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mirror of https://github.com/moparisthebest/minetest synced 2024-11-16 22:35:07 -05:00
minetest/src/object_properties.h
BlockMen 9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00

62 lines
1.6 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef OBJECT_PROPERTIES_HEADER
#define OBJECT_PROPERTIES_HEADER
#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>
#include <vector>
struct ObjectProperties
{
// Values are BS=1
s16 hp_max;
bool physical;
bool collideWithObjects;
float weight;
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
v2f visual_size;
std::vector<std::string> textures;
std::vector<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;
bool makes_footstep_sound;
float automatic_rotate;
f32 stepheight;
bool automatic_face_movement_dir;
f32 automatic_face_movement_dir_offset;
bool backface_culling;
std::string nametag;
video::SColor nametag_color;
ObjectProperties();
std::string dump();
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
#endif