|
if(obj->isSelected(shootline_on_block))
|
|
{
|
|
//dstream<<"Returning selected object"<<std::endl;
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
//dstream<<"No object selected; returning NULL."<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
void Client::printDebugInfo(std::ostream &os)
|
|
{
|
|
//JMutexAutoLock lock1(m_fetchblock_mutex);
|
|
JMutexAutoLock lock2(m_incoming_queue_mutex);
|
|
|
|
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
|
|
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
|
|
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
|
|
<<std::endl;
|
|
}
|
|
|
|
/*s32 Client::getDayNightIndex()
|
|
{
|
|
assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
|
|
return m_daynight_i;
|
|
}*/
|
|
|
|
u32 Client::getDayNightRatio()
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
return m_env.getDayNightRatio();
|
|
}
|
|
|
|
/*void Client::updateSomeExpiredMeshes()
|
|
{
|
|
TimeTaker timer("updateSomeExpiredMeshes()", g_device);
|
|
|
|
Player *player;
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
player = m_env.getLocalPlayer();
|
|
}
|
|
|
|
u32 daynight_ratio = getDayNightRatio();
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v3f playerspeed = player->getSpeed();
|
|
|
|
v3s16 center_nodepos = floatToInt(playerpos);
|
|
v3s16 center = getNodeBlockPos(center_nodepos);
|
|
|
|
u32 counter = 0;
|
|
|
|
s16 d_max = 5;
|
|
|
|
for(s16 d = 0; d <= d_max; d++)
|
|
{
|
|
core::list<v3s16> list;
|
|
getFacePositions(list, d);
|
|
|
|
core::list<v3s16>::Iterator li;
|
|
for(li=list.begin(); li!=list.end(); li++)
|
|
{
|
|
v3s16 p = *li + center;
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex);
|
|
block = m_env.getMap().getBlockNoCreate(p);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
if(block == NULL)
|
|
continue;
|
|
|
|
if(block->getMeshExpired() == false)
|
|
continue;
|
|
|
|
block->updateMesh(daynight_ratio);
|
|
|
|
counter++;
|
|
if(counter >= 5)
|
|
return;
|
|
}
|
|
}
|
|
}*/
|
|
|