mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 18:05:08 -05:00
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef SUBGAME_HEADER
|
|
#define SUBGAME_HEADER
|
|
|
|
#include <string>
|
|
#include <set>
|
|
#include <vector>
|
|
|
|
class Settings;
|
|
|
|
#define WORLDNAME_BLACKLISTED_CHARS "/\\"
|
|
|
|
struct SubgameSpec
|
|
{
|
|
std::string id; // "" = game does not exist
|
|
std::string path; // path to game
|
|
std::string gamemods_path; //path to mods of the game
|
|
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
|
|
std::string name;
|
|
std::string menuicon_path;
|
|
|
|
SubgameSpec(const std::string &id_="",
|
|
const std::string &path_="",
|
|
const std::string &gamemods_path_="",
|
|
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
|
|
const std::string &name_="",
|
|
const std::string &menuicon_path_=""):
|
|
id(id_),
|
|
path(path_),
|
|
gamemods_path(gamemods_path_),
|
|
addon_mods_paths(addon_mods_paths_),
|
|
name(name_),
|
|
menuicon_path(menuicon_path_)
|
|
{}
|
|
|
|
bool isValid() const
|
|
{
|
|
return (id != "" && path != "");
|
|
}
|
|
};
|
|
|
|
// minetest.conf
|
|
bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
|
|
// game.conf
|
|
bool getGameConfig(const std::string &game_path, Settings &conf);
|
|
|
|
std::string getGameName(const std::string &game_path);
|
|
|
|
SubgameSpec findSubgame(const std::string &id);
|
|
SubgameSpec findWorldSubgame(const std::string &world_path);
|
|
|
|
std::set<std::string> getAvailableGameIds();
|
|
std::vector<SubgameSpec> getAvailableGames();
|
|
|
|
bool getWorldExists(const std::string &world_path);
|
|
std::string getWorldGameId(const std::string &world_path,
|
|
bool can_be_legacy=false);
|
|
|
|
struct WorldSpec
|
|
{
|
|
std::string path;
|
|
std::string name;
|
|
std::string gameid;
|
|
|
|
WorldSpec(
|
|
const std::string &path_="",
|
|
const std::string &name_="",
|
|
const std::string &gameid_=""
|
|
):
|
|
path(path_),
|
|
name(name_),
|
|
gameid(gameid_)
|
|
{}
|
|
|
|
bool isValid() const
|
|
{
|
|
return (name != "" && path != "" && gameid != "");
|
|
}
|
|
};
|
|
|
|
std::vector<WorldSpec> getAvailableWorlds();
|
|
|
|
// Create world directory and world.mt if they don't exist
|
|
bool initializeWorld(const std::string &path, const std::string &gameid);
|
|
|
|
#endif
|
|
|