mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-10 11:25:07 -05:00
9eee3c3f46
or change the nametag text of players
345 lines
8.8 KiB
C++
345 lines
8.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CONTENT_SAO_HEADER
|
|
#define CONTENT_SAO_HEADER
|
|
|
|
#include "serverobject.h"
|
|
#include "itemgroup.h"
|
|
#include "player.h"
|
|
#include "object_properties.h"
|
|
|
|
/*
|
|
LuaEntitySAO needs some internals exposed.
|
|
*/
|
|
|
|
class LuaEntitySAO : public ServerActiveObject
|
|
{
|
|
public:
|
|
LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
|
const std::string &name, const std::string &state);
|
|
~LuaEntitySAO();
|
|
ActiveObjectType getType() const
|
|
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
|
|
ActiveObjectType getSendType() const
|
|
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
|
virtual void addedToEnvironment(u32 dtime_s);
|
|
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data);
|
|
bool isAttached();
|
|
void step(float dtime, bool send_recommended);
|
|
std::string getClientInitializationData(u16 protocol_version);
|
|
std::string getStaticData();
|
|
int punch(v3f dir,
|
|
const ToolCapabilities *toolcap=NULL,
|
|
ServerActiveObject *puncher=NULL,
|
|
float time_from_last_punch=1000000);
|
|
void rightClick(ServerActiveObject *clicker);
|
|
void setPos(v3f pos);
|
|
void moveTo(v3f pos, bool continuous);
|
|
float getMinimumSavedMovement();
|
|
std::string getDescription();
|
|
void setHP(s16 hp);
|
|
s16 getHP() const;
|
|
void setArmorGroups(const ItemGroupList &armor_groups);
|
|
ItemGroupList getArmorGroups();
|
|
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
|
|
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
|
|
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
|
|
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
|
|
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
|
|
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
|
|
void addAttachmentChild(int child_id);
|
|
void removeAttachmentChild(int child_id);
|
|
std::set<int> getAttachmentChildIds();
|
|
ObjectProperties* accessObjectProperties();
|
|
void notifyObjectPropertiesModified();
|
|
/* LuaEntitySAO-specific */
|
|
void setVelocity(v3f velocity);
|
|
v3f getVelocity();
|
|
void setAcceleration(v3f acceleration);
|
|
v3f getAcceleration();
|
|
void setYaw(float yaw);
|
|
float getYaw();
|
|
void setTextureMod(const std::string &mod);
|
|
void setSprite(v2s16 p, int num_frames, float framelength,
|
|
bool select_horiz_by_yawpitch);
|
|
std::string getName();
|
|
bool getCollisionBox(aabb3f *toset);
|
|
bool collideWithObjects();
|
|
private:
|
|
std::string getPropertyPacket();
|
|
void sendPosition(bool do_interpolate, bool is_movement_end);
|
|
|
|
std::string m_init_name;
|
|
std::string m_init_state;
|
|
bool m_registered;
|
|
struct ObjectProperties m_prop;
|
|
|
|
s16 m_hp;
|
|
v3f m_velocity;
|
|
v3f m_acceleration;
|
|
float m_yaw;
|
|
ItemGroupList m_armor_groups;
|
|
|
|
bool m_properties_sent;
|
|
float m_last_sent_yaw;
|
|
v3f m_last_sent_position;
|
|
v3f m_last_sent_velocity;
|
|
float m_last_sent_position_timer;
|
|
float m_last_sent_move_precision;
|
|
bool m_armor_groups_sent;
|
|
|
|
v2f m_animation_range;
|
|
float m_animation_speed;
|
|
float m_animation_blend;
|
|
bool m_animation_loop;
|
|
bool m_animation_sent;
|
|
|
|
std::map<std::string, core::vector2d<v3f> > m_bone_position;
|
|
bool m_bone_position_sent;
|
|
|
|
int m_attachment_parent_id;
|
|
std::set<int> m_attachment_child_ids;
|
|
std::string m_attachment_bone;
|
|
v3f m_attachment_position;
|
|
v3f m_attachment_rotation;
|
|
bool m_attachment_sent;
|
|
};
|
|
|
|
/*
|
|
PlayerSAO needs some internals exposed.
|
|
*/
|
|
|
|
class LagPool
|
|
{
|
|
float m_pool;
|
|
float m_max;
|
|
public:
|
|
LagPool(): m_pool(15), m_max(15)
|
|
{}
|
|
void setMax(float new_max)
|
|
{
|
|
m_max = new_max;
|
|
if(m_pool > new_max)
|
|
m_pool = new_max;
|
|
}
|
|
void add(float dtime)
|
|
{
|
|
m_pool -= dtime;
|
|
if(m_pool < 0)
|
|
m_pool = 0;
|
|
}
|
|
bool grab(float dtime)
|
|
{
|
|
if(dtime <= 0)
|
|
return true;
|
|
if(m_pool + dtime > m_max)
|
|
return false;
|
|
m_pool += dtime;
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class PlayerSAO : public ServerActiveObject
|
|
{
|
|
public:
|
|
PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
|
|
const std::set<std::string> &privs, bool is_singleplayer);
|
|
~PlayerSAO();
|
|
ActiveObjectType getType() const
|
|
{ return ACTIVEOBJECT_TYPE_PLAYER; }
|
|
ActiveObjectType getSendType() const
|
|
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
|
std::string getDescription();
|
|
|
|
/*
|
|
Active object <-> environment interface
|
|
*/
|
|
|
|
void addedToEnvironment(u32 dtime_s);
|
|
void removingFromEnvironment();
|
|
bool isStaticAllowed() const;
|
|
std::string getClientInitializationData(u16 protocol_version);
|
|
std::string getStaticData();
|
|
bool isAttached();
|
|
void step(float dtime, bool send_recommended);
|
|
void setBasePosition(const v3f &position);
|
|
void setPos(v3f pos);
|
|
void moveTo(v3f pos, bool continuous);
|
|
void setYaw(float);
|
|
void setPitch(float);
|
|
|
|
/*
|
|
Interaction interface
|
|
*/
|
|
|
|
int punch(v3f dir,
|
|
const ToolCapabilities *toolcap,
|
|
ServerActiveObject *puncher,
|
|
float time_from_last_punch);
|
|
void rightClick(ServerActiveObject *clicker);
|
|
s16 getHP() const;
|
|
void setHP(s16 hp);
|
|
s16 readDamage();
|
|
u16 getBreath() const;
|
|
void setBreath(u16 breath);
|
|
void setArmorGroups(const ItemGroupList &armor_groups);
|
|
ItemGroupList getArmorGroups();
|
|
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
|
|
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
|
|
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
|
|
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
|
|
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
|
|
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
|
|
void addAttachmentChild(int child_id);
|
|
void removeAttachmentChild(int child_id);
|
|
std::set<int> getAttachmentChildIds();
|
|
ObjectProperties* accessObjectProperties();
|
|
void notifyObjectPropertiesModified();
|
|
|
|
/*
|
|
Inventory interface
|
|
*/
|
|
|
|
Inventory* getInventory();
|
|
const Inventory* getInventory() const;
|
|
InventoryLocation getInventoryLocation() const;
|
|
std::string getWieldList() const;
|
|
int getWieldIndex() const;
|
|
void setWieldIndex(int i);
|
|
|
|
/*
|
|
PlayerSAO-specific
|
|
*/
|
|
|
|
void disconnected();
|
|
|
|
Player* getPlayer()
|
|
{
|
|
return m_player;
|
|
}
|
|
u16 getPeerID() const
|
|
{
|
|
return m_peer_id;
|
|
}
|
|
|
|
// Cheat prevention
|
|
|
|
v3f getLastGoodPosition() const
|
|
{
|
|
return m_last_good_position;
|
|
}
|
|
float resetTimeFromLastPunch()
|
|
{
|
|
float r = m_time_from_last_punch;
|
|
m_time_from_last_punch = 0.0;
|
|
return r;
|
|
}
|
|
void noCheatDigStart(v3s16 p)
|
|
{
|
|
m_nocheat_dig_pos = p;
|
|
m_nocheat_dig_time = 0;
|
|
}
|
|
v3s16 getNoCheatDigPos()
|
|
{
|
|
return m_nocheat_dig_pos;
|
|
}
|
|
float getNoCheatDigTime()
|
|
{
|
|
return m_nocheat_dig_time;
|
|
}
|
|
void noCheatDigEnd()
|
|
{
|
|
m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
|
|
}
|
|
LagPool& getDigPool()
|
|
{
|
|
return m_dig_pool;
|
|
}
|
|
// Returns true if cheated
|
|
bool checkMovementCheat();
|
|
|
|
// Other
|
|
|
|
void updatePrivileges(const std::set<std::string> &privs,
|
|
bool is_singleplayer)
|
|
{
|
|
m_privs = privs;
|
|
m_is_singleplayer = is_singleplayer;
|
|
}
|
|
|
|
bool getCollisionBox(aabb3f *toset);
|
|
bool collideWithObjects();
|
|
|
|
private:
|
|
std::string getPropertyPacket();
|
|
|
|
Player *m_player;
|
|
u16 m_peer_id;
|
|
Inventory *m_inventory;
|
|
s16 m_damage;
|
|
|
|
// Cheat prevention
|
|
LagPool m_dig_pool;
|
|
LagPool m_move_pool;
|
|
v3f m_last_good_position;
|
|
float m_time_from_last_punch;
|
|
v3s16 m_nocheat_dig_pos;
|
|
float m_nocheat_dig_time;
|
|
|
|
int m_wield_index;
|
|
bool m_position_not_sent;
|
|
ItemGroupList m_armor_groups;
|
|
bool m_armor_groups_sent;
|
|
|
|
bool m_properties_sent;
|
|
struct ObjectProperties m_prop;
|
|
// Cached privileges for enforcement
|
|
std::set<std::string> m_privs;
|
|
bool m_is_singleplayer;
|
|
|
|
v2f m_animation_range;
|
|
float m_animation_speed;
|
|
float m_animation_blend;
|
|
bool m_animation_loop;
|
|
bool m_animation_sent;
|
|
|
|
std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
|
|
bool m_bone_position_sent;
|
|
|
|
int m_attachment_parent_id;
|
|
std::set<int> m_attachment_child_ids;
|
|
std::string m_attachment_bone;
|
|
v3f m_attachment_position;
|
|
v3f m_attachment_rotation;
|
|
bool m_attachment_sent;
|
|
|
|
|
|
public:
|
|
float m_physics_override_speed;
|
|
float m_physics_override_jump;
|
|
float m_physics_override_gravity;
|
|
bool m_physics_override_sneak;
|
|
bool m_physics_override_sneak_glitch;
|
|
bool m_physics_override_sent;
|
|
};
|
|
|
|
#endif
|