mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 09:55:09 -05:00
321 lines
5.6 KiB
C++
321 lines
5.6 KiB
C++
/*
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(c) 2010 Perttu Ahola <celeron55@gmail.com>
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*/
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#include "inventory.h"
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#include "serialization.h"
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#include "utility.h"
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#include "debug.h"
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#include <sstream>
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#include "main.h"
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/*
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InventoryItem
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*/
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InventoryItem::InventoryItem()
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{
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}
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InventoryItem::~InventoryItem()
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{
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}
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InventoryItem* InventoryItem::deSerialize(std::istream &is)
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{
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DSTACK(__FUNCTION_NAME);
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//is.imbue(std::locale("C"));
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// Read name
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std::string name;
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std::getline(is, name, ' ');
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if(name == "MaterialItem")
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{
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// u16 reads directly as a number (u8 doesn't)
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u16 material;
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is>>material;
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u16 count;
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is>>count;
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if(material > 255)
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throw SerializationError("Too large material number");
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return new MaterialItem(material, count);
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}
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else if(name == "MBOItem")
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{
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std::string inventorystring;
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std::getline(is, inventorystring, '|');
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return new MapBlockObjectItem(inventorystring);
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}
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else
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{
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dstream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
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throw SerializationError("Unknown InventoryItem name");
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}
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}
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/*
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MapBlockObjectItem
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*/
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video::ITexture * MapBlockObjectItem::getImage()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return g_device->getVideoDriver()->getTexture("../data/rat.png");
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if(m_inventorystring.substr(0,4) == "Sign")
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return g_device->getVideoDriver()->getTexture("../data/sign.png");
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return NULL;
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}
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std::string MapBlockObjectItem::getText()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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return "";
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if(m_inventorystring.substr(0,4) == "Sign")
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return "";
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return "obj";
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}
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MapBlockObject * MapBlockObjectItem::createObject
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(v3f pos, f32 player_yaw, f32 player_pitch)
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{
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std::istringstream is(m_inventorystring);
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std::string name;
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std::getline(is, name, ' ');
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if(name == "None")
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{
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return NULL;
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}
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else if(name == "Sign")
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{
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std::string text;
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std::getline(is, text, '|');
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SignObject *obj = new SignObject(NULL, -1, pos);
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obj->setText(text);
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obj->setYaw(-player_yaw);
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return obj;
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}
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else if(name == "Rat")
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{
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RatObject *obj = new RatObject(NULL, -1, pos);
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return obj;
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}
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else
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{
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return NULL;
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}
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}
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/*
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Inventory
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*/
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Inventory::Inventory(u32 size)
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{
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m_size = size;
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clearItems();
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}
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Inventory::~Inventory()
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{
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for(u32 i=0; i<m_items.size(); i++)
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{
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delete m_items[i];
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}
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}
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void Inventory::clearItems()
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{
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
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{
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m_items.push_back(NULL);
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}
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}
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void Inventory::serialize(std::ostream &os)
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{
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//os.imbue(std::locale("C"));
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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{
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os<<"Item ";
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item->serialize(os);
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}
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else
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{
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os<<"Empty";
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}
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os<<"\n";
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}
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os<<"end\n";
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}
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void Inventory::deSerialize(std::istream &is)
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{
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//is.imbue(std::locale("C"));
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clearItems();
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u32 item_i = 0;
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for(;;)
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{
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std::string line;
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std::getline(is, line, '\n');
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std::istringstream iss(line);
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//iss.imbue(std::locale("C"));
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std::string name;
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std::getline(iss, name, ' ');
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if(name == "end")
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{
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break;
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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InventoryItem *item = InventoryItem::deSerialize(iss);
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m_items[item_i++] = item;
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}
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else if(name == "Empty")
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{
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if(item_i > getSize() - 1)
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throw SerializationError("too many items");
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m_items[item_i++] = NULL;
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}
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else
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{
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throw SerializationError("Unknown inventory identifier");
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}
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}
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}
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Inventory & Inventory::operator = (Inventory &other)
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{
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m_size = other.m_size;
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clearItems();
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for(u32 i=0; i<other.m_items.size(); i++)
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{
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InventoryItem *item = other.m_items[i];
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if(item != NULL)
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{
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m_items[i] = item->clone();
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}
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}
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return *this;
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}
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u32 Inventory::getSize()
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{
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return m_items.size();
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}
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u32 Inventory::getUsedSlots()
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{
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u32 num = 0;
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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num++;
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}
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return num;
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}
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InventoryItem * Inventory::getItem(u32 i)
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{
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if(i > m_items.size() - 1)
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return NULL;
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return m_items[i];
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}
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InventoryItem * Inventory::changeItem(u32 i, InventoryItem *newitem)
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{
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assert(i < m_items.size());
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InventoryItem *olditem = m_items[i];
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m_items[i] = newitem;
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return olditem;
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}
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void Inventory::deleteItem(u32 i)
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{
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assert(i < m_items.size());
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InventoryItem *item = changeItem(i, NULL);
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if(item)
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delete item;
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}
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bool Inventory::addItem(InventoryItem *newitem)
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{
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// If it is a MaterialItem, try to find an already existing one
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// and just increment the counter
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if(std::string("MaterialItem") == newitem->getName())
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{
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u8 material = ((MaterialItem*)newitem)->getMaterial();
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u8 count = ((MaterialItem*)newitem)->getCount();
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item2 = m_items[i];
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if(item2 == NULL)
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continue;
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if(std::string("MaterialItem") != item2->getName())
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continue;
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// Found one. Check if it is of the right material and has
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// free space
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MaterialItem *mitem2 = (MaterialItem*)item2;
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if(mitem2->getMaterial() != material)
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continue;
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//TODO: Add all that can be added and add remaining part
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// to another place
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if(mitem2->freeSpace() < count)
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continue;
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// Add to the counter
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mitem2->add(count);
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// Dump the parameter
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delete newitem;
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return true;
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}
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}
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// Else find an empty position
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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continue;
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m_items[i] = newitem;
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return true;
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}
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// Failed
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return false;
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}
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void Inventory::print(std::ostream &o)
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{
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o<<"Player inventory:"<<std::endl;
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for(u32 i=0; i<m_items.size(); i++)
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{
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InventoryItem *item = m_items[i];
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if(item != NULL)
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{
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o<<i<<": ";
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item->serialize(o);
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o<<"\n";
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}
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}
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}
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//END
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