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minetest/src/mapgen_v5.h
paramat 4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00

115 lines
2.6 KiB
C++

/*
Minetest
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2010-2015 paramat, Matt Gregory
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPGEN_V5_HEADER
#define MAPGEN_V5_HEADER
#include "mapgen.h"
#define MGV5_LARGE_CAVE_DEPTH -256
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenSpecificParams {
u32 spflags;
NoiseParams np_filler_depth;
NoiseParams np_factor;
NoiseParams np_height;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_ground;
MapgenV5Params();
~MapgenV5Params() {}
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV5 : public Mapgen {
public:
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;
int zstride;
u32 spflags;
v3s16 node_min;
v3s16 node_max;
v3s16 full_node_min;
v3s16 full_node_max;
Noise *noise_filler_depth;
Noise *noise_factor;
Noise *noise_height;
Noise *noise_cave1;
Noise *noise_cave2;
Noise *noise_ground;
Noise *noise_heat;
Noise *noise_humidity;
Noise *noise_heat_blend;
Noise *noise_humidity_blend;
content_t c_stone;
content_t c_water_source;
content_t c_lava_source;
content_t c_desert_stone;
content_t c_ice;
content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
content_t c_mossycobble;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;
MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV5();
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
void calculateNoise();
int generateBaseTerrain();
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
void generateCaves(int max_stone_y);
void dustTopNodes();
};
struct MapgenFactoryV5 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
{
return new MapgenV5(mgid, params, emerge);
};
MapgenSpecificParams *createMapgenParams()
{
return new MapgenV5Params();
};
};
#endif