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mirror of https://github.com/moparisthebest/minetest synced 2024-11-11 11:55:03 -05:00
minetest/builtin/game/init.lua
kwolekr 7dbb3916cb Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2014-12-18 09:57:38 -05:00

30 lines
834 B
Lua

local scriptpath = minetest.get_builtin_path()..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM
dofile(commonpath.."vector.lua")
dofile(gamepath.."item.lua")
dofile(gamepath.."register.lua")
if core.setting_getbool("mod_profiling") then
dofile(gamepath.."mod_profiling.lua")
end
dofile(gamepath.."item_entity.lua")
dofile(gamepath.."deprecated.lua")
dofile(gamepath.."misc.lua")
dofile(gamepath.."privileges.lua")
dofile(gamepath.."auth.lua")
dofile(gamepath.."chatcommands.lua")
dofile(gamepath.."static_spawn.lua")
dofile(gamepath.."detached_inventory.lua")
dofile(gamepath.."falling.lua")
dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")
dofile(gamepath.."builtin_biome.lua")