mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONTENT_SAO_HEADER
|
|
#define CONTENT_SAO_HEADER
|
|
|
|
#include "serverobject.h"
|
|
#include "content_object.h"
|
|
#include "itemgroup.h"
|
|
|
|
ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
|
|
const std::string itemstring);
|
|
|
|
/*
|
|
LuaEntitySAO
|
|
|
|
This is the only SAO that needs to have a bunch of it's internals exposed.
|
|
*/
|
|
|
|
struct LuaEntityProperties;
|
|
|
|
class LuaEntitySAO : public ServerActiveObject
|
|
{
|
|
public:
|
|
LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
|
const std::string &name, const std::string &state);
|
|
~LuaEntitySAO();
|
|
u8 getType() const
|
|
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
|
|
virtual void addedToEnvironment();
|
|
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data);
|
|
void step(float dtime, bool send_recommended);
|
|
std::string getClientInitializationData();
|
|
std::string getStaticData();
|
|
int punch(v3f dir,
|
|
const ToolCapabilities *toolcap=NULL,
|
|
ServerActiveObject *puncher=NULL,
|
|
float time_from_last_punch=1000000);
|
|
void rightClick(ServerActiveObject *clicker);
|
|
void setPos(v3f pos);
|
|
void moveTo(v3f pos, bool continuous);
|
|
float getMinimumSavedMovement();
|
|
std::string getDescription();
|
|
void setHP(s16 hp);
|
|
s16 getHP();
|
|
/* LuaEntitySAO-specific */
|
|
void setVelocity(v3f velocity);
|
|
v3f getVelocity();
|
|
void setAcceleration(v3f acceleration);
|
|
v3f getAcceleration();
|
|
void setYaw(float yaw);
|
|
float getYaw();
|
|
void setTextureMod(const std::string &mod);
|
|
void setSprite(v2s16 p, int num_frames, float framelength,
|
|
bool select_horiz_by_yawpitch);
|
|
std::string getName();
|
|
void setArmorGroups(const ItemGroupList &armor_groups);
|
|
private:
|
|
void sendPosition(bool do_interpolate, bool is_movement_end);
|
|
|
|
std::string m_init_name;
|
|
std::string m_init_state;
|
|
bool m_registered;
|
|
struct LuaEntityProperties *m_prop;
|
|
|
|
s16 m_hp;
|
|
v3f m_velocity;
|
|
v3f m_acceleration;
|
|
float m_yaw;
|
|
ItemGroupList m_armor_groups;
|
|
|
|
float m_last_sent_yaw;
|
|
v3f m_last_sent_position;
|
|
v3f m_last_sent_velocity;
|
|
float m_last_sent_position_timer;
|
|
float m_last_sent_move_precision;
|
|
bool m_armor_groups_sent;
|
|
};
|
|
|
|
#endif
|
|
|