mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 23:05:07 -05:00
4adbd69a37
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_HEADER
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#define MAPGEN_HEADER
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#include "noise.h"
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#include "nodedef.h"
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#include "mapnode.h"
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#include "util/string.h"
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#include "util/container.h"
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#define DEFAULT_MAPGEN "v6"
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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#define MG_CAVES 0x02
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#define MG_DUNGEONS 0x04
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#define MG_FLAT 0x08
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#define MG_LIGHT 0x10
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#define MG_DECORATIONS 0x20
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class Settings;
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class MMVManip;
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class INodeDefManager;
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extern FlagDesc flagdesc_mapgen[];
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extern FlagDesc flagdesc_gennotify[];
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class Biome;
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class EmergeManager;
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class MapBlock;
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class VoxelManipulator;
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struct BlockMakeData;
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class VoxelArea;
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class Map;
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enum MapgenObject {
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MGOBJ_VMANIP,
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MGOBJ_HEIGHTMAP,
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MGOBJ_BIOMEMAP,
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MGOBJ_HEATMAP,
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MGOBJ_HUMIDMAP,
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MGOBJ_GENNOTIFY
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};
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enum GenNotifyType {
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GENNOTIFY_DUNGEON,
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GENNOTIFY_TEMPLE,
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GENNOTIFY_CAVE_BEGIN,
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GENNOTIFY_CAVE_END,
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GENNOTIFY_LARGECAVE_BEGIN,
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GENNOTIFY_LARGECAVE_END,
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GENNOTIFY_DECORATION,
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NUM_GENNOTIFY_TYPES
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};
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// TODO(hmmmm/paramat): make stone type selection dynamic
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enum MgStoneType {
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STONE,
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DESERT_STONE,
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SANDSTONE,
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};
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struct GenNotifyEvent {
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GenNotifyType type;
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v3s16 pos;
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u32 id;
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};
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class GenerateNotifier {
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public:
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GenerateNotifier();
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GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
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void setNotifyOn(u32 notify_on);
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void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
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bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
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void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
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bool peek_events=false);
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private:
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u32 m_notify_on;
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std::set<u32> *m_notify_on_deco_ids;
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std::list<GenNotifyEvent> m_notify_events;
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};
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struct MapgenSpecificParams {
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virtual void readParams(const Settings *settings) = 0;
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virtual void writeParams(Settings *settings) const = 0;
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virtual ~MapgenSpecificParams() {}
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};
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struct MapgenParams {
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std::string mg_name;
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s16 chunksize;
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u64 seed;
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s16 water_level;
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u32 flags;
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NoiseParams np_biome_heat;
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NoiseParams np_biome_heat_blend;
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NoiseParams np_biome_humidity;
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NoiseParams np_biome_humidity_blend;
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MapgenSpecificParams *sparams;
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MapgenParams() :
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mg_name(DEFAULT_MAPGEN),
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chunksize(5),
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seed(0),
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water_level(1),
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flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
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np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
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np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
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np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
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sparams(NULL)
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{}
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void load(const Settings &settings);
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void save(Settings &settings) const;
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};
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class Mapgen {
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public:
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int seed;
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int water_level;
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u32 flags;
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bool generating;
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int id;
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MMVManip *vm;
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INodeDefManager *ndef;
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u32 blockseed;
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s16 *heightmap;
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u8 *biomemap;
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float *heatmap;
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float *humidmap;
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v3s16 csize;
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GenerateNotifier gennotify;
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Mapgen();
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Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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virtual ~Mapgen();
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static u32 getBlockSeed(v3s16 p, int seed);
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static u32 getBlockSeed2(v3s16 p, int seed);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
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void updateHeightmap(v3s16 nmin, v3s16 nmax);
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
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void lightSpread(VoxelArea &a, v3s16 p, u8 light);
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void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
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bool propagate_shadow = true);
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void propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow);
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void spreadLight(v3s16 nmin, v3s16 nmax);
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virtual void makeChunk(BlockMakeData *data) {}
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virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
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// getSpawnLevelAtPoint() is a function within each mapgen that returns a
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// suitable y co-ordinate for player spawn ('suitable' usually meaning
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// within 16 nodes of water_level). If a suitable spawn level cannot be
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// found at the specified (X, Z) 'MAX_MAP_GENERATION_LIMIT' is returned to
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// signify this and to cause Server::findSpawnPos() to try another (X, Z).
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virtual int getSpawnLevelAtPoint(v2s16 p) { return 0; }
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private:
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DISABLE_CLASS_COPY(Mapgen);
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};
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struct MapgenFactory {
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virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
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EmergeManager *emerge) = 0;
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virtual MapgenSpecificParams *createMapgenParams() = 0;
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virtual ~MapgenFactory() {}
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};
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#endif
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