mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-05 00:45:05 -05:00
92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef NODETIMER_HEADER
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#define NODETIMER_HEADER
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#include "irr_v3d.h"
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#include <iostream>
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#include <map>
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/*
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NodeTimer provides per-node timed callback functionality.
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Can be used for:
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- Furnaces, to keep the fire burnin'
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- "activated" nodes that snap back to their original state
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after a fixed amount of time (mesecons buttons, for example)
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*/
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class NodeTimer
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{
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public:
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NodeTimer(): timeout(0.), elapsed(0.) {}
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NodeTimer(f32 timeout_, f32 elapsed_):
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timeout(timeout_), elapsed(elapsed_) {}
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~NodeTimer() {}
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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f32 timeout;
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f32 elapsed;
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};
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/*
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List of timers of all the nodes of a block
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*/
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class NodeTimerList
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{
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public:
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NodeTimerList() {}
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~NodeTimerList() {}
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void serialize(std::ostream &os, u8 map_format_version) const;
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void deSerialize(std::istream &is, u8 map_format_version);
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// Get timer
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NodeTimer get(v3s16 p){
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std::map<v3s16, NodeTimer>::iterator n = m_data.find(p);
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if(n == m_data.end())
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return NodeTimer();
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return n->second;
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}
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// Deletes timer
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void remove(v3s16 p){
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m_data.erase(p);
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}
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// Deletes old timer and sets a new one
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void set(v3s16 p, NodeTimer t){
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m_data[p] = t;
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}
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// Deletes all timers
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void clear(){
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m_data.clear();
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}
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// A step in time. Returns map of elapsed timers.
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std::map<v3s16, NodeTimer> step(float dtime);
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private:
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std::map<v3s16, NodeTimer> m_data;
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};
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#endif
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