mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-11 20:05:05 -05:00
bdbdeab005
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
572 lines
15 KiB
C++
572 lines
15 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_nodemeta.h"
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#include "map.h"
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#include "script.h"
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#include "scriptapi_types.h"
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#include "scriptapi_inventory.h"
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#include "scriptapi_common.h"
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#include "scriptapi_item.h"
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#include "scriptapi_object.h"
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/*
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NodeMetaRef
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*/
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NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(NodeMetaRef**)ud; // unbox pointer
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}
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NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
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{
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NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
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if(meta == NULL && auto_create)
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{
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meta = new NodeMetadata(ref->m_env->getGameDef());
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ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
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}
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return meta;
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}
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void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref)
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{
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// NOTE: This same code is in rollback_interface.cpp
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// Inform other things that the metadata has changed
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v3s16 blockpos = getNodeBlockPos(ref->m_p);
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = blockpos;
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ref->m_env->getMap().dispatchEvent(&event);
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// Set the block to be saved
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MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
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if(block)
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"NodeMetaRef::reportMetadataChange");
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}
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// Exported functions
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// garbage collector
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int NodeMetaRef::gc_object(lua_State *L) {
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NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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// get_string(self, name)
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int NodeMetaRef::l_get_string(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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if(meta == NULL){
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lua_pushlstring(L, "", 0);
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return 1;
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}
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std::string str = meta->getString(name);
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lua_pushlstring(L, str.c_str(), str.size());
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return 1;
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}
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// set_string(self, name, var)
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int NodeMetaRef::l_set_string(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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size_t len = 0;
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const char *s = lua_tolstring(L, 3, &len);
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std::string str(s, len);
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NodeMetadata *meta = getmeta(ref, !str.empty());
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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reportMetadataChange(ref);
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return 0;
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}
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// get_int(self, name)
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int NodeMetaRef::l_get_int(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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if(meta == NULL){
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lua_pushnumber(L, 0);
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return 1;
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}
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std::string str = meta->getString(name);
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lua_pushnumber(L, stoi(str));
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return 1;
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}
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// set_int(self, name, var)
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int NodeMetaRef::l_set_int(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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int a = lua_tointeger(L, 3);
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std::string str = itos(a);
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NodeMetadata *meta = getmeta(ref, true);
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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reportMetadataChange(ref);
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return 0;
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}
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// get_float(self, name)
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int NodeMetaRef::l_get_float(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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NodeMetadata *meta = getmeta(ref, false);
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if(meta == NULL){
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lua_pushnumber(L, 0);
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return 1;
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}
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std::string str = meta->getString(name);
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lua_pushnumber(L, stof(str));
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return 1;
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}
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// set_float(self, name, var)
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int NodeMetaRef::l_set_float(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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float a = lua_tonumber(L, 3);
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std::string str = ftos(a);
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NodeMetadata *meta = getmeta(ref, true);
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if(meta == NULL || str == meta->getString(name))
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return 0;
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meta->setString(name, str);
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reportMetadataChange(ref);
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return 0;
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}
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// get_inventory(self)
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int NodeMetaRef::l_get_inventory(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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getmeta(ref, true); // try to ensure the metadata exists
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InvRef::createNodeMeta(L, ref->m_p);
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return 1;
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}
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// to_table(self)
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int NodeMetaRef::l_to_table(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, true);
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if(meta == NULL){
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lua_pushnil(L);
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return 1;
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}
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lua_newtable(L);
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// fields
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lua_newtable(L);
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{
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std::map<std::string, std::string> fields = meta->getStrings();
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushlstring(L, name.c_str(), name.size());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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}
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lua_setfield(L, -2, "fields");
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// inventory
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lua_newtable(L);
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Inventory *inv = meta->getInventory();
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if(inv){
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std::vector<const InventoryList*> lists = inv->getLists();
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for(std::vector<const InventoryList*>::const_iterator
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i = lists.begin(); i != lists.end(); i++){
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inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
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lua_setfield(L, -2, (*i)->getName().c_str());
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}
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}
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lua_setfield(L, -2, "inventory");
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return 1;
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}
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// from_table(self, table)
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int NodeMetaRef::l_from_table(lua_State *L)
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{
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NodeMetaRef *ref = checkobject(L, 1);
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int base = 2;
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if(lua_isnil(L, base)){
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// No metadata
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ref->m_env->getMap().removeNodeMetadata(ref->m_p);
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lua_pushboolean(L, true);
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return 1;
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}
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// Has metadata; clear old one first
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ref->m_env->getMap().removeNodeMetadata(ref->m_p);
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// Create new metadata
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NodeMetadata *meta = getmeta(ref, true);
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// Set fields
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lua_getfield(L, base, "fields");
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int fieldstable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, fieldstable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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size_t cl;
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const char *cs = lua_tolstring(L, -1, &cl);
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std::string value(cs, cl);
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meta->setString(name, value);
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lua_pop(L, 1); // removes value, keeps key for next iteration
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}
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// Set inventory
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Inventory *inv = meta->getInventory();
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lua_getfield(L, base, "inventory");
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, inventorytable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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inventory_set_list_from_lua(inv, name.c_str(), L, -1);
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lua_pop(L, 1); // removes value, keeps key for next iteration
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}
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reportMetadataChange(ref);
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lua_pushboolean(L, true);
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return 1;
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}
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NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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NodeMetaRef::~NodeMetaRef()
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{
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}
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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{
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NodeMetaRef *o = new NodeMetaRef(p, env);
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//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void NodeMetaRef::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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const char NodeMetaRef::className[] = "NodeMetaRef";
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const luaL_reg NodeMetaRef::methods[] = {
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luamethod(NodeMetaRef, get_string),
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luamethod(NodeMetaRef, set_string),
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luamethod(NodeMetaRef, get_int),
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luamethod(NodeMetaRef, set_int),
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luamethod(NodeMetaRef, get_float),
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luamethod(NodeMetaRef, set_float),
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luamethod(NodeMetaRef, get_inventory),
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luamethod(NodeMetaRef, to_table),
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luamethod(NodeMetaRef, from_table),
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{0,0}
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};
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/*
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Node metadata inventory callbacks
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*/
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// Return number of accepted items to be moved
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int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(),
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"allow_metadata_inventory_move"))
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return count;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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// pos
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push_v3s16(L, p);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
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lua_pushinteger(L, count);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 7, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_move should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be put
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int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(),
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"allow_metadata_inventory_put"))
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return stack.count;
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// Call function(pos, listname, index, stack, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_put should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be taken
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int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(),
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"allow_metadata_inventory_take"))
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return stack.count;
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// Call function(pos, listname, index, count, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectref_get_or_create(L, player);
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if(lua_pcall(L, 5, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_take should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Report moved items
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void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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INodeDefManager *ndef = get_server(L)->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = get_env(L)->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!get_item_callback(L, ndef->get(node).name.c_str(),
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"on_metadata_inventory_move"))
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return;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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// pos
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push_v3s16(L, p);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
|
|
lua_pushinteger(L, count);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 7, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report put items
|
|
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"on_metadata_inventory_put"))
|
|
return;
|
|
|
|
// Call function(pos, listname, index, stack, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
|
|
// Report taken items
|
|
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
|
const std::string &listname, int index, ItemStack &stack,
|
|
ServerActiveObject *player)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
StackUnroller stack_unroller(L);
|
|
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
|
|
// If node doesn't exist, we don't know what callback to call
|
|
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
|
if(node.getContent() == CONTENT_IGNORE)
|
|
return;
|
|
|
|
// Push callback function on stack
|
|
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
|
"on_metadata_inventory_take"))
|
|
return;
|
|
|
|
// Call function(pos, listname, index, stack, player)
|
|
// pos
|
|
push_v3s16(L, p);
|
|
// listname
|
|
lua_pushstring(L, listname.c_str());
|
|
// index
|
|
lua_pushinteger(L, index + 1);
|
|
// stack
|
|
LuaItemStack::create(L, stack);
|
|
// player
|
|
objectref_get_or_create(L, player);
|
|
if(lua_pcall(L, 5, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|