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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00
minetest/src/network
2016-12-03 02:34:45 +00:00
..
clientopcodes.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientopcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
clientpackethandler.cpp Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
connection.cpp Sapier's fix for the RESEND RELIABLE problem (#4170) 2016-06-03 17:50:21 +10:00
connection.h Tolerate packet reordering in the early init process 2016-05-22 15:56:54 +02:00
networkpacket.cpp Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. 2016-01-04 07:50:39 +01:00
networkpacket.h Add control information to player interacts (#4685) 2016-11-12 17:22:39 +10:00
networkprotocol.h Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) 2016-11-30 18:13:14 +10:00
serveropcodes.cpp Finalize init packets and enable protocol v25 2015-05-16 21:17:28 +02:00
serveropcodes.h [Patch 2/4] Network rework: packet writing, sending and cleanups 2015-02-16 11:00:55 +01:00
serverpackethandler.cpp Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00